Page 4«..3456..1020..»

Agate, Telkom team up for Bali-themed puzzle adventure game – The Jakarta Post – Jakarta Post

Game developer Agate is producing a Bali-themed puzzle adventure game calledTirta.

Set as the developers collaborative project with state-owned telecommunication giant PT Telekomunikasi Indonesia (Telkom),Tirtaaims to show the world that Indonesia is equipped with talented game developers.

Tirtawill offer eye-catching graphics with characters and architectures inspired by the Balinese culture, which hopefully can encourageplayers to interact with all elements in the game.Tirtais also said to use Epic Gamescomputer graphics software Unreal Engine.

Were in the pre-alpha phase, meaning that its only 20 percent of the developing period, Igor Tanzil, CMO and COO of Agate, said in a statement.

Cipto Adiguna, Agates VP of consumer games, discussed the challenges of producing the game. Tirtais a new genre that were working on. In its development, were being very careful in its pipeline formation, design and gameplay mechanism, said Cipto.

The game is in the early stages of development and those who are interested in the latest updates are encouraged to submit their email address onTirtas web page.

Founded in 2009, Agate has teamed up with other parties in various games, including role-playing gameValthirian Arc: Hero School Story, e-sports manager simulation gameEsports Kingand casual mobile gameOnet Asli. (wir/wng)

Your premium period will expire in 0 day(s)

Subscribe to get unlimited access Get 50% off now

Read the original post:
Agate, Telkom team up for Bali-themed puzzle adventure game - The Jakarta Post - Jakarta Post

Puyo Puyo Tetris 2 Hands-On Preview (PS4) – Still A Very Good Puzzler At Its Core – PlayStation Universe

Puyo Puyo Tetris 2 Hands-On Preview. If my preview time is anything to go by, then Puyo Puyo Tetris 2 is shaping up to be more of the same, which is mostly a good thing, because the last one was generally superb. Yet, nowhere is that familiarity more apparent than in the return of those dizzying difficulty spikes.

Its rare that a game has me going from trance-like calm to the verge of throwing my controller in just minutes. Controllers are expensive and Im naturally always mindful of that, but damn if Puyo Puyo Tetris 2 didnt almost make that information vanish from my mind long enough to almost send a DualShock skipping across the carpet like a gaudy pebble.

As with its predecessor, under the candy-coloured surface of Puyo Puyo Tetris 2 lies a cruel and heartless monster. This second attempt at a seemingly twee fusion of two great puzzle games is all fun and games until an A.I. rival pulls off a genius-level line clear combo that drops a load of lines/blobs on your side of the screen, flipping the game you were confidently winning seconds ago. Is it luck? Skill? Or just a mean streak?

Probably all of the above.

Even in the early stages, Puyo Puyo Tetris 2 draws you in with a belief that this is a shiny happy kid-friendly experience, where challenge will be minimal. After all, it has a selection of cute and colorful characters who all talk in very child-friendly voices. It even plays pleasantly most of the time too. Like Puyo Puyo? It plays a good game of that. Like Tetris? Its very much Tetris, and thats always fantastic. When it mixes the two up like it did in the first game? Also great. Make no mistake, there is plenty of pleasant puzzle fun to be had. Its just that sometimes, a difficulty spike will hit out of nowhere and ruin that fun for a bit.

Ive played plenty of both puzzlers over the years and Puyo Puyo has always been the tougher of the two to master. Tetris has such simple shapes to line up that it comes as second nature, whereas Puyo Puyos match 4 is a little more complex. As before, you can decide from the off if you want to play the fusion of the two or just one of them, and then take that into a variety of game modes. 2017s original game showed that the best part of the package comes when the two modes smoosh together.

The Swap mode (arguably the best of all the modes in the original game) for instance, juggles you and your opponent between a Tetris game and a Puyo Puyo game. Its the same frenetic treat in multiplayer it was before. In fact, everything that was here before returns and with one notable exception is precisely as it was, for better or worse.

The exception is the new Skill Battle mode. In Skill Battle mode you have a team of three characters (which are earned by progressing through Adventure mode alongside item cards that boost stats) all of which have their own abilities to bring to the party. You face off against an opponents side and can use your abilities (which range from health replenishment to transforming your shapes) in Tetris or Puyo Puyo with MP just like in an RPG.

This means you cant just blast out your abilities to stifle an opponent, you must bide your time and deploy them when absolutely necessary. Against a human, this is a fine addition to Puyo Puyo Tetris. Against the A.I. its hit and miss. Learning the ropes sees you handed your backside more than a few times.

