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Art Nouveau – The New York Times

In other words, the seven circled Cs not only form the shape of the number 7, but each of the theme entries containing those Cs is the name of a SEA, clued as something completely different.

Hows that for layered?

Theres not a lot thats new (or GNU, as in 39A) here, but sometimes fresh is not the point. Mr. Eaton-Salners presents his idea very cleverly here, and I liked it very much. He was obviously very constrained and yet he managed to pull this off in a very elegant way. Also, the clues are razor sharp, which added to my enjoyment of the puzzle.

Conquering complex constraints compels careful crossword construction.

Here, the hardest thing to get right was the shape of the 7 created by the seven Cs. Only a few well-known seas have a C in them. And, the location of the Cs within those seas are fixed. Thus, it took many iterations to whip this puzzle into shape (hah!).

Of course, theres still always flexibility. I originally submitted a grid with CASPIAN and CHINA swapped and with BLACK one row lower. That version had some limiting fill constraints (e.g., _ _ LN in the upper right from CORAL and CASPIAN), and I had to rework the puzzle to remove them.

That said, the current configuration is still pretty constrained. There are three Downs (BEANIE, ROBOTIC and RELEASE DATE) that intersect three theme entries and 10 more that intersect two theme entries. And in four of those 10, the two fixed letters are consecutive (which are typically harder).

Im lucky that SEVEN SEAS and CARIBBEAN are the same length and that CARIBBEAN is a good candidate for the top-left point of the 7 glyph, which means SEVEN SEAS can be symmetrically placed as a revealer. If that hadnt worked out, I would have used a stacked SEVEN/SEAS revealer in the lower-right corner.

If you ever visit Horseshoe Falls, allow plenty of time to find parking. When we went, all the lots were full and it took quite some doing to find an open space. Unfortunately, we had a flight to catch that afternoon, so we could only run to the falls, take a quick peek and then hustle back to the car. Next time, Id like to meander over to the Canadian side, check out the Cave of the Winds viewing area behind Bridal Veil Falls and ride the Maid of the Mist.

Almost finished solving but need a bit more help? Weve got you covered.

Warning: There be spoilers ahead, but subscribers can take a peek at the answer key.

Trying to get back to the puzzle page? Right here.

Your thoughts?

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Art Nouveau - The New York Times

Another piece of Springbok coaching puzzle appears to fall into place – HeraldLIVE

Another piece of the Springbok coaching puzzle appears to have fallen into place with the announcement that former Bok prop Daan Human will be the new national team scrum coach.

Although his role will focus on the scrums Human will effectively replace Matthew Proudfoot whose contract with SA Rugby expired last year.

Proudfoot has joined Eddie Jones in the England coaching set-up.

Human a redoubtable Western Province loosehead prop who played in four Tests under Rudolf Straeuli in 2002 had a distinguished career with French giants Toulouse before returning to the country to farm and coach.

He played eight years for the French team and retired as a player in 2012 having featured in 169 games for the club.

Human is likely to take up a consulting position with the Boks which will allow him to continue as scrum coach at the Bulls.

The Cheetahs effectively announced Humans appointment by congratulating him in a press release on Tuesday.

Human is set to join the Bok coaching unit most likely to be headed by Jacques Nienaber after Rassie Erasmus opted to focus on his job as SA Rugbys director of rugby.

Erasmus the Rugby World Cup-winning coach will however still oversee all matters pertaining to the team and his influence may still extend to dictating the Bok playbook.

Deon Davids is heavily tipped to take up the position of assistant coach while Mzwandile Stick and Irishman Felix Jones are also set to take up positions on the coaching staff.

Another piece of Springbok coaching puzzle appears to fall into place - HeraldLIVE

Nat Geo Brain Games Reveals The Mysteries Of How Your Brain Works – Forbes

Keegan-Michael Key is host of the new season of Brain Games on Nat Geo.

The brain is a mysterious thing. I am always fascinated by things like the viral blue or gold dress debate and how two people can look at the same picture and see completely different things, and I love trying to break down optical illusions or solve puzzles. Admittedly, however, I dont know much of the science or details behind why or how the brain works the way it doeswhich is one of the reasons I appreciate Brain Games.

Nat Geo rebooted the show. This is technically Season 8 of Brain Games, but the show hasnt aired for a while. The new version is a complete reimagination, with Keegan-Michael Key as host. The new season of Brain Games kicked off this week with a focus on how the male brain differs from the female brain, which pits husband and wife Dax Shepard against Kristen Bell, followed by an episode that explores fact vs. fiction featuring Ted Danson.

I am a huge fan of Keegan-Michael Keya combination of hometown pride and a stalker-ish I knew him when sort of thing. He was born in Southfield, Michiganwhich is where I grew upso I love the Detroit area connection. I also had the opportunity to see him perform at Second City Detroit back around 2000 before his career really took off. Key was by far the best and most memorable part of the show that I saw, though, so I am not the least bit surprised at his success.

