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How Xbox Series X Game Call Of The Sea Uses The Console’s Power – GameSpot

The Xbox Series X is Microsoft's most powerful console ever. Developers large and small are supporting the system with new games that take advantage of the increased horsepower, and this includes developer Out of the Blue which is releasing Call of the Sea on Series X later this year.

Programmer Manuel Fernandez recently spoke about how Call of the Sea is optimized for the Xbox Series X. Starting off, Fernandez told Xbox Wire that a non-hardware element of the Series X is worth speaking about--Smart Delivery. People who buy Call of the Sea on Xbox One can get the Series X edition at no extra charge, and their save game and progress will move between the systems.

"We love being part of this new norm as the generation shifts," Fernandez said. "Sharing settings and games between different systems. That makes you design the game thinking as a whole and not as something that is tied to a single platform."

Fernandez also said the raw power of the Series X will allow Call of the Sea to reached 4K/60FPS.

"The power and performance of Xbox Series X will allow us to offer the game at beautiful 4K at 60fps, leveraging the rich game environments and making the art really shine," Fernandez said.

Call of the Sea has a stylized art style, but Fernandez says it will have a "next-gen look, full of visual effects and movement in the scene." The game also makes use of ray-tracing, which will allow Call of the Sea to be "even more present; almost come to life."

Fernandez also pointed out that, because the Series X is so powerful, the studio does not have to make a call on prioritizing frame rate or resolution. "The power of this new hardware allows us to not have to make compromises between frame rate and resolution. We can finally offer the best of the two worlds," Fernandez said.

You can read the full interview at the Xbox Wire.

Call of the Sea is the first game from Madrid-based Out of the Blue. A first-person adventure puzzle game, Call of the Sea is set in the 1930s and follows the story of a woman named Norah who is on a journey to find her missing husband on a tropical island. In addition to Xbox, Call of the Sea will be released on PC through Steam, GOG, and Humble.

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How Xbox Series X Game Call Of The Sea Uses The Console's Power - GameSpot

The best new Android and iOS apps you should download this week – AndroidPIT

An app to understand your screen addiction, another that saves your tasks in the background and puzzle games.As every week, here is a selection of our five newapps for Android and iPhone of the week.

From mobile games to productivity and interface customization applications, I've listed here the fiveiOS and Android applications that have made an impression on me or that the AndroidPIT community helpedme to discover this week.

DontKillMyApp is an application inspired by the eponymous site launched by a collective of developers, Urbandroid, last year. The site was designed to put pressure on Android manufacturers to stop forcing apps off their smartphones in order to preserve battery life.

Originally, it was Google that introduced the "Doze" mode on Android 6.0 Marshmallow. The goal was to homogenize the energy saving on different Android smartphones. But each manufacturer then superimposed its own energy saver on top of that. So many smartphones have an annoying tendency to "kill" your apps in the background after a few minutes. To remedy this, DontKillMyApp offers you a benchmark to understand how your smartphone handles apps in the background.

The test can last between onehour and eighthours, depending on the interval you choose. The application launches a service in the foreground with a wakelock and schedules repetitive tasks on the main thread, a custom thread executor, and schedules regular alarms every eightminutes. It then calculates the ratio between the number of tasks launched and those actually executed.

If your percentage is low, it means your smartphone is not handling background tasks well. DontKillMyApp then offers a guide to uninstall the savers on your device and/or disable the "Doze" mode.

You can download the DontKillMyApp application for free from the Google Play Store.

Lift ALTERS to strengthen your brain. That's the goal of this puzzle game that transports you to a retrofuturistic universe that you have to navigate like a point and click adventureby solving puzzles.

Developed by Fivestones Games, an independent studio based in Beirut, and published by Crescent Moon Games, ALTER takes us into a dreamlike universe: a sleeping temple that young Ana undertakes to explore.