Handily, you can skip Adventure battles if they prove too infuriating, but it has to be said that the satisfaction of the puzzle loop, and the fact that loading into anything is very quick, gives a compelling reason to butt your head against the problem time and again, even if it does compel you to turn your DualShock into a boomerang.

Puyo Puyo Tetris 2s premise is not as fresh and inventive as it was in the original three years ago, and theres not a great deal of change to it either, but its still a very good puzzler at its core. Obviously, theres more to be seen, so things could well be different later in Adventure mode, and online play is still an unknown. What matters most is that while the fluctuating A.I. flaws remain, so does the inspired, and addictive, mashup of two puzzle game juggernauts.

Puyo Puyo Tetris 2 releases for PlayStation 4 and PlayStation 5 on December 8, 2020.

Preview code kindly provided by PR.

Excerpt from:
Puyo Puyo Tetris 2 Hands-On Preview (PS4) - Still A Very Good Puzzler At Its Core - PlayStation Universe

Call of the Sea is an adventure inspired by Lovecraft, but it’s no horror game – PC Gamer

Stepping onto Call of the Sea's gorgeous and mysterious island for the first time, I'm grateful to know I won't get the crap scared out of me. We've just run through October's spooky Halloween gauntlet, and Amnesia: Rebirth and Phasmophobia are still fresh in my mind, so I've had my fill of horror for a bit. I'm down for some intrigue, some mystery, and even some unsettling sights, but I'm happy that Call of the Sea, while inspired by Lovecraft, isn't a horror game.

I've got my hands on the prologue of Call of the Sea, the first-person adventure from developer Out of the Blue and publisher Raw Fury. I'm playing Norah, a woman stricken with a mysterious illness who is searching for her husband, Harry. Like any upstanding '30s spouse, he undertook an expedition to a tropical island in the South Pacific in hopes of researching a cure for Norah's sickness. And as often happens when someone takes a boat to a mysterious island, Harry never returned, so now Norah is retracing his steps hoping to find out what happened to him and his crew. Islands: not even once.

I like Norah immediately. First, she's voiced by Cissy Jones, who put in one of my favorite acting performances of all time as Delilah in 2016's Firewatch, and more recently had a small role in Half-Life: Alyx. Jones is great here, narrating Norah's thoughts about her past and her current observations of the mysterious island, delivering her lines with an enjoyable touch of the famed transatlantic accent (if you've seen films from the 1920s and 30s, you'll recognize it).

But another reason I like Norah is that she draws the things she sees in a sketchbook, a bit like Arthur Morgan from Red Dead Redemption 2. I won't spoil anything here, but the prologue contains a puzzle, a surprisingly big and complex one that I wouldn't have expected so early on in an adventure game.

The puzzle's solution requires a lot of exploring and the examination of various objects and artifacts scattered around the island, including some of Harry's own notes. While it's easy to grasp what actions the puzzle wants you to take, piecing together the solution is still very tricky. Thankfully, Norah draws the various scattered aspects of the puzzle in her book, and while you're standing there fiddling with the mechanisms of a mysterious obelisk blocking your path, you can hold up Norah's journal right in front of your face to make sure you're doing things correctly.

Thanks, Norah! I shudder to think of how poor and useless my own notepad sketches would have looked.

Searching for puzzle pieces takes you around the island, nicely blending the hunt for puzzles clues with the discovery of other items, like photos and journal entries, that gives you more insight into Norah's past. And having solved the puzzle, the prologue gets straight up bizarreif you've seen the original announcement trailer, you no doubt noticed that Norah undergoes a bit of an interesting transformation.

The prologue is pretty brief, but detailed enough that I get a sense of Norah's character and the beginning of her unusual journey. The island, built in the Unreal Engine, is lush, beautiful, and intriguing, as you can see in the trailer above, and the 1930s vibe gives it an enjoyable, almost playful noir detective feel despite the tropical setting and supernatural themes.

As we learned earlier today, Call of the Sea will release on December 8, and I'm looking forward to continuing Norah's story then.

See the article here:
Call of the Sea is an adventure inspired by Lovecraft, but it's no horror game - PC Gamer

The best family board games – PC Gamer

Sometimes you need a family board game that'll go over well with your entire clan of nerds, and sometimes you add your non-gaming family members to the mix, too. (That's a myth, though: everyone actually likes some kind of game.) You need a game as complex, or less complex, than popular games like Monopoly while actually being designed in this century (and also by professionals who do not hate fun). Maybe you need a board game to play with diverse gaming friends: What will please hardcore FPS enthusiasts, their kid, a dedicated strategy gamer, and a third friend who lives for survival-crafting? The key criteria for a good family game is that a group of entirely young players or a group of entirely adult players can enjoy it just as much as a mixed age group. These are all games that are just as funor morewith kids and adults.