I had an opportunity to speak with Cara Santa Mariathe resident brain expert for the show. Cara explained that the shows are filmed in a studio in front of a live audience, and that each show has a celebrity guest or guests and focuses on a different theme. She praised Key as host of the show for his genuine curiosity about the science and the tests they do on the show and his ability to think on his feet and guide the games so that they are both entertaining and educational.

The show would be pretty entertaining and interesting if they just did the tests and experiments and let us marvel at the results. Brain Games doesnt do that, thoughfor the most part. I will cover the exception in a little bit.

For example, Shepard beats Bell in an exercise to put 25 cubes in descending numerical order. The show then provides an animated short that explains that in timed math tests women may do worse because theyre afraid that they will do worse. Researchers dubbed this the stereotype threat, which is the fear of proving a clichin this case that women are not as good as men at math.

The couple also had to do a test that was sort of a giant jigsaw puzzle. They were presented with an oversized refrigerator and a number of pieces of different shapes with the items you might find in a refrigerator, and they had to get all of the pieces packed into the fridge. Shepard crushed Bell again. A pre-recorded scene with the Muppets Dr. Bunsen Honeydew then explains that a study has found a connection between this ability and the structure of the parietal lobethe region of the brain that controls spatial recognition. Men typically have a larger parietal lobe, which would give them an advantage for a test like this.

Cara Santa Maria oversaw a test that put three men against three women in a version of the age-old telephone game. One person had to look at what a model was wearing, describe it to a second person, and that person relayed the details to a third person to try and dress their model the exact same wayin 3 minutes or less. The men failed miserably. The women dominated this test. Cara then explains in an animated scene some of the research behind the difference in how men and women listen and communicate.

On Episode 2 with Ted Danson, the show begins by enlisting the help of the Blue Man Group and participants from the audience for an exercise to guess Michael J. Foxs middle name. They painted signssome with clear blue text and some with a crazy mix of psychedelic colors running down the canvas. When asked to guess the correct middle name, people tended to choose the one with the clear blue text. Key explained that this demonstrates the effects of cognitive easethat we are more likely to believe or agree with the one that is easier to read.

Key also covered color psychologythe use of specific colors in marketing to trigger a reaction. He described the way colors cause a reaction in the hypothalamus of the brainaffecting mood, heart rate, alertness, and impulsivity.

Now for that exception I mentioned. One thing about the show that is mind blowingbut doesnt really fit the concept in my opinionis Lior Suchard, the shows mentalist. Suchard performs amazing feats that seem impossible, but there is never any attempt to explain how he does that or how it works. Youre just left wondering how Suchard is able to do what he does, and consider whether or not he does, in fact, possess supernatural abilities. I mean, I understand that magicians dont give away their secrets, and it would ruin it for mentalists in general if they revealed how it worksIm just saying that without some attempt at explaining it, it doesnt really fit on the show.

There is much more on both episodes. I dont want to spoil the whole thing. I love the show, though. Keegan-Michael Key is a great host and Cara Santa Maria helps shed some light on the how and why. I enjoy watching the celebrity guests and audience struggle through the challenges, but what I really appreciate is getting the explanation after the fact and gaining some understanding about why it works that way. Perhaps knowing more about how the brain works and why we respond the way we do can help us avoid manipulation better. Brain Games airs on Monday nights on Nat Geo and is available to stream after it airs.

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Nat Geo Brain Games Reveals The Mysteries Of How Your Brain Works - Forbes

These three new brain games will improve your intellectual skills – Somerset Live

University professors have developed three new mini-games to improve memory and cognitive flexibility.

The three games, punnily entitled Gwakkamole, CrushStations and All You Can ET, are the result of a four-year research programme, funded by the US Department of Education and Educations Institute of Science.

The first tests have demonstrated compelling results in the subjects after only two hours of playing.

Dr Richard Mayer, from the University of California in Santa Barbara, said:

"We found replicated evidence across multiple experiments that playing our games for two hours causes improvements in executive function skills as compared to a control group that plays an unrelated game.

This is one of the few scientific experiments showing the benefits of game-based training on executive function skills such as being able to shift from one task to another or being able to keep track of a series of events.

This work shows the benefits of designing games based on the cognitive theory of game-based training."

Dr Jan Plass from New York University said: While some children have access to the best schools and resources, this is not the case for many families from less affluent communities across the nation.

We hope these games can help close the gap that this lack of opportunity has created.

This game is designed to help with a persons ability to control their attention, behaviour, thoughts and emotions.

The goal is to smash avocados on screens but spare the ones wearing hats, training your speed and focus.

If you wish to train your memory, this is the game for you.

