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Stories Untold Releases on PlayStation 4 and Xbox One –

Cassidy Hidalgo October 27th, 2020 - 3:35 PM

Halloween is right around the corner and PlayStation is getting into the spooky spirit. Sony released a new launch trailer today for Stories Untold. The puzzle horror video game was originally released in 2017 by developer No Code and published by Devolver Digital. Now three years later, the game hits PlayStation 4 and Xbox One consoles for the first time today.

The launch trailer starts off with a retro monitor and keyboard from the 1980s. It proceeds to show off multiple teases of the games puzzles and shows off the games nostalgic aesthetic. The trailer moves on to snippets of good reviews from gaming websites. It gives off major 80s vibes with its synth-pop playlist in the background. The trailer may be short at 55 seconds, but its enough to get any Stranger Things fan hooked.

Stories Untold was first released in 2017 for PC and was developer No Codes debut game. The developer went on to create Observation, an adventure-puzzle game that follows an AI trying to save its space station crew from a terrible accident. Stories Untold was then released in January for the Nintendo Switch. Now, No Code and Devolver Digital is sharing the screams with console players. Stories Untold is narrative-driven and revolves around four short stories each with their own theme. The game promotes major 80s nostalgia and will have players involved in stories with extremely different scenarios as players find themselves in a long-forgotten attic or in a lonely research station in Antarctica. According to PlayStationLifestyle, players can expect to dive into an experience that delivers a healthy mixture ofclassic text-adventure andpoint-and-click gameplay.

Stories Untold is now available on PlayStation 4 and Xbox One a must play thriller in time for Halloween!

Devolver Digital (@devolverdigital) October 27, 2020

The horror anthology game is a few hours long and will fit perfectly into a scary Halloween night-in. The game was released today for both PlayStation 4 and Xbox One. But if you dont have a console have no fear, Stories Untold is currently priced at $2.50 as part of Epic Games Halloween sale.

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Stories Untold Releases on PlayStation 4 and Xbox One -

Polish Player Suspected Of Cheating Gets 2-Year Ban –

The Polish Chess Federation has banned 17-year-old WFM Patrycja Waszczuk for two years from competitive chess for allegedly using a phone during play. The father of Waszczuk has appealed the decision, claiming the evidence is circumstantial.

Waszczuk, who is the current Polish U18 Girls Champion, was removed from the Ustron Chess Festival on August 16, 2020 for possessing an electronic device. The result of her round-four game was changed from a draw to a loss. There was a strong suspicion that she used a phone during play, which has now led to the two-year ban.

The penalty by the Polish Chess Federation was announced in a document (in PDF here) by the Commission for Awards and Discipline, which is the result of an investigation over the last two months. The verdict is based on a combination of factors, summarized by IM Piotr Nguyen on the Polish chess website Infoszach and translated here:

Since the spring of 2020, several Polish players have suspected Waszczuk of receiving external help during games. WFM Michalina Rudzinska posted her thoughts on Facebook, while IM Klaudia Kulon was interviewed by Onet, a widely read news website in Poland.

WIM Alicja Sliwicka, who attended a training camp in July 2020 with Waszczuk and other players, provided the following comments to via email:

"During a training session for the women's national team, we played a small tournament for all camp participants. In the first round, I played against Waszczuk, who had permission from the coach to write down her moves on her mobile phone because she claimed she did not have any piece of paper or pen. I spotted she put the moves into a chess mobile app instead of a mobile notebook. Patrycja won that game as easy as her next two games against GM Monika Socko and coach GM Marcin Dziuba.

"When I was in time trouble, I stopped writing moves down, so after the game, I asked Patrycja to show me her mobile phone because I wanted to copy the moves from her notation. First, she offered help by telling me all moves, but when I preferred to see the app, she refused to show it, claiming that some error occurred and she could not restore her notation. After three games, our coach intervened and did not allow her to use a mobile phone anymore. Then she scored only one point in the next 12 games with a much lower level of play."

Sliwicka also mentioned an experience when the players had to solve puzzles: "During the camp, the participants had to solve chess puzzles by themselves. In one of those tests, everybody used the full time (40 minutes) to solve puzzles except her, who finished them after a few minutes and had all the correct answers. Her behavior during the test was very suspicious too. While solving the next test, she was observed, so she tried to solve it without any help. She did not write any solution and left her paper empty."