These are the best family board games out there right now. This list focuses on games for families with players as young as eight or 10. For good board games that are fun with even younger kids we'd recommend you go peruse German games publisher Haba's catalogue, where you can rarely go wrong.

You can find more of my board game recommendations for bigger groups in our lists of thebest board games, thebest co-op board games, and the best 2-player board games.

Players:: 2-4 | Difficulty: : Easy | Time to set up:: 5 minutes | Time to play:: 30 minutes | Age:: 10+

Splendor is a great simple card game, and a great introduction to the foundational ideas of modern economic strategy board games. The players are renaissance gem merchants trying to become the most famous on the continent, and they do so by collecting specific sets of gems. Buying cards representing things like mines, boats, and caravans makes you wealthier and adds permanent bonuses of gems to your pool. The first player to reach 15 points of prestige wins.

Splendor is one of the best for a few reasons: It's got strategy, but not too much strategy. It's got luck, but not too much luck. It's got math, but only a little math. It also has hefty, chunky, clattery, ceramic tokens... and they are extremely satisfying to play with between turns.

Players:: 2-4 | Difficulty:: Medium | Time to set up:: 10 minutes | Time to play:: 30-60 minutes | Age:: 10+

There's absolutely no reason for a licensed Minecraft board game to be good, but Ravensburger knocked this one out of the park. This is an interesting, strategic game of resource collection and push-your-luck exploration. It's got a great centerpiece too, a block of resources that has pieces removed over time as players mine what they need. The game is really simple, with a character choosing two of five different actions each turn. You explore your own little personal Minecraft world and build bases on it while fighting off enemies.

It's a good game, and while it's one to skip if nobody in the family plays Minecraft, it's still fun for those who don't know the game inside and out. I'll also say that while the publisher recommends the game for ages 10+, I think it does just fine with kids as young as 8 and the broader community reports kids as young as 6 having fun. Truly one of those "ages 9-99" board games Im happy to play with a diverse group.

Players:: 2-4, or 2-6 | Difficulty:: Easy | Time to set up:: 2 minutes | Time to play:: 15 minutes | Age:: 8+

Kingdomino is only a few years old, but has become a family game staple in many board gaming households for a few key reasons: It's easy to learn, easy to teach, easy to play, and most people get it within a few minutes. It uses two-section tiles similar to dominos, but with land like farms, forests, or swamps rather than numbers. You expand your territory with a new domino each turn, trying to assemble the nicest kingdom.

Add in the companion set Queendomino and it plays up to 6 people very comfortably without adding very much time, or a slightly longer and more complex variant for 4. It's one of the few full-on family board games you can do that with, as you usually have to go to a card game or more complex strategy game for that high a player count.

Players:: 2-4 | Difficulty:: Medium | Time to set up:: 5 minutes | Time to play: 30-45 minutes | Age:: 8+

The exciting world of bicycle racing is well-presented in Flamme Rouge, one of the few racing board games I can unequivocally recommend to everyone. Each player controls a team of two cyclists on a variety of modular race courses, vying for the best positions by choosing from a limited number of moves. The simple strategy of the game revolves around the card decks, one for your sprinter cyclist and one for a roller, which are drawn and played in order. The types of movements for each cyclist are predictable, but when you get them isn't: You have to play the best move at the time.

Being at the front of the pack makes you risk exhaustion, while slipstreaming behind others keeps riders fresh. The middle of the pack is a safe place to hide, but the back gives you the most options for slipstreaming at the risk of falling behind. It's a tense, interesting, highly competitive race with enough simple strategies available that anyone can win it.

Players:: 2-5 | Difficulty:: Easy | Time to set up:: 5 minutes | Time to play:: 30-50 minutes | Age:: 8+

This game of building a kingdom in the Scottish isles is a lovely experience. It has all the interesting complexity of the other popular tile-laying game, Carcassonne, but without the finicky scoring rules and shared board. Each round players get new tiles to add to their kingdom, but only after a round of tile selling and buying between players. Money becomes tiles, so making money is key to winning the game, but money isn't worth points at the end. All that matters is a well-arranged kingdom.

What constitutes a well-arranged kingdom changes from game to game. In one game lighthouses might be worth points, while in another it's highland cattle. Isle of Skye has a great balance between two priorities, making money and scoring points, so every decision feels like it matters. It's fun to set a high price on a tile you've chosen, and even more to get a great deal on a tile that's perfect for you but useless for someone else.