This game work with your temporary holding and memory information, keys to the remembrance and use of daily information - vital skills in everyday life.

It involves crustaceans and users have to remember their colour and type to free them from a hungry octopus.

This space adventure trains your cognitive flexibility - the mental ability to switch between thinking about two different things and to think about multiple concepts at the same time.

In this game, players are providing aliens with food and drinks to help them survive but the challenge is that they frequently change their food preferences.

These games will be presented at the Superpowered Metropolis: Early Learning CIty exhibit at the Childrens Museum of Manhattan on February 14 to help children develop.

If you wish to give them a try, the three of them are available for free online as well as on the iOS and Google Play stores.

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These three new brain games will improve your intellectual skills - Somerset Live

10 Games To Play If You Like Brain Training | TheGamer – TheGamer

Puzzlers have always been a prominent genre in gaming in one form or another - just look at icons likeTetris.Yet, Nintendo has helped popularize the concept of "brain games," namely with the breakout hitBrain Agefor the Nintendo DS.

These were primarily logic and number puzzles in a digital setting, laced with some gaming properties to add to their excitement. This sort of software has enticed millions to help flex and exercise their brain power while having a good time.

The recently-released Dr. Kawashima'sBrain Trainingfor Switch took this appealing concept and fleshed it out even further. Still, there exist a number of other ways to get a mental workout when it comes to video games.

RELATED: Nintendo DS: The 10 Best-Selling Games Of All Time

With this list, we'll look at 10 of the best examples. These will be games that hinge mainly on logic puzzles which are both tricky and enjoyable, and will bear at leastsomeresemblance to the addictiveBrain Age/Trainingtitles.

While most on our list will fall under the category of more straightforward brain training romps, this creative puzzler also puts your cognitive skills to the test with its variety of scenarios.

Spellkeeperis a colorful fantasy take on logic-based puzzlers, and makes for an experience that's tough, yet accessible. The name of the game is to guide a stream of magic across scattered tiles in order to get butterflies to spout when touching them. It seems like a simple premise, yet there are a slew of different elements and obstacles to factor in when guiding the stream.Knocking out these puzzles after you've spent minutes pondering your next move offers a rewarding experience that'sgreat for both mind and morale.

Similar to the likes of Sudoku, Picross is a fairly well-known logic game made up of a grid of various sequences. Yet unlikeSudoku, which has you fill in numbers in the grids,the goal here is to figure a solution and formulate a picture on the grid. You achieve this by using the given numbers on the borders as a reference point. These digits tip you off as to how many squares are to be filled in each row, and at what position.

The DS is a terrific fit for such a game as you can easily utilize the touch screen to fill in areas and zoom in or out, given you a simpler, more intuitive means of control.

Much likeSpellkeeper,Neonwallserves as a colorful indie take on a puzzler; this time resorting to vibrant, psychedelic imagery to keep you enticed.

Despite the occasionally stressful multitasking required in these logic puzzles, this game proves deceptively fun and addictive.Neonwallruns with a rather basic premise of guiding a ball through a blocky obstacle course. Yet, the gameplay itself isanythingbut simple, as you'll have to juggle multiple, color-coded tasks. These include swapping out colors for your control paddles, triggering and clearing passageways, etc.

This indie cleverly blends fast reaction time, logic, and concentration, making for an exciting puzzler that'll test your wits in real-time.

While theBig Brain Academyseries offers an experience that's similar toBrain Age/Brain Training, the former actually received a rendition on the Wii. It's tough to get too excited over any game sporting words like "academy" or "degree," but this overlooked brain-buster actually offers some fun, exciting romps. Not only is there a range of delightful, creative challenges featured, but you can even face off against a friend in a thrilling race to first place.

RELATED: Wii: The 10 Best-Selling Games Of All Time

There's a surprising amount of depth here too, as you can adjust the difficulty and will be given categorical scores based on speed and accuracy. The game utilizes some sharp, responsive pointer controls, making the experience seamless and exciting.

Following the success of theBrain Ageseries on DS, developers have naturally migrated over to the more sophisticated mobile devices, which offer similar touch-screen functionality to make for quick, intuitive experiences. While there are quite a few examples of these brain busters, one of the strongest examples comes in the form ofMemorado.

This app focuses mainly on visually-oriented trials that train your memory, concentration, and reaction time, along with some logic-based scenarios. You may, for instance, be shown a series of colored balls which vanish, before being prompted to answer which colordisappeared first.

Like our previous entry,Lumosityhas established itself as a well-known, solid choice if you seek a brain-training romp for mobile devices. Inanothersimilarity, this comes with a more limited free version, along with a paid "premium" rendition which offers more in-depth tips, analysis, and content.