Some participants in the Polish U18 Girls Championship in Szklarska Poreba in March 2020 had already suspected Waszczuk because of her frequent visits to the restroom, while showing a "super-GM level of play." Waszczuk won with 7.5/8 when the tournament had to be ended prematurely due to the coronavirus pandemic.

The analysis of Waszczuk's moves, which were an important part of the commission's verdict, included this tournament and also her games from the 2019 European U16 Girls Championship in Bratislava where she took clear first with 7.5/9.

Before the Ustron Chess Festival, in early August, Waszczuk participated in the Polish Women's Championship, where she scored 4/9. However, even from the first round, the other participants started suspecting her.

Waszczuk's move 26...Kf8, in her game with the four-time Polish women's champion WGM Jolanta Zawadzka, is well known in the Polish chess scene and has become a meme on social media. It was played after fewer than three minutes of thinking:

"During the game, I couldn't believe it is a good move," Zawadzka told "I was trying to find why it was wrong, why it was not stupid. After the game, I saw it's the computer's first move. Even grandmasters couldn't find it."

Zawadzka experienced more odd behavior from her opponent, such as playing the opening moves quite slow and, after returning from the restroom, quickly finding the best moves.

"All cheaters should be banned forever if there's proof without any doubt as it's too damaging for the sport," said Zawadzka. She agreed that at the women's championship there was no clear evidence of foul play: "Everybody knows it, but nobody can prove it." also spoke to WIM Anna Kubicka, who played Waszczuk in the third round of the championship. Like Zawadzka, Kubicka said that it was the combination of strong moves by Waszczuk and her regular visits to the restroom that raised the other players' eyebrows:

"After the opening, I decided to play quickly to not allow her to go to the toilet. Every time she made a move, she wanted to stand up, but I was blitzing. At some point, it became too much, and she went to the toilet even though it was her move. She came back, and for the next five moves, she went back to the toilet four times, in about 15-20 minutes. I didn't know what to think and tried to find moves that she couldn't have analyzed."

In subsequent rounds, Kubicka and other players started to write down the number of times Waszczuk went to the restroom during her games while afterward trying to check those moments with the evaluation of the computer. They felt that the strength of her play in the tournament corresponded with those restroom visits.

The tournament organizers did arrange for a metal detector to check whether players were carrying electronic devicesa measure that has become more and more common at chess tournaments. However, there were doubts by players about the quality of the machines and how they were used. Sometimes, the detector would make a sound, but players would still be allowed to play without further checks.

Kubicka: "Sometimes players would show their jewelry, and it was fine. But there was also one round when Patrycja didn't have an explanation as the machine went off close to her pants, and the arbiter still let her play. Admittedly, they were not using the best machines."

The atmosphere during the championship was very tense, and most players were constantly distracted by the suspicions. GM Monika Socko stated that she couldn't sleep the night before and after her game with Waszczuk.

The Ustron Chess Festival, where Waszczuk was banned from the tournament, started only a couple of days after the national championship. The event was played under the honorary patronage of FIDE Vice President Lukasz Turlej. He confirmed most of the facts as stated in the document by the Commission for Awards and Discipline.

Turlej told that, apart from the phone Waszczuk handed to the organizers, she had a second one in her purse: "They caught her, and she admitted having a phone with her. When the arbiter wanted to inspect her purse, she said no. Then she said: 'Yes, I have a phone in there, but I don't want to show it.'"

Waszczuk had been asked more than once if she had another electronic device with her. After admitting she did have a phone, she left the playing hall and came back with her grandmother, says Turlej:

"The grandmother said it was not a phone but a power bank, and that she had used the word 'phone' because of stress."

Turlej added: "It is such a pity. This tournament was supposed to be famous because of the honorary patronage and visit of Anatoly Karpov and a great number of accompanying events. I have to say, it was one of the best chess events I have ever seen. But unfortunately, the wider public knows the Ustron Chess Festival because of this incident."

Chess24 revealed that the witness who saw Waszczuk using a phone in the toilet was WFM Katarzyna Dwilewicz. She said that during the fourth round, she followed Waszczuk to the restroom, chose the toilet next to hers, and then started to stand up on the toilet seat:

"My heart was beating so fast when I was climbing on the toilet! I was all shaking. Finally, when I climbed up high enough, I looked down. I saw her sitting down. She was using a phone, and I am sure of what I saw. I saw clearly the phone screen. It was exactly the same position she had had on the board a while ago. She was checking variations from a chess program."