The game offers a rather interesting gameplay mechanic which consists of allowing you to change dimensions in order to modify the map and overcome obstacles. The graphics areminimalist, very "geometrical", you can feel the gigantic sets in which your character evolves. The color palette is valiantly rich and varied. Add to that a soundtrack all in low guttural frequencies (a little like the soundtrack of Blade Runner 2049 but softer) and you have an ultra nice atmosphere.

You can buy the game ALTER: BetweenTwo Worlds on the Google Play Store and the Apple App Store.

Acture is a digital wellness application. Many smartphones already offer a Zen or concentration mode, to prevent youfrom using certain applications by blocking them for a given time. Acture doesn't lock anything on your smartphone, but it wants to help you understand why you're stuck to your device. To do this, the app launches as soon as you unlock your screen, asking you to provide a "good reason."

The idea is not to prevent you from using your smartphone (the application can only accept your reason, valid or not), but it is rather a self-diagnostic tool to understand your screen addiction. Thus, the app keeps all the reasons you give for each unlocking.

So you can see, in hindsight, whether you played the game or not. It also allows you to realize that very often, you don't need to go on your smartphone. Personally, I often found myselfin front of my screen, telling myself that I finally had no reason to go on my smartphone.

You can download the Acture application for free on the Google Play Store.

Developed by Happy Volcano, The Almost Gone is a rather deceptive puzzle game that I discovered thanks to the AndroidPIT community on our forum. Its very soft graphical atmosphere, made of pastel tones hides a rather dark narrative thread that deals with often heavy themes such as death and mental health. A warning to sensitive people is posted at the launch of the game.

We then progress through a series of life scenes, pieces that look like dioramas that we look down on, like a demiurge or at least a spirit. We embody a young girl, between life and death, who explores hervery peaceful universe to understand how she got there.

Concretely, The Almost Gone is played as a point and click game. You must solve puzzles by looking for clues scattered throughout each room. You have to juggle between the different pieces (by swiping the screen), and with each puzzle solved you learn more about your fate.

The atmosphere is quite creepy the further you go into the story. But the well-written narration makes you want to dive into this enigmatic thriller. The only bad point I would note is that the display is not optimized and the game doesn't occupy the entire screen, making it difficult to see every room to find clues.

You can buy The Almost Gone game for 6.99 on the Google Play Store and Apple's App Store.

I must admit that I had a little trouble completing my list of fiveapplications this week. I was missing one and I didn't really find the perfect choice. I hesitated not to include Keen in this list because this experimental web app launched by Google this week is still in its infancy.

Concretely, it is a content aggregator, a kind of Pinterest but less focused on images/photos. Keen is supposed to gather online content that matches your passions. To do this you can create folders - Keen folders - and compile any form of content (video, photos, articles, etc.) related to a particular area of interest.

With a keyword search, Keen suggests new content in accordance with the theme of your choice and uses the learning machine to better understand your tastes and thus better target its recommendations.

The problem is that at the moment the few users and therefore the few queries that Keen's algorithms have been able to analyze mean that suggestions are often off the mark. For my Keen dedicated to "Tech Innovations in China" I found very little content that could interest me.

I like the idea of having an aggregator that mixes the systems of Feedly, Pinterest, and YouTube and groups all the content in one place, to give me ideas for article topics, for example. But the tool is not perfect yet.

Sincethe algorithm precision is bound to improve over time (Keen was only launched this week), I think it might be interesting to share the application here. But knowing Google, Keen might just as easily end upinthe graveyard of the thousands of projects abandoned by Mountain View.

You can download the Keen application for free from the Google Play Store.

What do you think of this selection? Have you already had the opportunity to test some of the applications on this list? What would be your applications of the week? Share your opinions in the comments!

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The best new Android and iOS apps you should download this week - AndroidPIT

Nintendo Switch free games news: Two unmissable free downloads have just hit the eShop – Express


The lunch rush is on! Run and build up your very own eatery with Pokemon Cafe Mix, a free-to-start puzzle game, available to download on Nintendo Switch.