You'll be working through some colorful, bite-sized logic games and be granted scores in various categories upon finishing them. These range from matching numbers in a certain sequence to following visually-based instructions like arranging pictures of food in acertain order based on instructions.

Yes, as it turns out, the 3DS has had its share of brain games, too. While perhaps not quite as iconic asBrain Age, 3DS'Puzzler Mind Gym 3Dputs a neat twist on its collection of digital mind workouts.

RELATED: The 5 Best & Worst 3DS Games Of The Decade (According To Metacritic)

The game is more geared towards children with its emphasis on more colorful, 3-dimensional images, granting an appealing presentation. Many of its minigames are also on the simpler side, but are nonetheless fun to work through as you try and speed your way through a slew of random memory, logic, and concentration games. The experience is kept fresh with its cycling between images, words, and numbers for its puzzles.

WhileBrain AgeandBig Brain Academytended to hog the spotlight when it comes to digital mind exercises,Majesco's puzzlersomewhat flew under the radar.It's a bit rough around the edges and slim in content compared to Dr. Kawashima's software, to be sure. Yet, this DS game still provides its own certain charm with its focus on picture games and notching high scores.

Similar toBrain Agebeing endorsed and inspired by Japanese brain researcher Kawashima, Majesco based its games off the style ofMakoto Shichida's"Shichida Method." This focuses on right brain training in Japanese youth that stresses aesthetic sensibility and emotion.

In many ways, the lesser-knownBig Brain Academytook the fundamentals ofBrain Ageone step further, at least for the more creatively-minded crowd.

Rather than hone in on number crunching, wordplay, and basic images, this game took a more colorful, visually-oriented approach, helping it stand out when it launched in mid-2005.

You might, for instance, be shown a bunch of moving animal silhouettes and asked to match them up with the revealed pictures of each creature.

Rather than given a specific "brain age," you're also shown a more elaborate score based on multiple elements - think, identify, compute, analyze, and memorize. But you're also tossed a more convenient, unified final "weight" of your brain. Yes, this strangely-designed professor has no qualms about revealingyour supposed smarts.

As it happens, Dr.Kawashima makes an appearance on Nintendo's DS follow-up as well, in all his polygonal 3D glory. This sequel toBrain Ageruns with a similar style ofthe original brain-busters, yet it adds a new dimension to the experience, in more ways than one.

This game cleverly utilizes the context of modern times - and the distracting effect of technological stimulation - for its main themes. These essentially boil down to challenges that hone concentration and memory. Yet,Concentration Trainingplays this out in a fun, creative manner. You're also thrown a curveball with the new "Devilish Training,"which puts a trickier twist on existing challenges and adjusts the difficulty according to performance.

NEXT: The 10 Best Xbox Puzzle Games You Should Be Playing Right Now

NextThe 10 Nintendo Switch Games With The Biggest File Size (& How Many GB They Take)

Stephen is an avid Nintendo, Indie, and retro gamer who dabbles in Xbox on occasion, mainly in the form of binge sessions of Overwatch. He's a history buff, an aspiring writer of short fiction, and a devout metalhead who enjoys poorly drumming along to Black Sabbath on his cheap drum set. When his beloved Chicago Cubs or Bulls are not playing, he typically likes to watch random documentaries or campy horror films.

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10 Games To Play If You Like Brain Training | TheGamer - TheGamer

Magical Elves Names Joel Zimmer Head Of Development, Ups Samantha Hanks To Head Of Casting & Talent Relations – Deadline

Top Chef and Project Runway producer Magical Elves has hired veteran TV producer and development executive Joel Zimmer as EVP Development, and promoted longtime Magical Elves casting executive Samantha Hanks to EVP, Casting and Talent Relations.

With the addition of Joel, and the elevation of Samantha, Magical Elves has the right leadership in place to continue our growth, and further evolve our slate of quality, aspirational programming, said Co-CEOs Casey Kriley and Jo Sharon, in making the announcement.Samanthas contributions to casting and attracting high-caliber talent has been a key factor in our current success, and with Joels added expertise and enthusiasm, both executives will play a crucial role in dreaming up and creating the next generation of hit projects for Magical Elves.

As EVP of Development, Zimmer will lead the team responsible for all development and sales for Magical Elves. A veteran content creator and media executive, Zimmers first producing job was with Magical Elves on an early season of Last Comic Standing (NBC). More recently, Zimmer ran an independent banner, Snow Day Entertainment, which produced and developed projects with A&E Originals, Fox Studios, and Zee Americas. Prior to that, Zimmer was Head of Current for 495 Productions where he oversaw and executive produced over 500 hours of programming for a variety of cable and broadcast networks, and served as showrunner on multiple series that set network ratings records, including Design Star for HGTV and Dance Your Ass Off for Oxygen. His additional producing credits include Americas Got Talent for NBC and Blue Collar Millionaires for CNBC.