An English version of the commission's report has been sent to FIDE. Turlej provided a statement on the legal procedures, in which he notes:

"When requested by a member federation, the Ethics and Disciplinary Commission will attribute general validity in FIDE to national decisions on violations of FIDE Ethics and Disciplinary Code, if adequately motivated and decided in compliance with the fundamental principles of law and fair trial."

FIDE Director General Emil Sutovsky confirmed that both the FIDE Fair Play Commission and the Ethics Commission will examine the report. He expects a formal decision to be taken within a few weeks.

In the case of GM Igors Rausis (now using the nameIsa Kasimi), who was caught with his phone during a tournament game, he wasstripped of his GM title and received a six-year ban from FIDE. Earlier, Georgian GM Gaioz Nigalidze also lost his GM title and was banned for three years, also for using a phone in a restroom during play.

The maximum ban from the Polish Chess Federation for offenses during open tournaments is three years but two for minors; therefore, Waszczuk was banned for two years. If she had been caught during the Women's Championship, the penalty would likely have been higher as the maximum ban for offenses at that type of tournament is 10 years.

Mariusz Waszczuk, the father of the player, has appealed the commission's decision. In an interview with Onet, he states:

"There was a hunt on my daughter. Terrible hate has been poured out on her. We're suffering terribly. People see us as cheaters, and that's not the case. There is no evidence of this. This case is a conspiracy by two direct rivals of Patrycja."

According to the father, Patrycja never admitted to having a second mobile phone with her. He also claims that the second device found in Ustron was a power bank.

Waszczuk senior, who has hired a lawyer, suggests that procedural mistakes have been made by the Polish Chess Federation. He claims that they didn't get proper access to documentation and case files. He also questions the actions of the chairman of the Commission for Awards and Discipline, who is said to have spoken about the ongoing case on Facebook.

While the Polish Chess Federation has three months to decide on the appeal, the case could end up in court. One question is how Dwilewicz's revelation that she caught Waszczuk red-handed, a testimony from just one eyewitness, will be handled. couldn't reach a representative of the federation for a comment. Speaking to Onet, the president of the federation, Radoslaw Jedunak, said: "This type of fraud is very difficult to detect. After all, it is difficult to say what someone could do in the toilet if they went out to it. However, if someone goes to the toilet several times during one game, and then beats one of the best players, and then beats another strong opponent, it gives food for thought."

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Polish Player Suspected Of Cheating Gets 2-Year Ban -

Teardown is a chaotic destruction sandbox and a great puzzle game – PC Gamer

I went into Teardown, which is currently dominating Steam's top sellers list, expecting one of those novelty games everyone goes wild for then forgets a week later. But I was surprised (and pleased) to discover that, after spending an afternoon smashing its world into tiny pieces with a sledgehammer, it's actually a pretty great open-ended sandbox puzzle game.

Your first job is a simple one: demolish a house. The flimsy, mostly wooden structure can be torn down with your hammer alone, or rammed with a vehicle. But to deal with the sturdy brick chimney, you may need to use some explosives. Luckily, someone has left a load of fragile gas canisters nearby. Toss them at the chimney and great chunks are blown out of it.

Everything in Teardown is made up of voxels, which are basically three-dimensional pixels. Delivery sim Cloudpunk recently used them to great effect to build its Blade Runner-inspired future city. These combine with realistic lighting, shadows, and reflections to make Teardown's blocky world look fantasticand feel really solid too. However, as a result, it's pretty demanding hardware-wise.

When you bring your hammer down on the house's walls, they crumble into a pile of shattered voxels. Hurl an explosive canister at the chimney stack and it causes a tremendous explosion, sending cubes of brick flying everywhere. It's immensely satisfying to watch and feels amazingly tactile. It's probably the best simulated destruction I've seen in a game since Volition's Red Faction: Guerrilla was released way back when, if not wholly realistic.

Later, jobs get more complicatedand more fun. Desperate for money, you start taking on jobs that are, uh, let's say legally dubious. It's here where Teardown suddenly, surprisingly, becomes a heist game where you break into buildings and compounds to steal or destroy stuff, and try to escape without tripping an alarm or accidentally setting the place on fire.

Each level is a puzzle, really, but with no set solution. You have to experiment with the sandbox to solve them, whether it's by using the various tools stuffed in your belt (more of which are unlocked as you play), vehicles including trucks, cranes, diggers, and other construction vehicles, or the environment itself. It's a game about breaking stuff, yes, but also being clever about it. Of course, if you'd rather just smash things, a sandbox mode lets you do just that.

