Page 4«..3456..1020..»

COVID-19: Top 5 infotainment iOS apps to keep your kids happy and learn skills during the lockdown – Deccan Herald

Coronavirus is spreading far and wide across the world. Many countries, in abid to control the community spread of the COVID-19, have announced a complete lockdown of offices, schools and commercial activities and people have been urged to main social distance from friends and stay at home with the family.

Depending on the severity of the coronavirus spread, countries have announced three to six weeks of lockdown. If required, they can further extend it for several months. While adults are forced to work online, children without much homework to do, get restless and disturb their elders. It is really a difficult task, particularlyfor young working parents to keep the kids occupied with a gameor work for long.

DH lists the top 5 popular infotainment apps for Apple iPhone and iPad users, which not only offer fun elements but also help children gain worthy knowledge and develop new skill sets.

LOOPIMAL (by Yatatoy)

LOOPIMAL is a building kit of handcrafted animations and sounds. It isone of the best ways for young kids to learn about making music. They just have to arrange and rearrange tiles in sequences underneath an adorable polar bear, octopus, and the like, and while doing, so, it triggersa series of musical tones mirrored by adorable dances from the animal gang.

It is compatible with iPhone 4s and newer, iPod touch 5th gen, or iPad 2 and newer. You can download here.

Super Panda Jobs (By Babybus)

In this fun app, kids will be able to explore Baby Panda's Town: Life. There, children can play games and get to experience several aspects of professions.

Key features*11 themed buildings and 15 professions.*In-depth understanding of different professions through experiencing the detailed processes of each profession.*Humorous stories of different professions bring happiness to you.*Over 10 fun games to strengthen kids' responding ability. They can play games as they want, and enjoy a free and fun life by experiencing different stories! Help mommy buy necessities with a shopping list; steer a ship to embark on an adventure on the ocean; make ice creams and sell it to consumers.

Read more | Google Play Movies & TV may offer free films with ads soon

It is compatible with the iPhone,iPad and iPod touch running iOS 8.0 or later. You can download here.

Tayasui Blocks (by Tayasui)

Tayasui Blocks is a cool app that allows children to build a universe of their own. It's similar to alego-like building mechanism, but in a virtual world on the phone's screen. Kids can also createfun face emotion stickers and paint the blocks with any color easy-to-use palette system.

Also with the Augmented Reality (AR) feature, kids can orient their model from any angle using the 360-degree camera. Zoom in/out to see both small detail and the big picture.

It is compatible with iPhone, iPad and iPod touch running iOS 8 or later. You can download here.

Teach Your Monster to Read (by Teach Monster Games Ltd.)

As the app name suggests, it is a reading app for children.The game works with any phonics scheme and kids would be easily attracted to it and keep them glued to the app at home. Its developed in collaboration with leading academics at the University of Roehampton, the company claimed.

In this app, children will create a monster and play three games--First Steps, Fun With Words and Champion Reader! In the process, the app helps developingreading habitsamong kids, which will come handy when they grow to teens and don't get distracted with frivolous apps.

It is compatible with iPhone, iPad and iPod touch running iOS 8 or later. You can download here.

Galactic Genius with Astro Cat (by Minilab Ltd)

The Galactic Genius with Astro Cat is a puzzle game app for ages 6-11 and older. It is based on mini-games of logic, speed, memory, and concentration. The apps help build creativity in the minds of Kids. They can do a lot of stuff including building space suits, to spotting crafty UFOs, theres a challenge for every budding brainbox just waiting to be discovered, the company claims.

It offers exercises for four key skills with astronomically cool mini-games. There will be one Daily Dash challenge per day, made up of a combination of games. Also, optional extra Daily Dashes.

It is compatible with iPhone, iPad and iPod touch running iOS 7.0 or later. You can download here.

Get the latest news on new launches, gadget reviews, apps, cyber securityand more on personal technology only onDH Tech.

Read this article:
COVID-19: Top 5 infotainment iOS apps to keep your kids happy and learn skills during the lockdown - Deccan Herald

Banana Panda games and puzzles are fun, educational toys for toddlers that encourage cognitive development my 19-month-old loves them – INSIDER

When you buy through our links, we may earn money from our affiliate partners. Learn more.

Banana Panda puzzles and games are designed to help kids learn in fun and creative ways. Alicia Betz

When I find a brand I love, I tend to stick with it, and that's especially true for products I use with my 19-month-old daughter. Like every parent, I want only the best for my child, especially when it comes to educational toys and games.