In this handheld experience, take the orders from your Pokemon customers and craft tasty treats, by completing satisfying icon matching puzzles!

As Pokemon arrive to sample the delights of your Pokemon Cafe, its up to you and your highly trained staff to get their orders just right! Each order takes the form of a puzzle where you must clear special "gimmicks" on-screen to prepare a dish.

Using the touch screen, chain icons together and drag them round to dissolve sugar cubes, chop up tomatoes and whip cream for your next culinary masterpiece. Shifting icons around and moving these gimmicks into specific spots feels like youre stirring a pot so get into the cooking spirit when solving each puzzle!

When you start up your fledgling cafe, Eevee will be the only Pokemon on staff to help you take orders and prepare delicious food. Complete orders and youll earn Stars which fill up the Friendship gauge of your visiting patrons.

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Nintendo Switch free games news: Two unmissable free downloads have just hit the eShop - Express

Apple Arcade needs games made with iPads in mind – heres why – TechRadar

Many of my co-workers were glowing about Apple Arcade when it came out - we gave it four stars in the official TechRadar review and have published multiple excited editorials about the games subscription service since.

However, I always found the service rather disappointing, and I think Ive finally figured out why - Im an iPad user.

In short, Apple Arcade seems designed for iPhones, and when you view it through that lens, lots of the issues with the service make a lot of sense. I believe Apples missing a trick by not focusing on games with tablets in mind, and I'd like to see more focus on such titles.

iPads arent big iPhones, after all. They're powerhouses that trump their smartphone counterparts in everything from screen quality and audio output, to processing and battery life.

Theyre much, much better for playing games on (not just Apple Arcade titles), and for the games service to be the ubiquitous mobile gaming platform Apple likely wants it to be (and a solid competitor for the Google Games Pass when that rolls out worldwide), the company needs to remember about its tablets.

Youre very likely to play games on your iPhone in portrait - thats the natural way of holding a phone - but iPads are usually used in landscape.

It seems iPads were designed to be used that way too. iPadOS generally works better in landscape, and Apples keyboard peripherals are all designed to hold the iPad that way around.

In fact, most people seem to set their tablets down, using cases as stands to hold them upright like laptops. Its a little baffling, then, that some Apple Arcade games lock you into a portrait orientation.

If youre playing them on a massive iPad Pro 12.9 like I do, holding the slate at such an unwieldy angle becomes more of a workout than a way to unwind with a relaxing mobile game.

This can be a chore, and it has put me off playing some games that are locked into portrait. That's especially the case since it rules out holding the tablet in its case or stand.

Apple should encourage developers to make titles that offer landscape orientation options too, to make them easier to play for people on tablets. At the moment it isnt the case, which just makes non-Apple Arcade games, with landscape modes, much more tempting.

This isn't an issue which affects all games, I know. But it does apply for enough that I've found it an irritating part of the experience.

Most of the Apple Arcade games feel pretty similar too - a good portion of them sport a similar art style, and many can be broken up into a few limited genres like platformer or puzzle game. The few games which do feel unique also usually feel curiously similar to other games.

Take for example, Lego Brawls - it's similar to Super Smash Brothers, while Outlanders feels imitative of the superior PC game Banished.

These games feel designed for phones, but not just in terms of the layout of controls - theyre broken up into short levels, likely so that you can pick up the device and quickly play through a few minutes before putting your iPhone back down. Theres not much depth to them as a result, as its assumed youll never be playing for more than a few minutes at a time.

An iPad is like a computer when it comes to gaming. Since you dont have to hold them and they sport superior screens and audio quality, its much easier to settle down for long periods of gaming.

I would be happy to have a more in-depth game that I can play for longer periods of time, and iPads are great for mobile ports of popular games like Rome: Total War, XCOM: Enemy Within and Tropico for this exact reason.

Heres an example - you might play Overland, an okay Apple Arcade survival strategy game mired by a few big issues, for a few minutes. The levels are all rather simplistic, and theres no character or item management, so theres little to keep your attention in the long term. Bear in mind Overland is on our list of the best Apple Arcade games, despite its flaws.