Theres not a Magical Elves series over the last decade that I havent secretly wished I had created or worked on, said Zimmer, Im thrilled to work with Casey, Jo and their amazing team as we start a new decade and develop even more series that bring the signature Magical Elves brand of elevated storytelling and characters.

In Hanks expanded role, she will continue to oversee all casting of talent and contestants for the companys entire slate of projects, while also exploring additional strategic partnerships for Magical Elves. In her tenure, Hanks has overseen key casting on projects including the Emmy-nominated Netflix hit Nailed It!, as well as the most recent seasons of Project Runway for Bravo. Other credits include the Brain Games reboot for Nat Geo, hosted by Keegan-Michael Key, as well as Bravos Emmy- nominated Top Chef, Netflixs Sugar Rush, Universal Kids Top Chef Junior and American Ninja Warrior Junior, and Oxygens true crime series Cold Justice produced by Dick Wolf. Prior to joining the Elves, Hanks produced Star Plates with culinary expert Gail Simmons for Food Network, and also worked for film producers Jane Rosenthal at Tribeca Productions, Lynda Obst at Paramount Pictures and director/producer Jon Favreau.

Over the past ten years, Magical Elves has become my home, said Hanks, Im extremely proud of the work our team has produced, and I look forward to building even more relationships with first-rate talent and network partners.

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Magical Elves Names Joel Zimmer Head Of Development, Ups Samantha Hanks To Head Of Casting & Talent Relations - Deadline

Hands-on: DOOM Eternal is exactly what you want, plus jumping puzzles – GameCrate

DOOM Eternal's development team is pitching the game as their Empire Strikes Back. They didn't really go into too much detail about what that means, but the basic assumption might be enough: DOOM 2016 was very good. Eternal is going to be even better.

Other phrases used at the media event before our three hours of hands-on time with the game's first three hours included "combat puzzle" and "earned power fantasy." That's all fair. Eternal is an absolute blast right from the start, offering a high-adrenaline campaign mode that keeps you moving, shooting, and strategizing on the fly. It's an incredibly violent FPS combat experience lightly dusted with jumping puzzles and complex worldbuilding.

Across its first three hours, DOOM Eternal does a good job of gradually introducing new enemy types across the spectrum of challenge. New grunts require slight adjustments of your tactics, especially since these low-level enemies - zombies, gargoyles, and more - are critically important to "farming" health and ammo as you run around, dealing with the game's more challenging foes.

DOOM's "heavies" are likely to provide many of the game's most challenging and memorable battles. Aranchotrons, Hell Knights, Cacodemons, and others require different tactics, and (new for Eternal) they all have distinct weakpoints that can be targeted to make fights against them easier. Cacodemons will swallow grenades fired into their mouths, for example, staggering them instantly. Against aranchotrons you'll want to target fire at their tail gun, since you can disable that and make them a lot less effective at long range.

Different weak points can be targeted more effectively with different weapons, providing an incentive for players to keep their arsenal stocked with ammo, and to internalize the right weapon "key" to fit the different enemy "locks."

DOOM Eternal's interesting asymmetrical multiplayer isn't the only way the game is going to leverage an online connection. Playing through the game's single player campaign, you'll encounter "Empowered Demons" in the form of heavies with enhanced abilities that drop greater rewards.

These more powerful demons are enemies that have killed other players in their own separate campaigns, and come complete with the player's name above their heads, identifying who it is you are looking to avenge. It's a fun and unobtrusive way to provide a little bit of variety to the campaign experience, and taking out an enemy that you know proved deadly to a fellow player has a little bit of extra meaning and satisfaction to it.

This most recent demo also revealed that Eternal will have weekly challenges that will provide experience points. These challenges are separate from the purely offline level challenges the game includes, and look like they will rotate for all players of the game. The challenges will include defeating certain enemies, using specific weapons, etc., but it isn't clear what the XP will be used for yet.

There are also a ton of secrets to be found in every Eternal level, which unlock both game-changing power-ups and other bonuses that are just for fun, like cutesy toy versions of all of the game's monstrous enemies. The game's enhanced movement abilities (more on those in a moment) mean that secrets and optional pickups can be hidden in a wide variety of hard-to-reach locations. Though many of the game's levels will feel fairly linear (and you'll rarely be at a loss about where to go next), secret-hunters will find that they are complex packages, packed with hidden corners and destructible walls.

DOOM Eternal ramps up the mobility powers introduced in the previous game to a new level. With air dashes, wall climbing, grappling hooks, and horizontal bars to swing on, controlling the Doom Slayer can feel downright acrobatic at times. And you'll need to master these skills to make your way in a world of falling platforms and spiked, flaming chains. Right from its first few hours, Eternal has sequences that feel like they're adapted from a 90s sidescroller, where you're double-jumping over lava in order to reach a glowing optional power-up.