Now I've found engaging, high-quality games and puzzles from Banana Panda, a company that offers educational puzzles, toys, and games for ages new newborn through 6 years old. Banana Panda sent us six of their puzzles and games for toddlers to try out. Now my daughter can often be found running back to her bedroom to pick out a Banana Panda game to play.

One of the reasons I think she enjoys them so much is because the recommended ages are spot-on to meet her in her zone of proximal development. This means they're challenging enough that she's learning, but not so much that she gets frustrated. The ones that aren't quite on her level are easily modified. Banana Panda even offers ideas to modify many of the products.

All of the puzzles and games are made of thick, high-quality materials similar to a nice, sturdy board book and are bend- and tear-resistant. My 6-month-old nephew even got his mouth on a few. Though I wouldn't recommend them for teething, they passed the baby "everything goes in the mouth" test.

Follow this link:
Banana Panda games and puzzles are fun, educational toys for toddlers that encourage cognitive development my 19-month-old loves them - INSIDER

The Room VR: A Dark Matter is the best VR escape room game – CNET

VR and escape rooms go together like peanut butter and the chocolate I've run out of.

VR gaming is getting a needed boost, just when we could use it most. First, Valve released the stunning Half-Life: Alyx. Now, there's The Room: A Dark Matter, too.

I've spent years playingThe Room series, which is available on iOS, Android, Steam and consoles. These brilliant and creepy puzzle games combine everything I love about minimalist, touch-based mobile games. But they also remind me of real-life escape rooms where I used to enjoy getting lost before the coronavirus pandemic locked everything down.

The new VR-based version of The Room just arrived ($29.99/29.99), and my first dive in has already been as good as I'd dreamed. It's playable on just about all existing VR headsets.

Set in 1908, the game's haunting puzzle mystery with Lovecraft overtones draws you into the story of a lost archaeologist who may have found a doorway into another dimension. I'll say no more. But what I love about The Room in VR is that... well, I actually feel like I'm in a room.

On the Oculus Quest, where I played a prerelease version of the game, a detailed world unfolded: I found myself in a detective's office where I could teleport to certain spots to look at clues and reach out my hands to solve puzzles. Like previous games in the series, you have to touch things to see what happens. This time, I can see my floating hands and use the Oculus Touch controllers to grab, point and put items in storage. The game is slow-paced and perfect for quiet contemplation. It's particularly nice to use the wireless Quest for and not worry about cables tangling your freedom of movement.

You can look through lenses for clues. It's even more effective in VR.

I love the feeling of solving puzzles in haunted spaces: You definitely should put on headphones. Fireproof Games, besides making a number of other Room games, has visited VR before (Omega Agent, a jetpack game that was an early standout back on the Samsung Gear VR). I visited the game in quiet night hours when everyone else was asleep, or in the afternoon between moments of work.

The Room: A Dark Matter works if you're standing. You can walk around a bit in real life, which maps into steps in VR. I had to be careful with seated mode: some puzzles need some arm space, and when I played it at my desk I ended up hitting the real wall (and my desk) a few times.

I've always wanted VR to be more like immersive theater and escape rooms. Now that I can't go to either anymore, experiences like the new VR version of The Room are a pretty good stand-in, even if it's a solitary experience. Between The Room and Half-Life Alyx, I know where I'll be over the next bunch of days.

Now playing: Watch this: Coronavirus lockdown: Why social distancing saves lives

5:41

The Room VR: A Dark Matter is available now on Oculus Quest, Rift, SteamVR, Windows Mixed Reality, and PlayStation VR.

Here is the original post:
The Room VR: A Dark Matter is the best VR escape room game - CNET

The 26 best Nintendo Switch games to play through the quarantine – For The Win

If youre staying at home and practicing social distancing to guard against coronavirus, there are plenty of excellent games to play to pass the time if youve got a Nintendo Switch.

The Switch eShop can be difficult to navigate, with massive amounts of new games released each month, but were here to help. We picked the best Switch games available, and theres something in this list for fans of every genre. If youre more of a PS4 and Xbox type of person, check out our overall list of the 34 best games you can play.

Games are listed in no particular order.

1. Animal Crossing: New HorizonsThere's no better way to spend time inside than with Animal Crossing, where you can create your own deserted island utopia with the help of a few adorable animal friends. This game launched at the perfect time.