In one job you have to steal three items scattered around a fairly large map. The trick is, when you grab one of them, an alarm sounds and a timer starts. If it dips to 0, the cops show up and bust you. So to get all three items safely to your getaway van, you have to plan ahead, smashing an escape route through the level, or using planks to build pathways across rooftops.

The game takes this idea and runs with it, with increasingly complex puzzles that require extensive planning to efficiently complete. You can quick save, thankfully, otherwise I could imagine the game being really frustrating. The simulated, physics-heavy nature of the world means mission-ending mistakes are a frequent occurrence, especially where cars are involved. Snag the bumper on a chunk of voxels during an escape and you're screwed.

Teardown is out now on Steam Early Access, and is quite reasonably priced. It's also in good shape technically, with a decent amount of content for this initial release. Although I did have an issue with my mouse drifting to the right. I checked in other games and it was fine, so I don't know what's happening there. Even with that slight annoyance, I love what I've played so far, and I'm looking forward to having more puzzles to solve in future updates.

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Teardown is a chaotic destruction sandbox and a great puzzle game - PC Gamer

Love: A Puzzle Box Filled with Stories review – a unique and gently profound observation of life –

A lady used to love painting but now she works downstairs in a coffee shop and looks miserable. Somehow, art faded from her world. But what if she were to rediscover it? What if, through some benevolent stroke of fate, a reminder from her past were to drop out of the sky in front of her? Would it spark a recovery? Would she find love again?

Two boys are lonely. One has a father who shouts and smashes things and makes his mother scared. Another has a mother who shouts at him for playing music. They live in the same block but they have never met, and now as men, they sit alone. What if you could bring them together? What if you could go back in time and, through some benevolent stroke of fate, ensure they were both on their balconies at the same time and noticed each other? Could it spark a love between friends that would last forever?

This is Love. It's a game about exploring the lives of people who share an apartment block, a game about playing around with time. And it's a game about sometimes delivering the fateful nudge two people need in order for their paths to cross. Really, it's a game about helping people find love.

It works in a very simple way. Before you lies an apartment block. Half of it lies in the past, shown by faded black and white colouring, and half of it lies in the present, shown by colour, and you can change which parts of it are in which by rotating individual floors. Spin them one way to see the boys as children, spin them the other to see them as men. You can also interact with the characters. They don't do a lot, they tend to sit or stand where they are, but occasionally you can direct them to move somewhere or interact with something, and in doing so, move their stories on.

Stories are presented as photos in an album. You'll be given a picture of either someone's past or present, and your job is to fill the missing picture in. A man and woman are pictured at a dinner table in the past, for instance, what are they doing now?You find them in the building recreating the old photo, and then you spin their apartment block floor around into the present. Now, what do you see? If that alone satisfies the puzzle, the game will update with a new photo to pair to the existing one, past and present, and a part of their album page will be solved. But it won't always be that easy.

When you've filled in someone's album page of photos, more album pages, and people, appear. Apartments that were unseeable into before will now have people in them and stories to tell and so, bit by bit, the apartment fills up. Stories begin to overlap stories, and eventually you will tie them all together.

Coupled with the subject matter, it's a beautiful idea, and it's brought together in such a warm and gentle way. The colours are soft and bright, and there's a kind of hazy presentation to the world, a slight posterisation, as if it were a dream or a memory of some kind and only partly remembered. And the music is gorgeous. It's by someone called Neil White, who I don't know of but wanted to mention, because his dreamy brand of indie folk perfectly amplifies the mood and meaning in the game.

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The touching opening to Love. Wear headphones if you can, the music is lovely.

But overall, Love didn't quite hang together for me. It didn't get the punch of poignance I expected. It was probably because I got stuck a couple of times and frustration crept in, taking my headspace away from where it needed to be to appreciate a game like this.

I was going round and round trying to find the clue that would move the game-state on, and it was only out of sheer luck I found it. It felt so obscure, so incidental. It actually reminded me of playing old adventure games and exasperatingly clicking everything in the hope something would work.

Love is only a brief experience, and my frustration clouded it for me. And in doing so I think I missed a deeper appreciation of what was going on, and what my role really was in these people's lives. I thought I was merely observing, and I didn't realise I was changing their outcomes. I don't think it was all my fault - I played it again a second time and it was more clear but still murky. I mention it, though, because I don't want you to make the same mistake.