These jumping puzzles are a surprising inclusion in a modern FPS game, and they're likely to be one of the more controversial elements of the new title, but they have also felt well designed and genuinely fun in my hands-on time with the game. It seems likely that the really brutal and challenging platforming puzzles will only be necessary for those hunting for every secret and collectible, while those on the main critical path through levels will be a bit more manageable.

Managing these platforming sequences is going to be critical for the game's pacing overall. DOOM can be a relentless experience, but the sequences of intense action are even more satisfying and impactful if they are broken up with small breathers: bits of story, simple puzzles, and now elaborate jumping puzzles. Giving players a jumping challenge that will lead to a handful of falling failures (with very minor penalties for each failure - far short of the frustration of a true death) will be a nice diversion between blood-soaked battles, but it'll likely be inevitable that for some players, some jumping sequences will be a bit too demanding, and will cross that line into frustration.

It'll come down to how well-balanced the jumping difficulty is, in the end. Regardless, all the new movement abiltiies are going to make for some absolutely incredible speedruns.

DOOM Eternal is absolutely packed with upgrade menus, covering your weapons, armor, abilities, and a whole lot more. You get points for these upgrades in a variety of ways, though most of it comes down to just playing the game, more or less. Some upgrade points will come from items you interact with in the world, while others will be found by completing challenges. Every level in the game has a certain number of "weapon points" that can be earned through a combination of boss battles, exploration, and other core gameplay experiences.

But the upgrades don't stop at the Doom Slayer himself. New for Eternal is an upgradable home base, "The Fortress of Doom," which you'll visit in between missions. This is a multi-layered satellite floating in orbit around Earth, and you'll teleport back to it after completing each new level. At the start regions are locked away, waiting to be powered on as you progress through the campaign, but within the first few hours of the game you'll gain access to the "Demon Prison," an arena area in which your objective is to "punish demons."

What this demon punishing means in practice is that you'll be able to trigger fights against waves of enemies that you've previously encountered, giving you a chance to practice with weapons and abilities and refine your tactics without actually using up your lives or ammo. It's a nice option to have in a game that will be loading you up with combat options early and often.

DOOM Eternal has plenty of lore to enjoy, if that's your thing - but the game also clearly understands that many fans will just be looking to run fast and kill demons without too much talking getting in the way. Aside from what you see in the campaign's story cutscenes, you'll gradually build an extensive codex of information in the game's pause menu as you explore and pick up burning pages scattered around the world.

As DOOM: Eternal opens, Hell has begun a full invasion of earth, and billions of people are dead. The Doom Slayer observes things from his satellite fortress, teleporting to missions on earth and elsewhere. In just the game's first few missions you'll travel far and wide - including to the realm of "Exultia," which seems to be connected to the Heavenly scenes shown off in the game's trailers. It's a little disappointing that you'll be encountering an extradimensional species of ancient alien beings that just happen to look like Western conceptions of God and angels, rather than literally taking the fight to Heaven.

The robotic angel seen in the game's latest cinematic trailer is known as the "Khan Maykr," and the relationship between this antagonistic figure and the Doom Slayer seems to be complicated. It's implied that the Doom Slayer owes some sort of ancient allegiance to "the will of the Khan Maykr," and in the short story cutscenes in the game's opening hours there are a lot of people telling the Doom Slayer he should just forget about Earth, since it's not his problem anymore.

Exploring the ruined landscapes that make up DOOM Eternal's levels, you'll also have the chance to encounter the wreckage of gigantic mechs that look a lot like the Doom Slayer himself. Powering up the weapons on these mechs is a minor part of early level exploration - but it also feels very likely that you'll have a chance to take one of these behemoths for a spin against the forces of Hell sometime before DOOM Eternal wraps up.

As a final bit of lore that's relevant to long-time series fans: the Doom Slayer is referred to repeatedly as "Doom Guy" via in-game lore (though it's an unofficial name that seems to have become popular among Earth survivors). Exploring the Fortress of Doom also reveals a room containing an ancient armor set that looks very similar to that worn by the original DOOM marine.

So there's plenty of lore to be found in DOOM: Eternal, if you want it. It's good to take a break from stabbing spider-brain aliens in the eyes with their own arms, now and then.

DOOM: Eternal will release on March 20th.

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Hands-on: DOOM Eternal is exactly what you want, plus jumping puzzles - GameCrate

Five new Steam games you probably missed (January 20, 2020) – PC Gamer

On an average day, about a dozen new games are released on Steam. And while we think that's a good thing, it can be understandably hard to keep up with. Potentially exciting gems are sure to be lost in the deluge of new things to play unless you sort through every single game that is released on Steam. So thats exactly what weve done.If nothing catches your fancy this week, we've gathered thebest PC gamesyou can play right now and a running list of thenew games of 2019.