Players:: 2-5 | Difficulty:: Easy | Time to set up:: 5 minutes | Time to play:: 30-60 | Age:: 8+

Ticket to Ride is a modern classic, so much so that plenty of gamers have moved on from it, but it's still a great gateway to board games and it's widely available. Players gain and use their cards to claim routes around the map, but any round spent getting more cards is a round that a competitor could use to claim the route you need. It's a game that balances your hunger for a big score against your hunger for a safe bet. Those whose families have players aged double digits and up will probably be happier with Ticket to Ride: Europe, which is just a hair more complicated and better for it.

Players:: 2-4 | Difficulty:: Easy | Time to set up:: 5 minutes | Time to play:: 30-45 minutes | Age:: 8+

Potion Explosion is one of those games that looks like a gimmick but is actually brilliant, a physical match-3 puzzle game using marbles and a rolling dispenser. The players are students in a magical school's potions-making class, each trying to make potions in order to score points and become Student of the Year.. Each turn you take a marble as an ingredient, and then other marbles fall. If the fallen marbles match, they explode and you take those too. As you get ingredients and make potions, you can drink the potions for weird powers that let you break the rules or mess with other players. It's a wacky-yet-grounded game that gets the fun rolling immediately.

Round up of today's best deals

Days of Wonder Ticket to...

The rest is here:
The best family board games - PC Gamer

Here Are The Games Coming Out In December 2020 – IGN India

The world got to witness the launch of several new games and next-gen consoles last month. In December, highly-anticipated games including Immortals Fenyx Rising and PlayStation 5 and Xbox Series X versions of FIFA 21 and Destiny 2 will be released.

Check out the list of games launching in December 2020:

Chronos: Before the Ashes is an adventure RPG title with a unique aging mechanic. Every time the main character dies, they lose a year of their life. Players will be tasked to save their homeland from evil forces. The game features several weapons, abilities, and powers, which enables players to choose their style of combat.

Immortals Fenyx Rising lets players play as Fenyx, a winged demigod who is trying to save the Greek gods from evil mythological creatures. The game features a vibrant open world that comes with seven regions inspired by different gods. Players will be equipped with a variety of weapons and abilities that will help them in defeating Typhon, the deadliest Titan in Greek mythology.

Puyo Puyo Tetris 2 comes with six game modes. Players can play this competitive puzzle game solo or against two to four players. It comes with the new Skill Battle that brings character skills and Item Cards. The game also features a new story adventure that is filled with vibrant characters.

Cyberpunk 2077 was supposed to launch on November 19. However, CD Projekt Red recently announced that the game is delayed to December 10. Hopefully, players will finally get to try out this much-awaited game in December. Cyberpunk 2077 takes place in Night City, a megapolis that is obsessed with gaining power and body modifications. Players can use several upgradable weapons, hacking skills, and body-enhancing implants to defeat their enemies. Players choices in the game will affect its narrative.

PS5 and Xbox Series X versions of FIFA 21 and Destiny 2 are launching on December 4 and December 8, respectively. Along with these, Minecraft Dungeons new Howling Peaks DLC will be launching some time in December.

More:
Here Are The Games Coming Out In December 2020 - IGN India

10 Puzzle Games That Are Impossible To Beat Without A Guide – GameRant

Generally speaking, the difficulty of video games has been on a downward curve since the days of arcade machines. Coin-operated arcade games were designed to ensure that most players would only last one or two minutes before getting a game over,ensuring that they would have to spend more money to play. This level of difficulty continued into the days of the Atari 2600 and early PC titles. Not only becauseit'swhat gamers were used to, but because many people only owned a couple of games and wanted them to last as long as possible. Moreover, console and PClimitations at the time meant that developers simply couldn't make long games, so the difficulty was a way of increasing runtime.

RELATED:The 10 Hardest Platinum Trophies To Get On PS4

Today,constant Steam deals and Microsoft's Game Pass service mean that mostpeople own far more games than before and are thereforewillingto chop and change games if they get stuck. Furthermore, the dawn of internet forums has bought with it online guides. These guides provide a problem for puzzle game developers, as they can spend months creating a fantastically designed puzzle game with intellectual puzzles, only for someone to beat it in an hour with a walkthrough open on another screen.

Unfortunately, this hascaused the puzzle genre tosomewhat die-out, and new puzzle games are hard to come by. Thankfully, many of the games released in the 80s and 90s, when the genre was booming, have been re-released on places like Steam and GOG.

Ifsomeoneis sick of hand-holding in modern games andwantsto challenge themselves, there aren't many tougher challenges in gaming than beating these ten games without a guide.