Then take XCOM: Enemy Within as a counterpoint; another squad-based strategy game that launched first on consoles and PC, then on mobiles and tablets a few years ago. The base management section of that game is as time-consuming as the whole of Overland, and thats not counting the battles that can take up to half an hour for the harder matches.

XCOM: Enemy Within assumes its players will have a fair amount of time, so its wide range of mechanics and features all work in harmony. Overland feels like it was clipped at the wings to facilitate short play periods, and so its a less enjoyable experience to play on iPad.

So iPad users like me may love a few games that allow you to play for long amounts of time, let you grow in skill and awareness of the game as you play.

Currently, there are no Apple Arcade games that are as in-depth or full of interwoven mechanics and features as other games youd find on the App Store, making it a less preferable option for iPad owners looking for more complex games they can play for longer.

As I just touched on, Apple Arcade has some fierce competition from other mobile games, and Id argue its far better value to pay for bigger, individual games to engage you for a long time if you're after an in-depth iPad title.

Generally, a big mobile game will cost you the same as a month of Apple Arcade, give or take depending on where you live. Thats what Tropico, XCOM and Rome: Total War all cost, and those are huge games thatll easily last you more than a month of play.

Then there are the slew of good, free games with microtransactions thatll take your time. Call of Duty: Mobile, PUBG Mobile and Fortnite Mobile are the big titles here, but Ive been playing plenty of Old School Runescape and Elder Scrolls Blades, which are thoroughly engrossing too.

As well as being better value than Apple Arcade, these games will give you a more enjoyable experience on iPad as they work really well on slates.

In fact, many of them actually work better on tablets than phones. For example, Fortnite has a 120Hz mode on iPad Pro.

Im just mentioning the tip of the iceberg here, based on my last month of play. Weve got lists of the best iPad games and best iPhone games that you can check out for more recommendations, but suffice to say, the best games for iPad arent on Apple Arcade.

Few of these games need much processing power either, as they're all available on Android as well where phones have a much bigger range of chipsets, so the excuse that iPhones aren't as powerful as iPads is a moot point because games can work on both.

How could Apple solve this? If Apple ever does start an iPad-friendly expansion for Apple Arcade, itd really be worth it creating a separate subscription for these curated iPad games, to save tablet gamers paying for loads they wont ever be using.

I find Apple Arcade a little on the pricey side for what it is - thats why I stopped subscribing, as although I was playing some of the games now and then, I really didnt feel like they were the sort of titles I wanted to play on iPad.

But if Id been paying less, to match the relatively small amount of games that worked well on iPad, perhaps I wouldnt have felt so disappointed.

Today's best Apple iPad Pro 12.9-inch (2020), Apple iPad Air (2019), Apple iPad Mini (2019) and Apple iPad (2019) deals

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Apple Arcade needs games made with iPads in mind - heres why - TechRadar

Here’s what we played during the Steam Game Festival Part 2 – GTOGG

The ratio of indie versus AAA games has seemingly shifted in the past few years, at least judging by the recently-held Steam Game Festival. However, a numerical advantage in itself no matter how much gamers longing for an indie renaissance desire it is hardly a guarantee that the majority of the games we end up getting will offer more than a regurgitation of the easily marketable formulas so prevalent in the industry. With that said, our staff set out to fish out some of the more promising titles from the crowd below are my brief impressions of all the games Ive personally tried, from best to worst.

The demo for Stronghold: Warlords seemed similarly promising, and although series veterans tend to claim that it adds nothing particularly new to the franchise, it definitely felt like a notable step forward in terms of graphical fidelity and animation quality.

Recompile, a puzzle/shooter hybrid where youre an error in the system, was an interesting take on the usual platformer formula, while Exo Ones demo allowed me to traverse the surface of an exoplanet with a visual style that felt kind of like a psychedelic trip.