Steam pageRelease: January 16Developer: Tunnel Vision GamesPrice: $19.99 | 15.49 | AU$28.95

Lightmatter is a first-person puzzle game reminisicent of Portal and The Talos Principle. Basically, you're manipulating light in order to traverse a facility designed to showcase a new renewable energy project called 'Lightmatter'. For whatever reason shadows and darkness in this facility will kill you, so you'll want to avoid those, and there's an omnipresent antagonist voiced by David Bateson. This story-driven puzzler is definitely tonally and aesthetically familiar, but if you love the genre it's well worth investigating and it's free to try.

Steam pageRelease: January 18Developer: Stovetop, LLCPrice: $4.99 | 3.99 | AU$7.50

Red Bow is a short top down adventure game staring Roh, who is "stuck in a bizarre nightmare of dark and eerie creatures". So far, so videogame. It has a pleasant ye olde pixel aesthetic, and is designed to feel like a modern Gameboy game. Most of your time will be spent solving puzzles and investigating, and it looks pretty appealing if you're into narrative games that don't overstay their welcome.

Steam pageRelease: January 17Developer: SvavelstickanPrice: Free

Here's the first episode of a serialised game about a bunch of sword-wielding gangsters trying to make their way up in the world of crime. It's an adventure game, but a whole lot of time is spent massacring fellow criminals in the most bloody ways possible, and the general tone of misanthropy is matched by the gritty neon-drenched aesthetic. "Star Fetchers is an adventure huffing on the fumes of 90's midnight TV, delivering a story paved with bizarre scenarios, ugly characters and high paced action," so reads the description. This opening episode is free.

Steam pageRelease: January 16Developer: W&H Game SystemsPrice: $2.99 | 2.09 | AU$4.50

Here's a short first-person horror game with a "Japanese theme" (it was developed in Spain). The title translates to 'Examination Hell' and the game itself is "inspired by the fears, anxiety and doubts that students have to go through during their school life and the exams time". So naturally you'll be exploring a school, rifling through its secrets and presumably, occasionally, being scared. Short and snappy horror games are sometimes what the doctor ordered, so it's probably worth a playthrough.

Steam pageRelease: January 18Developer: Jasonario, Jason LovettPrice: $4.99 | 3.99 | AU$7.50

Launched into Early Access last week, Coffee Break is about working in a busy caf. You'll be decking your caf in trendy decor, "crafting delicious beverages", and dealing with a handful of other logistical necessities. Of course, you'll want your caf to be a success, and Coffee Break appears to be a whimsical tycoon game above all else. The game will be expanded with more interior decorations, recipes and customisation options when it launches into 1.0, which is expected to happen in between six to twelve months.

These games were released between January 13 and 20 2020. Some online stores give us a small cut if you buy something through one of our links. Read ouraffiliate policyfor more info.

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Five new Steam games you probably missed (January 20, 2020) - PC Gamer

Brain Games free live stream: How to watch online without cable –

Brain Games is returning for its 8th season on Monday, Jan. 20 at 8 p.m. in a new format. This time, the series will involve host Keegan-Michael Key playing various games to explore the inner workings of the mind, with featured celebrity guests like Kristen Bell, Dax Shepard, and Ted Danson.

Heres the information youll need to watch Brain Games online without cable.

Brain Games premieres its 8th season on Monday, Jan. 20 at 8 p.m. on National Geographic. It will be followed by a second new episode at 9 p.m., and will air on Mondays at 8 p.m. thereafter.

If youre a cord-cutter or dont have cable, you can live stream Brain Games on any one of the following streaming platforms:

Hulu Live TV (free trial; note: to get the free trial, click the Hulu logo in the top-left corner and choose the Hulu + Live TV package)

Sling TV

You can use the channel finder on your providers website to locate it: Verizon Fios, AT&T U-verse, Comcast Xfinity, Spectrum/Charter, Optimum/Altice, DIRECTV, Dish.

If you missed an episode of Brain Games or want to binge watch other, more upbeat scientific series, check out the following streaming platforms:

Hulu Live TV (free trial; note: to get the free trial, click the Hulu logo in the top-left corner and choose the Hulu + Live TV package)

Sling TV

According to the official National Geographic website: Host Keegan-Michael Key explores the inner workings of the brain with celebrity guests. Previously, the series was hosted by Jason Silva.

Heres a look a segment from a recent season of Brain Games, courtesy of National Geographics official YouTube channel:

Here are some additional stories and articles about Brain Games, including a look at the announcement that Keegan-Michael Key would be hosting the reboot of the series:

Keegan-Michael Key To Host Brain Games Reboot On Nat Geo

Nat Geo to Reboot Brain Games With Host Keegan-Michael Key, Orders Race to the Center of the Earth From Amazing Race Team

Nat Geo Renews Brain Games, Running Wild With Bear Grylls and Life Below Zero

Joseph Rejent may be reached at Find on Facebook.