2. Picross S / S2 / S3The Switch is a perfect picross machine, and the Picross S series of games are extremely affordable and all offer hours and hours of great puzzles.

3. Luigi's Mansion 3Luigi brings Mario and Peach to a hotel for a getaway, only to find the place infested with ghosts. It's an excellent entry in one of Nintendo's best franchises.

4. Super Mario OdysseyIf you loved Super Mario 64 or Super Mario Sunshine, you're going to love Odyssey. If you're more of a 2D-Mario player, stick around for one of our later suggestions.

5. CelesteAn inventive and slick platformer with great music that can be seriously challenging.

6. The Legend of Zelda: Breath of the WildMany people will contend that Breath of the Wild is the best Legend of Zelda game ever. I am not one of those people, but this is still an epic open-world adventure and a must-have for Switch owners.

7. Mario Kart 8 DeluxeThe best Mario Kart yet, with excellent online play.

8. Super Mario Maker 2Mario Maker 2 gives you the tools to make your own Mario stages but if you're not feeling too creative, you can also just play the never-ending stream of brilliant community creations.

9. Stardew ValleyIf you're into Animal Crossing but want something a bit more involved, or if you're a farmer, Stardew Valley is the perfect game.

10. The Legend of Zelda: Link's AwakeningA remake of a Game Boy title released in 1993, Link's Awakening has all the classic top-down Zelda action you could want, and it looks gorgeous.

11. Donkey Kong Country: Tropical FreezeArguably the best platformer on the Switch but can be tough.

12. Ni No Kuni: Wrath of the White WitchA meaty RPG that looks like you're playing through a Studio Ghibli film.

13. Dragon Quest XI S: Echoes of an Elusive AgeA classic turn-based JRPG, the Switch version allows you to transform the game with a 16-bit mode, which visually transports the game to 1995.

14. Hollow KnightYou might be seeing a trend here. The Switch has a lot of solid platformers, and Hollow Knight is a must for people who like retro games but want a modern feel.

15. Super Smash Bros. UltimateIt's Smash Bros., and thankfully has plenty to offer even if you don't plan on fighting online.

16. Divinity Original Sin II - Definitive EditionA massive RPG with a terrific story, Divinity is best played on a PC, but is certainly playable on Switch. The game offers cross-save with Steam, allowing you to switch off if you're on the go.

17. Ori and the Blind Forest: Definitive EditionThe visually stunning Xbox platformer is also on Switch.

18. Diablo III: Eternal CollectionI played plenty of Diablo on PC and PS4, and the Switch version isn't a downgrade. The portability factor just makes D3 all the more addictive.

19. Mario PartyA fantastic party game that could benefit from a few additional levels, but there's still plenty to enjoy.

20. The Witcher 3: Wild HuntA mind-blowing port of one of the biggest and best open-world games of the generation. I'm not sure how they got this running on Switch, but it all works surprisingly well.

21. Final Fantasy X / X-2 HD RemasterTwo classic PS2-era JRPGs that have still held up remarkably well, and feel great on Switch.

22. Pokemon Sword and ShieldThe latest entries in the Pokemon series are just as good as you'd expect.

23. Mario + Rabbids: Kingdom BattleAn XCOM-style Mario x Rabbids game is certainly not something I ever expected, but it's great - and can also be found fairly cheap nowadays.

24. The Elder Scrolls V: SkyrimIs Skyrim still worth playing in 2020? Of course! There are still few games that can deliver the type of atmosphere Skyrim has, and it works well as a pick-up-and-play before bed type of game.

25. Baba Is YouIf you like puzzle games, you need to get Baba Is You.

26. Phoenix Wright: Ace Attorney TrilogyA mix of a visual novel, point-and-click adventure and courtroom simulator, Phoenix Wright is an experience unlike any you've likely had before.

See more here:
The 26 best Nintendo Switch games to play through the quarantine - For The Win

Blockade Games Adds Puzzle and Game Development Services to Its Offerings – SludgeFeed

Blockade Games, the developer behind the upcoming blockchain-based cyberpunk RPGNeon District, revealed this week that it plans to supplement its game development and developer platform with third-party development services.

According to the announcement, Blockade Games is taking precautions due to the ongoing COVID-19 outbreak to ensure continued growth. To help bring in additional revenue during this uncertain period, the company is now accepting contract work for crypto puzzle, game development and marketing services.