The Kings Quest series is one of the most recognizable names in the puzzle genre. The series was developed by Sierra Entertainment, known as Sierra On-line at the time of Kings Quest 3's release. Sierra's Kings Quest series, along with its other puzzle series' like Leisure Suit Larry, were notorious for their difficulty.

The games were so difficult, in fact, that Sierrasold hint books alongside their games. These hint books were sold separately, implying that Sierra intentionally made their games too difficult to encourage players to buy one. Any of the classic Kings Quest or Leisure Suit Larry games could have made it to this list, but Kings Quest III narrowly edges them as the toughest of the lot.

The Witness is one of the only games on this list that wasn't released when mullets were still cool. Thekla, Inc.'s 2016 game was heavily inspired by the genre-defining Myst, with its large, beautiful island that players are free to roam around and explore.

The island doesn't just have pretty trees and ponds though, it's filled to the brim with some of the most well-crafted and mind-boggling puzzles in not just modern gaming, but the history of the puzzle gaming genre.

The aforementioned Myst appearing on this listwill come as no surprise to anyone that has even a casual interest in the puzzle genre. The game had very little hype behind it before release but smashed sales records left, right, and center. Cyan's 1993 title was the highest-selling PC game ever until The Sims and is impressively still the third-highest today.

RELATED:Fallout 4: The 5 Hardest Quests In The Game (& 5 That Are Too Easy)

Myst is the first game in the Myst series that featured many other tricky puzzles games like Riven, Myst III: Exile, and Uru: Ages Beyond Myst.

Speaking of Riven, this list wouldn't be complete without it. When unknown developer Cyan, Inc. burst into the forefront of the gaming industry with Myst, a sequel wasat the top of most gamer's wish lists.

Thankfully, the near four-year wait for Rivenwas worth it. Cyan didn't try to re-invent the wheel, and stuck to the same point and click, free-roam puzzle-solving as in Myst. Along with,of course, the devilishly difficult puzzles.

Although the game is every bit as good as Myst to play retrospectively today, it didn't score quite as well critically at the time of release. It's understandable why, as the gaming industry went through a significant change between Myst and Riven.Both the Nintendo 64 and PS1 were released, and games like Super Mario 64 and Ocarina of Timemade the point and click adventure feel outdated.

Discworld isbased on a book series of the same name and was developed by Perfect 10 Productions & Teeny Weeny Games. It was released, like most games on this list, on Windows and Mac. Uniquely though, it was also released on the PS1, where players could use theoft-forgottenPlayStation Mouse.

Game reviewers are usually wary of criticizing a game for being too difficult, as many fans often eitherdismiss it as a moot point or say that the reviewer is simply bad at the game. This didn't stop reviewers is 1995 though, as many deducted points from the game for its excessive difficulty. One such review was fromAdventure Gamers, who placed the difficulty in their 'The Bad' section and said that thegame "stops short of being a classic simply due to its sheer difficulty".

SpaceChem differentiated itself from other entrieson this list, in the sense that it isn't a graphic adventure. Instead, the game offers a series of increasingly complicated chemical bonding and automation puzzles.

Quintin Smith from Rock, Paper, Shotgun wrote an extremely complimentary short review of the game in 2011, stating "Ill be brief: this game is incredible. I think we might have just received one of the years best indie games in the first week of 2011".

LucasArtsmanaged to catch lightning in a bottle for a second time when they followed the iconic The Secret of Monkey Islandwith Monkey Island 2: LeChuck's Revenge. Similarly to Sierra, LucasArt's puzzle games were some of the most difficult of the era, likely to sell hints, as LucasArts had a hotline that confused gamers could call for a fee.

RELATED:10 Of The Hardest Shrines In Breath Of The Wild

The game was infamous outside of America for its 'Monkey Wrench' puzzle.The puzzle is solved by hypnotizing a monkey and literally using it as a wrench. The issue is, that the term monkey wrench is unheard of in mostcountries, causing hours upon hours of hopeless confusion for many players.

Indiana Jones In The Lost Kingdomis infamous for providing players with no information,or general rules of how to solveits puzzles. This was a conscious design choice supported by the game's tagline "Nobody told Indiana Jones the rules. And no one will tell you."

Although there were no in-game hints, a hotline was available with pre-recorded messages. Furthermore, the game came with glasses that could read hieroglyphic clues on the instruction manual.

Dark Seed is a unique entry on this list as it is a psychological horror, meaning that the game's puzzles aren't the only thing giving players nightmares.

The game is notorious for forcing players to complete events within certain time-scales, or in a certain order, without giving them any real hint that they're on the right track.