You have a choice when you play. You can play Love like a puzzle game and twist it idly round and round like a Rubik's Cube - it feels quite like one - and never go much deeper than the pictures on top. And you will finish it fairly quickly and probably think no more about it. There are better puzzle games out there for fifteen quid.

Or you can take your time. You can look at Love like an observation of life, an observation of how painful it can be when love has gone. How cold it can be when you pass those people who live in the same block and don't say hello. Then you can start to understand what you're playing as a celebration of doing something about it; reconnecting. Tying those loose ends back together again. And when you look at it like that, Love can be beautiful.

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Love: A Puzzle Box Filled with Stories review - a unique and gently profound observation of life -

The Best (Not Scary) Games To Play On Halloween – Kotaku

Photo: Rob Stothard (Getty Images)

Halloween is here and while you may enjoy this holiday, you might not be as into scary horror games as others. You arent alone! Horror games can be incredibly intense, even for those who love a good scary movie. But maybe you still want to enjoy some games on Halloween, just without jump scare-filled horror games.

To help you folks out, Ive put together a list of games I think will get anyone into the Halloween spirit without making you scream in horror or close your eyes in fear.

Zombies! Love em or hate em these undead bastards are a big part of our current pop culture landscape. But most of the time you are running from them, killing them, or being eaten alive by the undead. Stubbs The Zombie flips the script and has you star as a zombie, eating brains and farting on people. Its a bit odd, but if you can find a way to play it this Halloween season, I highly recommended it. Or just listen to the soundtrack. Its very good too.

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As this list shows, there are a lot of games with creepy or eerie atmospheres. But not many games are actually set during Halloween. Sure, some games like Bully include Halloween sections or areas, but few games let you explore a Halloween night as a kid. This is one of the main reasons I had to include Costume Quest and its sequel on this list. In this turn-based RPG released by Double Fine in 2010 (oh god... how has it been ten years already...) you play as kids in Halloween costumes fighting monsters and trick-or-treating. Whats more Halloween than that?

Weird, strange, and haunting monsters and other bizarre paranormal things fill the world of Control, the third-person action shooter from Remedy Entertainment. It makes for a creepy and unsettling atmosphere. But there arent any real jump scares or moments of extreme gore in Control. Instead, the fear comes more from the unknown and the strange things you encounter. And if anything gets too scary, just shoot it a hundred times with your fancy paranormal pistol.

That Ghostbusters game from the Xbox 360 and PS3 wasnt perfect, but it was a perfect Ghostbusters game if you get what Im saying. What I mean is, it had all the sound effects, characters, and ghosts you love, it just all came in a mediocre third-person shooter package. The recently released remastered versions of this game dont improve them much, but they do look nicer and it is now easier than ever to play this game. And while the action might be... eh the ghosts are still ghosts and perfect for Halloween.

Any of the Luigis Mansion games would be perfect to play around Halloween. But Im putting the most recent game on here because I just adored it. It looked wonderful, had some genuinely great music and the gameplay was incredibly satisfying. Smashing ghosts into walls never gets old. NEVER. If you have kids around this Halloween and they cant go out trick-or-treating because 2020 sucks, this is a nice family-friendly spookfest to boot up on your Switch.

I love The Nightmare Before Christmas film. Its a must-watch for this time of year. And while Im not saying anyone should remake or try to pump out a sequel, maybe you are like me and cant help but think about that world and the characters who inhabit and wonder What happened next? Well, wonder no more! Back in 2005, Oogies Revenge was released on PS2 and Xbox. Its a sequel to the original film and its like a Disney-spin on Devil May Cry. Seriously. Its not great, but its better than you might expect and a perfect game for the creepy Halloween season.

Released in 1988, Splatterhouse is a classic beat em up from Namco that plays like other beat em ups from that era. But unlike many of those other games, Splatterhouse was more gruesome and scary. In Splatterhouse, you play as someone who is totally not Jason Voorhees and work your way through levels punching and killing monsters who are stupid enough to get in your way. It still feels great in 2020 and its retro scares are best experienced in a dark room during a cool October night.

This is a mobile game. STOP! Wait, dont leave. You can actually play it on consoles too. Regardless of its origins, Ive been playing a lot of this game recently and its a perfect little puzzle game drenched in cartoonish blood and murder. You fling Jason around small puzzles, trying to kill all your victims while the head of your dead mom encourages you and helps. I highly recommend it for Friday The 13th fans or anyone who digs funky music in their slasher-themed puzzle games.