The addition of these contract services is a part of a larger restructuring effort to attract new sources of revenue and decrease expenses in an unstable fundraising environment while continuing to build our highly anticipated game titles, including Neon District, said Blockade CEO Marguerite deCourcelle. An important part of this plan includes the reallocation of internal resources and continued vendor partnerships.

Blockade Games will be keeping a 5-person team on the Neon Districtproject while continuing its efforts to launch Metaboss, a recently announced strategy MMO that provides a unique twist on non-fungible tokenutility, with a team of 2.

Those interested in leveraging Blockade Games abilities can contact the team at founders@neondistrict.io.

Disclaimer: This articles author has cryptocurrency holdings that can be tracked here. SludgeFeed has apartnership with Blockade Games to help drive forward the adoption of blockchain gaming. Craig Russo is aninvestorin Blockade Games through Polyient Games. This article is for informational purposes only and should not be taken as investment advice. Always conduct your own due diligence before making investments.

Read the original:
Blockade Games Adds Puzzle and Game Development Services to Its Offerings - SludgeFeed

New Nintendo Direct Mini Highlights a Wide Variety of Games Coming to Nintendo Switch This Year – Yahoo Finance

Xenoblade Chronicles Definitive Edition, BRAVELY DEFAULT II, BioShock: The Collection and More Launching This Year

During the latest Nintendo Direct Mini video presentation, Nintendo shined the spotlight on a breadth of different types of games launching for the Nintendo Switch system in 2020 some of which are available today! Games featured in the video include sprawling role-playing adventures like Xenoblade Chronicles Definitive Edition and BRAVELY DEFAULT II; classic franchises like Borderlands, XCOM 2 and BioShock coming to a Nintendo system for the first time; remakes of fan favorites like Burnout Paradise Remastered and Panzer Dragoon: Remake; and titles perfect for both casual and longtime gamers like Good Job!, Clubhouse Games: 51 Worldwide Classics and Animal Crossing: New Horizons.

This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20200326005200/en/

The original Xenoblade Chronicles game, which marked the debut of fan-favorite character Shulk, comes to Nintendo Switch with a new epilogue story, Xenoblade Chronicles: Future Connected. This definitive edition of the RPG also looks better and plays smoother than ever before. Experience the majesty of the Xenoblade Chronicles Definitive Edition game when it launches for Nintendo Switch on May 29. (Photo: Business Wire)

The Nintendo Direct Mini also revealed upcoming content for currently available Nintendo Switch games like a free update for Ring Fit Adventure, more details about the upcoming paid DLC for Pokmon Sword and Pokmon Shield, as well as news that the first fighter in the Super Smash Bros. Ultimate Fighters Pass Vol. 2 is arriving from the ARMS game.

"No matter what type of experience you are looking for, Nintendo Switch has you covered," said Nick Chavez, Nintendo of Americas Senior Vice President of Sales and Marketing. "In addition to Nintendo franchises, 2020 will see the Nintendo Switch library grow even more with strong support from a diverse field of publishing partners like 2K, Electronic Arts and SQUARE ENIX."

To view the Nintendo Direct video in its entirety, visit https://www.nintendo.com/nintendo-direct. Some of the highlights revealed in the video include:

Now available!

Launching in 2020

Even more games are coming to Nintendo Switch in the coming months, including Saints Row IV: Re-Elected (March 27), Trials of Mana (April 24), The Elder Scrolls: Blades (Spring 2020), Minecraft Dungeons (Spring 2020), Warhammer 40,000: Mechanicus (May), MR. DRILLER DrillLand (June 25), The Legend of Heroes: Trails of Cold Steel III (June 30) and Vigor (fall).

Remember that Nintendo Switch features parental controls that let adults manage the content their children can access. For more information about other features, visit https://www.nintendo.com/switch/.

*Additional games, systems and/or accessories may be required for multiplayer mode. Games, systems and some accessories sold separately.

**Full version of game required to use DLC for that game. Sold separately.

***Free software will be available to download from Nintendo eShop on Nintendo Switch, which will allow up to three players to enjoy a selection of games in local multiplayer with a player who owns the full version of the game. Additional accessories may be required for multiplayer mode. Full version of the game, systems and some accessories sold separately.