Broken Sword: The Shadow of the Templarshas one of the most infamous puzzles in all of gaming. The monkey wrench puzzle in Monkey Island 2 comes close, especially for gamers outside of the US, but it still doesn't match up to Broken Sword's goat puzzle.

An old goat may not seem like the most threatening enemy, but it probably caused more game overs than any intimidating Resident Evil boss. For those wanting to know about the puzzle, fear not, as an entire Wikipedia page is dedicated to it.

The game itself is the first in the Broken Sword series. It was critically acclaimed upon release, with praise being directed to its voice-acting and impressive visuals, especially in cutscenes.

NEXT:Pokmon: Every Generation From Easiest To Hardest, Ranked

Next Fallout: 10 Things That Make No Sense About Power Armor

A gamer since the age of 3, Jack is knowledgeable about virtually every genre of video game under the sun. He has a soft spot for platformers and collectathons though, and still hasn't given up hope of them making a serious resurgence! Feel free to follow his newly created Twitter account @JackPursey

More:
10 Puzzle Games That Are Impossible To Beat Without A Guide - GameRant

Video Games to Relax – The New York Times

Take a deep breath. Hold it for five seconds. Exhale. Breathe in for three seconds. Repeat. How does that feel? A little better? Good. Were living in stressful times, and any moment of calm is welcome.

Video games dont have a reputation for offering tranquility. People tend to think of them as more likely to give a stress-addled adult a headache than lead them into a zen state of relaxation. But reputations can be deceiving. When developers simplify the controls, and weave in beautiful music and relaxing visuals, video games can open up spaces for peace and focus, like silent retreats on a screen. They can rest your mind by letting you occupy a new world and reshaping the way you think.

Although the neuroscience of video gaming is not conclusive, there may be evidence that the benefits are not (pardon the phrase) just in your head. Recently, a group of researchers at the University of Wisconsin-Madison and the University of California, Irvine developed Tenacity, a game with the goal of increasing mindfulness. In a small study published in the journal Nature last December, they found that, over the course of several weeks, the game could subtly increase connectivity between several brain regions associated with attention.

Fortunately, you dont need an expensive console to play. Here are a few to try, all available as smartphone apps for $5 or less.

How about a getaway? Fleeing the tumult of the city and starting a new life in a small town isnt the sort of thing that often works out the way youd expect it to in real life. But Stardew Valley gets it just right. You begin as a character of your own design, moving to the valley to take over your late grandfathers overgrown homestead. You find an idyllic small town in a patch of nature that feels as if it comes out of a storybook: wholesome, magical. The game is open-ended; you can farm by yourself or with your friends or, in the course of gameplay, take down the villain, a superstore-hawking mega-corporation. That last one may not sound so relaxing, but it all adds up to a fantasy of escape from the stress of postmodern life, a cottage-core paradise.

But maybe that sounds too much like work. In that case, try Prune. The title says it all: With a touch here, a touch there, you gently nudge a tree to flourish. This is a minimal, painterly game, an exercise in contemplating the beauty of nature itself. According to its App Store page, it is a love letter to trees, and it has all the joy and warmth you would expect of the best love letters.

This is a simple puzzle game about objects, in their most abstract and aesthetically appealing sense: a lantern, a music box, a watch, a pocketbook. Turn it, prod it, see what happens. The right movement causes each object to blossom like a flower, twisting and transforming into something else. Its a dance, in color and shape, through the world of stuff. In the process, the game becomes a peaceful place to just think lovingly about the world around you. Isnt that lamp in the corner pretty? Did you ever notice all the contours that can hold the light in that briefcase, that jar?

A hand-painted puzzle game, Gorogoa is the result of years of work by Jason Roberts, a software engineer who quit his job in his 40s to devote himself to creating this game. And the effort shows. Every frame is painstakingly detailed; the landscapes, bedrooms and skies in the game, which takes the form of a surreal journey through the tumult of the 20th century, reveal themselves in bits and pieces. This is a game about learning to see well. Picking out the fine details helps you solve puzzles, and when you solve puzzles, the perspective shifts, and you begin to understand how limited your view of the world really is a nice lesson in humility.

This game plays a bit differently from the others on this list. Its a golfing game set in the most inhospitable golfing environment imaginable: a vast, Ozymandias-like desert. Golf balls do not thrive in sand, and the game takes that seriously. Each putt is a chance for surprise and struggle, and to make progress you will have to learn a whole new world of ball physics. So why is this game on the list? Because, look: theres no one else here. Theres just you, and that ball, and one hole after another, and the beauty of the desert in the twilight. Everything drowned in orange and red. The score is only a formality. And all youll find out in the desert is yourself.