Id recommend that the developers (and puzzle enthusiasts in general) check out a 2014 game called The Talos Principle instead, both for thought-provoking and comparison purposes. Thankfully, the demo ended after exactly an hour of play time, thus sparing me from having to listen to any more of its frankly distasteful dialogue scenes.

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Here's what we played during the Steam Game Festival Part 2 - GTOGG

Here are the discussions you missed in the PC Gamer forums this week – PC Gamer

This week on the PC Gamer forums, discussions about Cyberpunk 2077's new gameplay, silly reasons that forum members stopped playing a game, chats about our absolute favourite game worlds, and the best games that were on school computers.

In other PC Gamer news, this month's issue of the magazine is a very special one. The Escape Your World issue is a celebration of the greatest videogame landscapes. We've put together four amazing variant covers, showing off some of the games talked about in our massive 22-page feature.

For UK readers, the new issue is out now, so head on over to MyFavouriteMagazinesto order your copy. US readers will have to wait a little bit longer with the US version launching July 14.

Here are the best threads from the forum this week:

CD Projekt Red unleashed a torrent of new Cyberpunk 2077 information this week during their live stream, showing off new gameplay videos, a new trailer, announcements, and slick concept art. It was also the first time that journalists were let loose in Night City, and our own Andy Kelly wrote an in-depth preview of what he saw during his four hours with the game.

With all this new information, the forum has been chatting about what they're most looking forward to. If you watched the livestream and are excited about delving into Night City, head on over and leave a comment.

So what are your impressions? I was a little disappointed that the Wire didn't show any core game mechanics (except "brain dance"). But fortunately there are videos of it on gaming sites. I've got mixed feelings. This can still be an outstanding game, but I can see clearly that it'll have its problems.Sarafan

I am most excited for the side quests in Cyberpunk 2077. I liked the side quests in the Witcher 3 and I have faith that these are going to be as good or even better than the side quests in The Witcher 3cdinkelspiel55

Here is the thread.

Things can happen in games that make us never want to play them again. Maybe you made a mistake, picked the wrong choice, or a beloved character in your party died? For me it's puzzle games, I'll get stuck on one and not have the energy to return to the game, knowing that the same puzzle will be waiting for me. Drop your funny or silly reasons in the thread.

I myself had to stop playing Baldur's Gate: Dark Alliance because of a dumb mistake I made.GameCube games aren't easily available any more, so the only copy of Baldur's Gate: Dark Alliance I could find was from German Amazon (I live in the Netherlands). We get the game and start it up and everything is in German. So I start looking around for the language options, only to realize there are none. The game is only in German.Pifanjr

Stopped playing FC3 cause my Favorite Villian died and stopped caring after that.Probably_Human

Here is the full thread.

In celebration of this month's issue of PC Gamer, Chris asked the community what their favourite game worlds are. The thread is full of great recommendations for virtual places to get lost in, a few being Red Dead Redemption 2, The Outer Wilds, Minecraft, Mass Effect, Dead Space, and more.

Definitely agree with the Skyrim and Far Cry. Especially Skyrim's atmosphere has something different. I feel like I am inside there, with them. On the other hand in Far Cry 3, I feel peaceful on the island. Both games has different atmospheres and it feels so realistic to me.reneg

Dark Souls! I mean, it's the Dark Souls of world-building after all! Hiding much of the story in item descriptions and environment details made falling off the same ledge to my death for the seventh time almost bearable! Why is there a dead dragon here? Who's armor is this? Why did my head burst into pustules that absorb half the souls I gather? Hey-ho read some item descriptions and look around a bit.XoRn

Jody's weekend question asks what was the best game available on your school computers. Were you stuck with educational games or try and sneak onto Newgrounds when the teacher wasn't looking? Let us know if you remember any and simultaneously reveal exactly how ancient you are.