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Brain Games free live stream: How to watch online without cable -


It had to happen. The new reality series Spy Games (10 p.m., Bravo, TV-14) invites participants to be trained in espionage by three veteran intelligence officers and compete with each other in assignments right out of James Bond movies.

In their first cloak and dagger job, they are trained to infiltrate a black-tie party at a posh mansion and told to retrieve vital information. The series is said to be based on a crash program developed by the OSS (the CIAs precursor) during WWII to quickly train men and women from all walks of life to become secret agents.

All reality shows are essentially absurd, but Spy Games is more laugh-out-loud ridiculous than most. Nearly every element of the series is contradictory. The whole point of a secret agent is to remain unseen and blend in. But the essential nature of reality television is to hire good-looking exhibitionists too vain and stupid to ever shut up. All of their assignments are top secret, but followed at every moment by cameras, crew and producers. Help yourself.

The Ryan Murphy produced-spinoff 9-1-1: Lone Star (8 p.m., Fox, TV-14) moves to its regular time slot after a Sunday night preview. Even by the standards of procedurals, this arrives freighted with loaded and manipulative emotional weight.

A 9/11 survivor who rebuilt his NYC station house, Owen (Rob Lowe) is called upon to do similar work for an Austin, Texas, unit wiped out in an industrial catastrophe. Battling a cancer diagnosis and the recent suicide attempt of his gay firefighting son, Owen builds an Avengers-type team of colorful outsiders while trying to bond with the locals, including an EMT captain (Liv Tyler) filled with rage.

As a New Yorker married to a Texan, I have my notions of how wrong Lone Star gets the Lone Star state. But Ill let real Texans sort that out.


A married couple (Ivan Dixon and Abbey Lincoln) suffer a series of indignities in segregated Alabama in the 1964 drama Nothing But a Man (8 p.m., TCM). Lincoln was better known as a jazz singer. Dixon, who appeared on The Twilight Zone, may be familiar to viewers old enough to remember Hogans Heroes.

The 2016 drama Hidden Figures (7 p.m. and 10 p.m., FX, TV-PG) dramatizes the unsung story of three African American female mathematicians essential to NASAs Mercury program in the early 1960s.

The 2019 documentary Emanuel (9 p.m., Starz) recalls a 2015 mass murder by a white supremacist at a Baptist church in Charleston, South Carolina.

Two men embark on a road trip through segregated states in the 2018 drama The Green Book (9:30 p.m., Showcase).


Ten acts perform on Americas Got Talent (8 p.m., NBC, TV-PG).

Lola offers her husband moral support on All Rise (9 p.m., CBS, TV-PG).

Kristen Bell and Dax Shepard appear on the eighth season premiere of Brain Games (8 p.m., Nat Geo, TV-PG).

The Junkyard Killer targets Malcolm on Prodigal Son (9 p.m., Fox, TV-14).

A busy urban professional returns to her small town to discover that her old beau has created a snow maze, the perfect setting for Amazing Winter Romance (9 p.m., Hallmark, TV-G).

A series dedicated to exploring and celebrating immigrant cuisine and neighborhoods, No Passport Required (9 p.m., PBS, check local listings) samples Armenian food in Los Angeles.

Tragedy on the training field sparks a lawsuit on Bull (10 p.m., CBS, TV-14).

A key witness is incarcerated on Manifest (10 p.m., NBC, TV-14).

An elite runner loses more than a step on The Good Doctor (10 p.m., ABC, TV-14).

The Independent Lens (10 p.m., PBS, TV-PG, check local listings) documentary Accept the Call follows a Minnesota Somali immigrant horrified by his 19-year-old sons flirtation with a Syrian faction of the Islamic State.


A game show host and producer (Sam Rockwell) leads a double life as a CIA assassin in the 2002 adaptation of Chuck Barris memoir Confessions of a Dangerous Mind (9:35 p.m., TMCX).


Calvin harbors suspicions about the new preacher on The Neighborhood (8 p.m., CBS, TV-PG) The Bachelor (8 p.m., ABC, TV-14) Spencer compensates on All American (8 p.m., CW, TV-14) Unwelcome advice on Bob Hearts Abishola (8:30 p.m., CBS, TV-PG) The Red Wave reverberates on Black Lightning (9 p.m., CW, TV-14).


Josh Gad appears on Conan (11 p.m., TBS) Jimmy Fallon welcomes Ken Jeong, Kate Upton and Old Dominion on The Tonight Show (11:35 p.m., NBC) Michael Moore, June Diane Raphael and Adam Marcello visit Late Night With Seth Meyers (12:35 a.m., NBC).

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