The Best (Not Scary) Games To Play On Halloween - Kotaku

Arknights is the only gacha game I recommend to people – Polygon

Yostar and Hypergryphs mobile tower-defense game, Arknights, remains the only gacha game I can confidently recommend to people and trust me, I play a lot of them.

Arknights is mostly a single-player puzzle game, each level of the game has at least one set solution to beat it. The characters that you can roll for in the gacha system are the units you place down to beat the incoming swarm of bad guys. Each character has a unique set of abilities and are divided into classes, like medics or snipers. The thing about Arknights that makes it so nice is that each level can be completed using the low-rarity units. You dont need that shiny, new, super-rare six-star unit to clear it.

There is something ridiculously satisfying about being stumped on a hard level, not knowing how to beat a new boss or get past a certain wave of enemies, and then figuring it out. Unfortunately, the game doesnt see new levels or events often, but that downtime can be used to take a break from the game or farm materials to power up your characters.

Tons of other gacha games have a multiplayer competitive element to it, forcing you to roll for new gacha units to avoid being left behind. However, Arknights only multiplayer features involve helping out your friends by letting them borrow your units or sending them items they need to earn some cash. There isnt anything competitive, and players who dont have the games rarest units arent dragging their friends down.

Compare that to a game like Nintendo and Cygames Dragalia Lost, where endgame items are nearly impossible to acquire unless you and your party members have the best team compositions.

With a bit of grinding and powering up, I can effectively beat the hardest levels in Arknights with nothing but low-rarity characters. Having the rare SilverAsh unit, who decimates half the map when powered up, certainly would help clear out the levels easier, but Im not gated from harder content because I dont have him.

The games difficult Contingency Contract events do shake this up a bit. Only players with the rarest units will be able to beat the hardest levels, but a majority of players are able to get the event rewards, as long as they power up their characters. While the last few levels of Contingency Contract will be too tough for most players, the only thing players will miss out on are bragging rights.

That being said, I roll in Arknights gacha when I see a new cool character. Oh, Chen is a cool dragon girl who uses a sword? I want her on my team. Maybe I already have a guard-type character, but I want this one because her specific aesthetic appeals to me. That being said, if theres a new character whose design doesnt tickle my fancy, I pass.

The art plays a big role in how I play the game in general. After playing Arknights for nearly nine months, I have a team of characters who I can clear most content with, but Im still logging on daily and farming materials to upgrade other characters I have. Why? Because when you upgrade them, their art evolves and becomes super cool. Seeing that art change and turn into a beautiful portrait of the character showing off their abilities gives me a huge rush. Its rewarding!

Maybe that is a trap that keeps me logging in everyday, but my continuous upgrading of older characters Ive neglected also keeps me from rolling in the games gacha. I dont really need the new super strong area-of-effect melee character; I already farmed the materials to upgrade the lower-rarity version.

Arknights is also fairly straightforward. You can level up your characters, but theres no extra additional things for me to have to funnel materials into. Games like Genshin Impact or Granblue Fantasy feature summons, weapons, and other equips for characters that you also have to level up. If you want a strong team, youll have to put a ton of time and energy into making sure you not only have a strong character, but a strong summon and a strong set of weapons. While these games overwhelm me with a seemingly endless list of things Ill be powering up for the rest of my natural life, Arknights only has characters and their skill levels to upgrade.

But Arknights is still fairly young. The original Chinese version has only been around for a year and a half, and the English version released in January. The game has introduced the dreaded idea of limited units that can only be pulled from the gacha during specific times, so its not like this game is completely free of gacha sin. Free-to-play mobile games often come with menacing and problematic systems to force players to spend, and some of these features only start appearing after a year or two of the games life cycle. But, for now, Arknights is the one I feel confident enough in to suggest to my friends.

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Arknights is the only gacha game I recommend to people - Polygon

Casual third-person puzzle adventure game "The Long Return" heading to Switch on Oct. 31st – GoNintendo

Developed by Max Nielsen and published by Ultimate Games, the third-person puzzle adventure "The Long Return" will be available from the Nintendo Switch eShop tomorrow, October 31st. This marks the first console launch for the title, previously only being available on PC via Steam. Check out the eShop page here for screenshots and more details!