If you are the right age, you might remember the Tamagotchi craze, those little companion monsters you took care of, a cute pet you kept in your pocket. Mountain is the outsider art version of that. Your digital companion is, as the name implies, a mountain. You watch it grow, take shape, accumulate things and occasionally interact with you. Yes, interact: Every now and then, it tells you its odd, mountain thoughts. Developed by David OReilly, who designed the digital interfaces the characters interact with in the movie Her, this is a game best left running in the background. Open it up periodically for a quick check-up on geology in progress.

Read more:
Video Games to Relax - The New York Times

Announcing Light The Fires, an award-winning hypercasual puzzle game – Pocket Gamer

Light the Fires is the first game from Dead Five, a studio recently created by a team of five (living) developers who have collectively worked on over a hundred games.

A series of puzzles based around fire and ignition, Light the Fires uses the 'micro movement' style recently popularised by the emerging hypercasual genre to create an interesting, well-rounded game. What its rather simple title doesn't explain is that you'll be blasting through walls and objects in order to clear a path for the flame, or using it to ignite moving objects, in order to reach your goal.

As with many mobile games, it's all very tactile, however, the drag and drop mechanics that have been used really work well with the simple appearance of the game. It certainly impressed the judges at our October 2020 Big Indie Pitch, where it won the Gold Prize ahead of all of the other entrants.

Light The Fires is scheduled for release in early-2021 and is currently beta testing in selected local markets - naturally, we'll keep you up to speed as more regions are added.

Were delighted to have been named as one of the winners of the Big Indie Pitch, said Chris Kempt. We founded Dead Five earlier this year off the back of one simple thought: we like hypercasual games, but it would be nice if they were prettier and maybe a bit more fun. We hope weve achieved that with Light The Fires, and were delighted that the judges of the Big Indie Pitch agree. This was the first public outing for the game, so its great that our secret work over the past few months has been recognised.

As well as Light The Fires, Dead Fire are not wasting time before starting their next project. They currently have four titles closing on beta, including Light The Fires, all of which are expected to launch over the next six months.

See the original post:
Announcing Light The Fires, an award-winning hypercasual puzzle game - Pocket Gamer

Telling the Difference Between PS5 and PS4 Games Is Next-Gen’s Toughest Puzzle – Push Square

Forget your hall-of-fame puzzle games like The Witness, because telling the difference between PlayStation 5 and PlayStation 4 titles may very well be next-gens greatest conundrum. First, weve got to sympathise with Sony a little bit here: this was never going to be an easy problem to solve. There are tons of titles on the PlayStation Store, and some of them now have PS5 and PS4 versions. All of these are handled differently: many have free upgrades, some dont its complicated. To make matters worse, you may own some releases on a physical disc.

Okay, with that caveat out of the way, clearly the Japanese giant has a bit of work to do here. Its not a disaster by any stretch of the imagination, but it does take a bit of grey matter to figure out how it all works. So, allow us to explain: cross-buy titles like Assassins Creed Valhalla, which are available on both consoles, have a unified PS Store profile with the same key art and information. However, theres a page for the PS5 version and a page for the PS4 version.

You can actually toggle between these. If you click on the ellipsis next to the Play button, youll see a link to the game page for the opposite version. So, in this example, weve selected the PS5 version of Planet Coaster: Console Edition, but we can jump to the PS4 version if we want to:

Another way of doing this, as demonstrated by Call of Duty: Black Ops Cold War, is to hover over the games icon and press Options > Game Version. In this case, weve clicked on the PS5 version, so we can switch to the hub area for the PS4 edition if we want to. You can have two copies of the same game installed on your console, which is obviously going to be massive for Trophy hunters:

The problem is that its taken us almost two weeks to figure all of this out, and we dont think the device does a good job of denoting when youre looking at a PS5 game and when youre looking at a PS4 game. To be fair, the system does include additional text to identify PS4 software, but we reckon more prominent platform logos would make it clearer what youre actually browsing.

All of this becomes a level more complicated when you insert a PS4 disc. Sonys made the process mostly seamless, but we still reckon it could be better. So, when you pop in a Blu-ray for an upgradable game, its icon will appear on your main menu. You can copy that game and play it through backwards compatibility, or you can claim and download the free upgrade from the PS Store. The problem is, in our case with No Mans Sky, it ended up downloading the PS5 version and then installing the PS4 copy anyway.

This isnt end of the world stuff, its just a little less streamlined than we hoped it would be. Its manageable, and weve mostly wrapped our head around the quirks, but we think some clearer visual identification could clean this up. Most notably, wed add more prominent PS5 and PS4 logos to every game, just so its always abundantly clear what youre looking at. Presumably, future firmware updates will help.