Story continues

****Nintendo Switch Online membership (sold separately) and Nintendo Account required for online features. Not available in all countries. Internet access required for online features. Terms apply. nintendo.com/switch-online

About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch system and the Nintendo 3DS family of portable systems. Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.7 billion video games and more than 750 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo GameCube, Wii and Wii U systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokmon. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendos operations in the Americas. For more information about Nintendo, please visit the companys website at https://www.nintendo.com/.

About Marvel Entertainment: Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world's most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media for over eighty years. Marvel utilizes its character franchises in entertainment, licensing, publishing, games, and digital media.

For more information visit marvel.com. 2020 MARVEL

Note to editors: Nintendo press materials are available at https://press.nintendo.com, a password-protected site. To obtain a login, please register on the site.

View source version on businesswire.com: https://www.businesswire.com/news/home/20200326005200/en/

Contacts

GOLINRich George213-335-5554rgeorge@golin.com

Eddie Garcia213-335-5536egarcia@golin.com

See the original post:
New Nintendo Direct Mini Highlights a Wide Variety of Games Coming to Nintendo Switch This Year - Yahoo Finance

Rachel Lowe to develop new puzzles, board games and card games for Beano – Toy News

Award winning board game designer, Rachel Lowe has joined a brace of new licensing partners to develop and launch a new range of official Beano consumer products this year.

The prolific board game creator has signed with the popular childrens property to develop, produce and market a collection of Beano licensed puzzles, board games, and card games for Dennis and his Beanotown friends. The product range will be developed for both adults and kids.

Lowe is one of five new licensing partners to have been signed to the Beano property by Rocket Licensing, Beanos UK and Ireland licensing agency. She will be joined by thee likes of Smiffys who will be offering myriad products in the partyware space, including paper plates, bowls, cups, napkins, as well as paper decorations and bunting.

Beano confectionery in personalised packaging will also be created by Great Gifts. The unique gifting lines are set to include gift boxes, jars and advent calendars and launch across retail later this year.

Health and beauty experts H&A will also be developing a creative range of Beano products to include everyday essentials, play cosmetics, health and beauty accessories and hair care. These will be targeted at both boys and girls and launching into high street retail for autumn/winter 2020.

These new deals take place in the run up to Dennis 70thbirthday in 2021, for which Beano Studios and Rocket Licensing are planning a raft of celebrations, partnerships and new product launches.

Rob Wijeratna, joint managing director of Rocket Licensing, said: 2019 was an incredibly busy and successful year for Beano, with a fabulous calendar of consumer products deals, marketing initiatives and campaigns. Its great to be able to start 2020 with the same momentum, and five new best-in-class licensing deals for the brand, as we look ahead to a big celebration year in 2021.

Beano continues to capture the hearts of the British public and offers a huge depth of content for great consumer products partnerships.

Angeles Blanco, director of Global Licensing at Beano Studios, added Adding five new partners to our licensing programme shows huge momentum as we build up to Dennis 70th birthday next year. We plan to continue this, adding more partners to bring Beano products to more fans, young and across the globe.

See the rest here:
Rachel Lowe to develop new puzzles, board games and card games for Beano - Toy News

Galway have all the pieces to solve All-Ireland puzzle – Farrell – Independent.ie

Galway have "all the pieces of the jigsaw" to land the 2020 All-Ireland SHC title "if they can put them together", according to former manager Cyril Farrell.

arrell famously led the Tribesmen to three All-Ireland crowns in the 1980s and he believes they have all the attributes needed to climb the summit once again having ended a 29-year wait for Liam MacCarthy in 2017.

"Galway are capable of winning the All-Ireland, I'm not saying they're playing brilliantly but they have the pieces of the jigsaw, it's up to the boys over them to put them together," Farrell said.

"If they can put them together, they are going to be there or thereabouts, even before they won the last two league games. They have the pieces if they put them together, it's just a matter of getting the best blend together but they're not far off.

Dangerous

"They have the hurlers and if they can get the right blend and get a run of games, they'll be hard beaten. They'll be dangerous if they can get a run at all and they were horribly unlucky last year."

There was plenty of movement out west in the off-season with Michel Donoghue parting ways as boss having led them to the promised land three years ago and Limerick native Shane O'Neill taking charge.

Farrell has been impressed with newcomers Darren Morrissey, Brian Concannon and anna Murphy under O'Neill's watch and while no return date is set amid the coronavirus pandemic, he feels qualification from the Leinster SHC is their only goal for 2020 having missed out last season.