A beautiful third-person puzzle adventure game telling the story of an orphaned cub that retraces his steps from the last journey he took with his mother.The Long Return is a casual third-person puzzle adventure game telling the story of an orphaned cub that retraces his steps from the last journey he took with his mother. Along the way you will be challenged by fun and unique puzzles, explore beautiful scenery full of life and relive past memories of your mother.

Key Features:- For fans of casual puzzle games with relaxing gameplay.- Unique puzzles with varying range of difficulty.- Grow from a pup into an adult through your journey.- An amazing Original soundtrack by Dale North.- No stressful elements, focus is on relaxing gameplay in beautiful scenery.- A short game with satysfying story (roughly 2-3 hours of gameplay).

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Casual third-person puzzle adventure game "The Long Return" heading to Switch on Oct. 31st - GoNintendo

How to Solve The Alchemy Lab Teleporter Puzzle in Amnesia: Rebirth – Screen Rant

This puzzle can be frustrating for players but has a surprisingly simple solution. Heres how to solve the Alchemy Lab puzzle in Amnesia: Rebirth.

Amnesia: Rebirths puzzles are some of the best in the series. These puzzles challenge the players real-time problem-solving skills more than previous games in the series have. Many of the puzzles in the game are not made to be obvious to the player, as they involve making the physics engine work to solve complex problems with realistic solutions.

Related:Amnesia: Rebirth Review - A Return To Form

One particular puzzle that is challenging players is the Alchemy Lab teleporter puzzle. The player is tossed into an abandoned compound near the halfway point of the game. To get out of the room, players will need to power a rift in a specific room. This puzzle can be frustrating for players but has a surprisingly simple solution. Heres how to solve the Alchemy Lab puzzle in Amnesia: Rebirth.

The Alchemy Lab portion of Amnesia: Rebirth is typically a shorter section of the game for players. The object of the puzzle is to redirect the energy through various pylons through a set of nodes. Players going into it fresh may not know that the energy isnt blocked by walls or other types of debris. This means that players can carry each pylon to its destination without issue. The beginning of the puzzle just involves moving each pylon to the next location.

There will be a room with a panel and a space containing cubes and empty Vitae canisters. From the teleporter room, head down the hall on the right-hand side, heading away from the lab, and enter a door found on the left. Players will find a balcony containing the missing Vitae containers there. Take both to the lab.

Both canisters need to be placed under the enclosure before players are able to go back to the room and get the pylon. Players should bring the pylon to the lab and proceed through the door to their right. There will be an orb inside that will need to be returned and placed on the pedestal located on the panel found in the other room. Finally, players will need to place the pylon within the enclosure and enter the correct combination onto the panel. This code can be found through the window into the other room.

Players will then press the button to end the puzzle. Keep in mind that doing so will activate the teleporter but will also summon The Shadow to chase the player into the following area. Players should be certain they have collected all valuable materials in the room before pressing the red button. It is also recommended that the player keep an eye on the rift, so they dont get flustered while being chased by the shadow.

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How to Solve The Alchemy Lab Teleporter Puzzle in Amnesia: Rebirth - Screen Rant

Test your wits with a book of ingenious language puzzles – The Guardian

Can you read the runes? Alex Belloss new book, The Language Lovers Puzzle Book, celebrates the amazing diversity of the worlds languages with brainteasers that involve wordplay, logical deduction and decipherment skills. Extracted below are eight puzzles to test your verbal skills.

Odd Couples

For each of the pairs of words shown below, provide a grammatical and meaningful sentence in which they appear. In each case the words must appear consecutively in the order in which they are shown, with no punctuation marks between them.

a) could to

b) he have

c) that that

d) the John

e) that than

The Knights Who Say Ni

Here are some numbers in Danish:

fire 4

nioghalvfjerds 79

toogtyve 22

seksogtres 66

ni 9

syvoghalvtreds 57

enogfirs 81

tre 3

fem 5

What are the following numbers? seks, nioghalvtreds, treogtyve, femoghalvfems, toogtres, halvfjerds

What are these numbers in Danish? 7, 54, 21, 85, 99

The Cousin Who Hunts Ducks

For each of the following phrases, complete the sentence in two ways, such that the sentence structures are different. There will be an obvious structure, and a less obvious one. For example: The old train

The old train is broken

The old train the young

The structure of the first sentence is [The old train] [is broken], and the structure of the second is [The old] [train] [the young]. In the first one, train is a noun and in the second it is a verb. Now try your hand at these:

a) The cousin who hunts ducks

b) The florist sent the flowers

c) The cotton clothing

d) The woman who whistles tunes

e) We painted the wall with

f) I convinced her children

g) When the baby eats food

h) Mary gave the child the dog

i) The girl told the story

j) That John is never here

Norse Code

Elder futhark is Europes oldest runic alphabet, used in Scandinavia to write Old Norse between the second and eighth centuries AD. Below are the names of 11 Old Norse gods written in elder futhark runes. The Anglicised names are given for nine of them. Match the correct names to their runes, and translate into English the names of the two remaining gods.