Hack, predecessor to NetHack. Or maybe it had already turned into NetHack? Whatever the case, it was great stuff for a PDP-10! (Yeah, we were into "cloud gaming" in the 80's.)Zloth

Since I went to school in the Stone Age, our classrooms didn't have computers. However, the local university had a "gifted students" weekend class thing that let kids learn on their computer lab's super computers, and one of them had Colossal Cave, and I LOVED it. The only other place I found computer games was at the museum, which is where I discovered Oregon TrailKrud

Here is the thread.

What was the first video game you remember playing?Can real-time strategy come back from the brink of death?Your favourite building/management gamesWhat RPG did you FINALLY find time to play?

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Here are the discussions you missed in the PC Gamer forums this week - PC Gamer

Puzzler Superliminal Releasing July 7th – Pure PlayStation

Ive seen the Superliminal trailer at the top several times, and its an interesting take on the puzzle genre. After going to the PC, its coming to the PS4 on July 7th. The launch trailer gives you a taste of the type of puzzles the game will throw at you and the kind of thinking youll need to do to solve them. Its an interactive lesson on the value of taking a different perspective.

Everything is seen in first person, but not everything is what it seems. The trailer shows you picking up an object, raising it up, and watching as a much larger item comes crashing down. You can grab the moon, make a large chess piece smaller, and generally manipulate the items you see by looking at them differently. Its a clever way of solving problems thats not immediately obvious but is visually gripping.

To see if the game is as gripping as the trailer, you can give Superliminal a look from many different angles when it releases on July 7th.

To keep up to date with all of our latest news and reviews, follow us on Twitter, Facebook, and YouTube. Thanks, you sexy beast.

We sometimes link to online retail stores. If you buy something from our links, we may make a small commission which goes towards keeping the lights on and coffee in the pot.

Jason became terminally addicted to videogames after receiving the NES at an early age. This addiction grew to include PC gaming and was cemented with the launch of the PS2. From then on, he was afflicted with epic RPGs, tense shooters, and deep strategy games, never becoming skillful, but never able to quit. He continues to play games (poorly) and share his passion for them to anyone willing to listen.

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Puzzler Superliminal Releasing July 7th - Pure PlayStation

THE ALMOST GONE Review: An Intriguing Puzzle Game With A Haunting Tale – GameTyrant

The Almost Gone is a point-and-click adventure that involves puzzles spread across dioramas. Inside each square are pieces of the world with which a player can interact. These offer small morsels of truth and perspective of a family thats experienced crisis after crisis.

It looks beautiful, but it gets dark.

You can rotate each panel or square to fully explore the environment and the puzzles are either completed within one square or within one environment.

What I like about puzzle games is the feeling of delight whenever an obstacle is overcome. Discovering the right maneuver, the right interaction, or the right combination of actions is a joy and the narrative of The Almost Gone encourages you to continue by revealing more and more of this world. Its like a wreck that you cant look away from. Youre glad it isnt happening to you, but the tragedy of it is an instant reminder of our mortality and of the fragility of life.

Things that are whole can easily be broken and once the fissures start to form, they cant be stopped.

That exploration of the narrative is what strengthens the gameplay. Unlike my time with 1971 Project Helios, the mechanics of The Almost Gone are intricately tied to the world-building. The whole is greater than just the sum of its parts.

I did experience some frustration with puzzles throughout the game, though. Several are rather obtuse and it takes a while to figure out how to proceed if you missed some obvious (or minuscule) clue. And given the nature of the visual design, you can only see the diorama youre in. If you want to backtrack, you either need to remember the exact orientation and direction of your previous path or you must wander between all of the dioramas until you retrace your steps.

And that leads to another area of discussion. Yes, the game is short and the maps arent huge, but it would be nice to have some mini-map or menu option that can allow you to see where youre at in relation to where you want to go.

Maybe that would mess with the immersion. Maybe it would take away from the feeling of confused wandering and soul-searching that the narrator is providing. But it would ultimately make the gameplay more smooth, and I think its something that should have been considered more heavily.

It could easily be added in a later update, but its something that I think would improve the player experience.