"If I was on the management team, I'd privately be saying to them, 'Listen, if we finish number three, I'm quite happy'. All you want to do is get out. You'll be happy to get out and just live to fight another day," he said.

Irish Independent

See the article here:
Galway have all the pieces to solve All-Ireland puzzle - Farrell - Independent.ie

20 best games to play if you are self-isolating during the coronavirus outbreak | London Evening Standard – Evening Standard

As the world slips further into what feels like a sci-fi dystopian novel, complete with lockdowns and numbered trips outdoors, people need an escape from the harsh realities of life more than ever.

This is where video games are having a chance to shine the brightest.

The coronavirus has essentially shut London down and many other cities across the world are looking at a full-on quarantine as they bravely try to combat the spread of the virus.

Whether you're self-isolating, working from home or have unfortunately been let go by your work, video games are proving to be a safe haven to a lot of people. They not only kill time expertly but they can also be a form of socialising for people who might not be able to see their friends and families in these unprecedented times.

If you're an Xbox, PlayStation, Nintendo, PC or mobile player, we've got you covered here with the best games for each console that you can sink countless hours into, in an effort to distract yourselves or keep in touch with other like-minded people.

In the gallery below, we've compiled 20 games that you simply must try out if you're staring down the barrel of self-isolation.

So, without further ado, here are the best games to play across all platforms.

Of course, Animal Crossing: New Horizons might well be the ultimate game to beat the quarantine blues. From its gorgeously wholesome gameplay to it's relaxing aesthetic and endearing characters, escaping to your own island paradise with Tom Nook is the game we all need right now.

Nintendo

Dance your way out of the coronavirus with this sublime rhythm game made by the same genius studio behind Crypt of the Necrodancer, just set in the colourful world of Zelda. Not only is Cadence of Hyrule pleasing to look at, but you can also grab a friend and dance through the entire game co-op to maximise your fun. Bop and weave your way through multiple dungeons in true Zelda fashion!

Brace Yourself Games

Along a similar vein to Animal Crossing, Stardew Valley offers typically playful and friendly gameplay, with a wholly cathartic gameplay cycle of crafting, gathering, growing your own farm and settling down with one of the villagers there. It's a perfect anodyne to the uncertainty we all currently face.

ConcernedApe

Breath of the Wild is a perfect escape from reality, offering you an epic adventure full of content and an extremely large map to explore. You'll never be lost with things to do as you're compelled by unknown urges to just see what's over the next hill. Combining typical Legend of Zelda gameplay and stunning graphics, the story will sweep you up and you'll never want to leave Hyrule.

Nintendo

While this technically is a PSP Vita game, it deserves to be on this because it offers some of the most impactful gameplay in any JRPG. P4 Golden is perhaps the happiest game about murder ever made, and as you work with your new best friends for life, you'll maintain social links to grow stronger in the turn-based battle system and dungeon crawling. You're also trying to solve a string of murders in the small and charming Japanese town of Inaba. The characters in-game will feel like real people and once it's all said and done, the emotional depth and weight in P4 makes it akin to missing your real-life friends. The game is, simply, a masterpiece that will change your life.

Atlus

Something of a creative mecca, where you can create, share and collaborate on anything from games to gadgets, music to movies, puzzles to paintings and more - all from your sofa. Some people have recreated their favourite games in Dreams, which is a staggering production and holds major implications for the future of game development. The world is your oyster, so it's time to get imaginative.

PlayStation

Boundlessly charming, Child of Light is a veritable gem of a game. The side-scrolling platformer / RPG is stunning to look at and filled with endearing characters and awe-inspiring animations and level design. If that's not enough to distract you from the outside world, then the charming dialogue, which is all (that's right, every word) written in excellent rhyme, and it is wondrous to behold.

Ubisoft

Want to be a supreme monster slayer? Fine. Want to spend all your time gathering, mining or fishing? Even better! Final Fantasy's massively successful online game A Realm Reborn is the perfect way to whittle away any sort of existential dread you might feel. Since it's an MMO, you can build whole communities and relationships (you can even get married in the game!) as you level up and adventure through the story. Close the world out and take a trip to Eorzea, you won't regret it.