10. j)

11. k)

a) Baldur, b) Dallinger, c) Day, d) Earth, e) Freya, f) Freyr, g) Ithun, h) Night, i) Sun j) ?, k) ?

The Farfar North

The following four words are common to Danish, Norwegian and Swedish:

mormor, morfar, farmor, farfar

The first word can be translated as grandmother. But usually it means something more precise. What are the precise meanings of all these words?

A Week in Tokyo

The Japanese days of the week, in order, are named after the sun, the moon, fire, water, wood, metal and earth. Here are some Japanese words, written in English transliteration, and their translations:

Nichibotsu Sunset

Mokuhanga Wood blockprint

Kaji Fire event

Suimen Water surface

Suion Water temperature

Donabe Earthen pot

Kin Gold

Dochi Land

Mokuyobi Thursday

Getsumen Moons surface

Guess the words for the Japanese days of the week.

All puzzles taken from The Language Lovers Puzzle Book, to be published by Guardian Faber on 5 November

Scroll down for the solutions


Odd Couples

Here are some sentences that work:

a) I did all that I could to please my God.

b) Does he have it?

c) I can see that that will be a problem.

d) I saw the John Lewis advert.

e) Better that than the alternative.

The Knights Who Say Ni

seks 6, nioghalvtreds 59, treogtyve 23, femoghalvfems 95, toogtres 62, halvfjerds 70.

7 syv, 54 fireoghalvtreds, 21 enogtyve, 85 femogfirs, 99 nioghalvfems.

The Cousin Who Hunts Ducks

Here are some sentences that work:

a) The cousin who hunts ducks is a good hunter.

The cousin who hunts ducks out on weekends.

b) The florist sent the flowers to his lover.

The florist sent the flowers was surprised to receive such an unoriginal gift.

c) The cotton clothing dries faster.

The cotton clothing is made of is imported.

d) The woman who whistles tunes is tone-deaf.

The woman who whistles tunes pianos.

e) We painted the wall with blue paint.

We painted the wall with cracks.

f) I convinced her children to go to sleep.

I convinced her children are evil.

g) When the baby eats food the mum is overjoyed.

When the baby eats food gets thrown.

h) Mary gave the child the dog for Christmas.

Mary gave the child the dog bit a plaster.

Norse Code

1a, 2j (Thor), 3g, 4c, 5h, 6e, 7d, 8b, 9f, 10k (Odin), 11i

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Test your wits with a book of ingenious language puzzles - The Guardian

Video: Tetris Effect: Connected Shows Off Its New Multiplayer Features – Pure Xbox

Tetris Effect: Connected might not be one of the most big-budget games hitting the Xbox Series X, Xbox Series S and Xbox One on November 10th, but there's definitely plenty of excitement for it.

The game, which is also coming to Xbox Game Pass from day one, is an extension of the 2018 PS4 title Tetris Effect, introducing all-new co-op and competitive online and local multiplayer modes.

You can check out some of these in the new Gameplay Spotlight trailer above, including "Zone Battle", which shakes up traditional 1-on-1 Tetris gameplay via a time-stopping Zone mechanic, and "Connected", where up to three players can literally connect their Tetris playfields together and play as one.

If you don't have Xbox Game Pass (or you just want to buy it permanently), Tetris Effect: Connected is now available to pre-order on the Microsoft Store with Smart Delivery for 33.49 / $39.99.

Tetris Effect: Connected is the original Tetris Effect with all-new co-op and competitive online and local multiplayer modes. This is Tetris like youve never seen it, or heard it, or felt it beforean incredibly addictive, unique, and breathtakingly gorgeous reinvention of one of the most popular puzzle games of all time.

How excited are you for the release of Tetris Effect: Connected in November? Let us know down below.

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Video: Tetris Effect: Connected Shows Off Its New Multiplayer Features - Pure Xbox

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