For the most part, though, The Almost Gone is an engrossing experience with calm and tranquil gameplay thats contrasted by traumatic revelations that ebb and flow from the reflective mind of Joost Vandecasteele.

Its an indie game that highlights some of the best innovative design and creative ideas that small studios are able to share.

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THE ALMOST GONE Review: An Intriguing Puzzle Game With A Haunting Tale - GameTyrant

The Almost Gone review dreamlike puzzles unlock a world of dark unease – The Guardian

A puzzle-box game along the lines of Monument Valley or The Room, The Almost Gone has you poking and prodding at beautiful miniature dioramas of homes and neighbourhoods to uncover the story of the family who lived there. Set in a liminal space between life and death, it is a surreal few hours of brain-teasers that revolve around secret keys, patterns and and hidden numbers.

Its clean architectural lines and calm palette contrast with the dreamlike (or nightmarish) puzzle logic: on inserting a wedding tape into a VHS player, the TV blows out in a snowstorm to reveal a wedding cake behind the screen; thick tree roots and black tendrils snake through otherwise pristine living spaces; an apartment is full of scale models of buildings, creating an unsettling Escher-esque feel.

I did once have to resort to a developer walkthrough to find out what to do with a laser pointer, but otherwise I moved unimpeded through these puzzles, absorbed in the pleasurable busywork of rotating and scanning rooms for clues and objects of interest: a number scrawled behind a painting, a poster of constellations, something hidden inside an innocuous trinket. The puzzle design is impressively disciplined, with no red herrings to throw you off. Once youve found something interesting in a scene, its picked out and highlighted like a Fritz Kahn illustration, saving you from poring over the same dioramas for ages in search of a way forward.

The storytelling, however, is less focused. The Almost Gone touches on addiction, abuse, neglect, murder and more, all in less than three hours play. Its a bit much, and in combination with slightly imperfect translation and an opaque ending, it means the narrative is less satisfying than the puzzle-solving. Some chapters play out better than others, but a more intimate tale might have worked better here. Im reminded of The Gardens Between, a similar puzzle game, whose straightforwardly touching tale of separated childhood friends lands better than this tangle of more sinister plot threads. The Almost Gone draws you in with a sinister family mystery, but its aesthetic beauty and strange, succinct puzzles end up carrying it.

Read the rest here:
The Almost Gone review dreamlike puzzles unlock a world of dark unease - The Guardian

Urban Flow is coming tomorrow, 26th of June! – GamingLyfe Network

Looking for a new Switch Exclusive? Urban Flow will be ready for download tomorrow!

Bring harmony into the chaos of street traffic in this chill action puzzle game. Urban Flow is a game about (avoiding) Traffic Disasters.

With Urban Flow we have aimed for moderate and enjoyable difficulty both for core and casual players. You can play games alone, or with your friends, you can finish every stage on 1, 2 or 3 stars.

Urban Flow is a game about the subtle beauty of city streets filled with cars moving in perfect harmony That means no crashes, no jams. Everything will run perfectly as long as you stay focused!

Switch lights, keep the city safe.Urban Flow is aimed for fans of action puzzles, good single player content, local multiplayer games and urban music.

Play by yourself or with your friends in scalable drop-in, drop-out local co-op mode for two, three, or four players!

You can help your friends or be a little rascal and spread the chaos! Watch out for special vehicles make way for the ambulance, the tank that will make its own way or other players!

Discover various environments and weather conditions. Play with touch controls, Pro Controllers or Joy-Cons. Complete challenges and unlock rewards.

Become one with the flow. The Urban Flow!

If you do not have any of our games you can buy the game with a25%discount during the launch!

But if you ownat least one of our other titles you get a40%discount on Urban Flow (or50%if you have Moto Rush GT)!

Our team was inspired by such great games as DigiDrive, Overcooked, Rush Hour, Mario 3D World, Donkey Kong 94, and Tetris DX.

We hope you will love our game!

Original post:
Urban Flow is coming tomorrow, 26th of June! - GamingLyfe Network

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