Go here to see the original:
Telling the Difference Between PS5 and PS4 Games Is Next-Gen's Toughest Puzzle - Push Square

Why the PS5 and Xbox Series X need to break the video game mold – CNET

Spider-Man is great, but we've definitely played this game before.

When you look back at old consoles generations, themes tend to betray themselves.

The SNES and the Mega Drive? Cartridges and neon-lit platformers. Sonic and Mario. Top down RPGs and Street Fighter. The PlayStation and the N64? Clumsy, adventurous leaps into the third dimension. Tomb Raider and Mario 64, Resident Evil and Ocarina of Time.

Now playing: Watch this: PS5 vs. Xbox Series X: the ultimate comparison

15:36

But writing a eulogy for the generation just passed is always trickier. Trends become more apparent as time passes, and right now, as we head into the dawning era of the PlayStation 5 and Xbox Series X and Series S, it feels like there's little that distinguished the PS4/Xbox One consoles from previous generations. The controllers were similar, the consoles themselves were similar.

More importantly the games were similar.

Entertain your brain with the coolest news from streaming to superheroes, memes to video games.

If I had to identify one trend that defined the generation of games gone by, I'd say this was the period in which big budget games -- the type produced by Sony's first-party studios or Ubisoft and EA -- began to feel indistinguishable from one another. Games, even well-made games, felt like exercises in box ticking.

Third-person camera, check. Crafting, check. Skill trees, check.

The problem was exacerbated, for me, by a fan-made video from Twitter creator SuhniLegend. A video designed to showcase the quality and breadth of Sony's first-party lineup. Cutting seamlessly between games like Uncharted 4, Spider-Man, Horizon Zero Dawn and God of War, the video was beautifully made and perfectly edited, but if you squinted hard enough you could probably convince yourself that -- outside of a few unique cosmetic choices -- the footage was all from one single video game.

The mono-game.

A homogeneous mishmash of styles, camera angles and mechanics. The end of video game history. Third-person, open-world adventures, interspersed with cinematics. Chasing mission markers, punching bad guys, upgrading your gear, leveling up, unlocking new attacks. God of War is more combat-focused, and Horizon has more RPG elements -- but these sliders operate on the same spectrum. The same melody in a different key.

Why so sad?

It's understandable. We know that video game budgets are spiraling out of control; that developers are working through horrific, intense crunch periods to get games like The Last of Us 2 or Cyberpunk 2077 across the line. We know that video game creation is the ultimate exercise in plate-spinning and that, inside that insane pressure cooker, it pays to think of games in terms of familiar, discrete mechanics that marketing teams and players can latch onto.

But I also believe that something was lost.

In the last generation of consoles, the majority of big-budget video games played out like Marvel movies. Well-made crowd-pleasers operating within a comfortable set of aesthetics. You could never say that games like Assassin's Creed: Odyssey or Spider-Man were bad, but very few -- even game-of-the-year contenders like God of War -- pushed into any new territory that disassociated players from well-worn expectations.

When I look back at the generation that was, the games that stand out are those that pushed back against the mono-game. Games focused specifically on one type of mechanic. Games that broke the rules in a way that blasted me out of the malaise of pushing the same buttons in the precise same order.

I cannot emphasize this enough: play this video game.

Games like Baba is You, a puzzle game and a satire of puzzle games all at once. Games like Outer Wilds, a pure exploration experience set inside a perfectly crafted snow globe of a universe. Games like Breath of the Wild, maybe the only big-budget game that truly subverted the tropes we've come to expect from the mono-game. An experience completely comfortable in its own skin, brave enough to break the rules we take for granted. Games like Return of the Obra Dinn or Disco Elysium. Games like Death Stranding -- a bloated, bizarre but ultimately flawed mix of the familiar and the outright off the wall. That game might be the bravest of the lot, given the stakes involved. I didn't enjoy every second I spent with that game, but I'm unlikely to forget it.

As we head toward this new generation of consoles spearheaded by the PS5 and the Xbox Series X and S, that brave chaotic energy is one I hope future games will aspire to recreate. We've invented the mono-game -- maybe it's time to break it. The indie space has always been where the majority of risks are taken, but I'd like to see more big-budget games follow that lead. See them subvert expectations instead of catering to them.

Otherwise the next generation of consoles will serve up more of the same.

Now playing: Watch this: The PS5's DualSense is a surprising reinvention of the...

5:15

Read the rest here:
Why the PS5 and Xbox Series X need to break the video game mold - CNET


Page 4«..3456..1020..»