Supraland Review GameSpew – GameSpew

Supraland might feel like multiple games rolled into one but I promise that you wont have played anything else quite like it.

It calls itself a first-person metroidvania puzzle game; a mix between Portal, Zelda and Metroid. Its not lying Supralandclearly has influences of all of those, but its very much its own beast. A tiny sandbox kingdom decorated with LEGO bricks, pencils, erasers and more, you take on the role of a stickman trying to save his kingdom. You see, youre from the red kingdom but the people from the dastardly blue kingdom are threatening your livelihood.

So off on a quest you go to reach the blue kingdom and confront them. Except many obstacles stand in your way, and youll have to explore, fight and solve puzzles to get to where you need to go. Nothing inSupralandis straightforward, and youll learn that very quickly. But youll also learn that this is a very clever game packed with ingenuity and wonderful ideas.

What makesSupralandso special, however, is that fact that its been created by a team of just two people. Alexey Boyko is responsible for the 3D modelling, while David Mnnich has done just about everything else. Its his idea, hes programmed the game, designed the levels, and much more. Thats seriously impressive. Especially when you seeSupralandin action. Describing it really doesnt do it justice; its beautiful.

Graphically,Supralandis very impressive at least on Xbox One X. You can see for days in the distance; environments are sharp and well-designed, and elements that make up levels are cleverly placed and wonderfully animated. Simply poking around its world, broken up into clearly-defined zones, is a joy. There are plenty of secrets to uncover, and if you want to get the most out of the game, youll want to uncover as much as you can.

But even if you arent interested in seeing what lies around that hidden corner, following Supralands story through to its conclusion will challenge and engage you enough. Puzzles are at the forefront of the game, and while they start out fairly straightforward, they soon become more taxing. Or at leastappearto be more taxing. Often, the solution is staring you right in the face an NPC nearby might have a hint for you, or checking the environment might reveal something obvious. Sometimes, its simply a case of remembering what abilities you have. The solutions to every puzzle inSupralandare always right at your fingertips.

Your abilities start out basic, but as you progress youll unlock more. A simple sword makes up your arsenal, but youll eventually get a gun, which will get upgraded as you play. Your combat stats will also get upgraded, too, as will your ability to jump, and some useful magic abilities like creating a glowing box. Youll find some upgrades in hidden chests, but most of them youll have to buy youll even have to buy the ability to carry more coins. Thankfully, coins are abundant, and youll never have to look far to gather the amount you need.

At times, it does feel likeSupralandtries to take on too much. Its puzzles are all-involving, but you also need to keep exploring your environmentanddefeat enemies. The combat is perhaps my least-favourite part of the game and detracts from everything else. It claims to want to be a fast-paced shooter in the vein ofDOOMor Quake but lacks the mechanics to follow through with it. In the end, enemies feel more like a nuisance than a threat; when one appears as Im trying to figure out a puzzle I merely sigh as I get distracted from what I was doing.

But its a small complaint. Supraland pushes boundaries to try to create something unique, and for the most part, it succeeds with gusto. Its a game where you really feel like youre exploring someones imagination; a hodgepodge of wonderful ideas that combine together well to create a delightful experience. Its combat may feel superfluous, but its excellent puzzle design and beautiful world more than makes up for it.

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Supraland Review GameSpew - GameSpew

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