Square Enix

Simple graphics, beautiful characters, catchy music and some pitch-perfect writing combine to make Undertale an absolute joy to play. Perhaps one of the funniest games ever made, you won't be able to step out of Undertale and you'll no doubt be thinking about it long after the credits roll. You can even go through the entire game without killing anything!

Toby Fox

Minecraft is the gift that keeps on giving. You're free to create absolutely anything you want and express yourself in every which way possible. It's perfect with friends to create your own private server to live out your best virtual lives and stay social together, or just to scratch an itch to be creative - Minecraft provides a potent escape from reality.

Mojang

If you've played Human: Fall Flat, you'll know why it's on this list. If not, well, you're in for a treat. This is one of the funniest games ever made. It's a quirky, open-ended physics-based puzzle and exploration game set in floating dreamscapes. Your goal is to escape these surreal dreams by solving puzzles with nothing but your wits and physics. It's all executed to devastating effect, especially when you bring along seven other people to join your adventure.

505 Games

In this reporter's humble opinion, The Sims 3 is far and beyond the greatest Sims game ever made. It's old now, but it offered you untold freedom in your characters, homes and spending time with your fellow neighbours. You're not confined to one lot or one neighbourhood (silly, Sims 4) and you're able to step outside into a sprawling city. With all the DLC, you've got so much to look forward here, offering the definitive Sims experience.

EA

Embark on an all-new adventure in a vast and exotic world where youll encounter towering enemies and challenging puzzles on your quest to unravel Oris true destiny. Boasting some downright pleasing animations and graphics, this adventure is one you'll never want to leave.

Microsoft

Instead of sailing around on a lonely boat by yourself, this game is infinitely better with friends. It offers you a wonderful co-op dynamic where everyone has a role, all for the noble cause of finding buried treasure. With it's cartoonish and endearing characters, you can set sail for adventure for days on end.

Microsoft

Kingdom Hearts 3 offers what everyone wants and needs deep down during the coronavirus pandemic: being able to visit the ebullient and myriad worlds of Disney. From Tangled to Frozen, you can pretend the world isn't on fire outside and relax in the safe, comforting arms of Disney. While you can also play this on PS4, playing on the Xbox feels like a neat novelty.

Square Enix

Cuphead is a classic run and gun action game, inspired by cartoons of the 1930s. The pleasingly childish visuals and audio have been painstakingly created with the same techniques of the era, i.e. traditional hand-drawn cel animation, watercolour backgrounds, and original jazz recordings. It's the perfect storm to keep you and a friend entertained for hours.

Studio MDHR

Reacting to the spreading of the virus, Niantic has made multiple changes to how Pokmon GO works, allowing it to be played comfortably indoors. You'll be able to bring the Pokmon to you, and not risk yourself getting sick or brazenly flouting the rules and go gallivanting outside.

The Pokmon Company

Travel through gorgeously stunning areas in Summer Catchers. It's an epic road trip adventure of a lifetime, and you'll set out with your trusty wooden car to embark on a quest from the frozen north to distant lands full of mystery and strange creatures. All in an effort to finally see summer. The visuals, story and enjoyable characters will make this a trip you'll never forget.

FaceIT

This OG puzzle game needs no introduction. Why not whittle away some stray hours with a relaxing game of Tetris.

Tetris

Hit the slopes in this endless, serene snowboarding adventure. Join Alto on a journey across the beautiful alpine hills of their native wilderness, through neighbouring villages, ancient woodlands, and long-abandoned ruins. Along the way, you'll rescue runaway llamas, grind rooftops, leap over terrifying chasms and outwit the mountain elders.

Noodlecake Studios Inc

Of course, Animal Crossing: New Horizons might well be the ultimate game to beat the quarantine blues. From its gorgeously wholesome gameplay to it's relaxing aesthetic and endearing characters, escaping to your own island paradise with Tom Nook is the game we all need right now.

Nintendo

Dance your way out of the coronavirus with this sublime rhythm game made by the same genius studio behind Crypt of the Necrodancer, just set in the colourful world of Zelda. Not only is Cadence of Hyrule pleasing to look at, but you can also grab a friend and dance through the entire game co-op to maximise your fun. Bop and weave your way through multiple dungeons in true Zelda fashion!

Brace Yourself Games

Along a similar vein to Animal Crossing, Stardew Valley offers typically playful and friendly gameplay, with a wholly cathartic gameplay cycle of crafting, gathering, growing your own farm and settling down with one of the villagers there. It's a perfect anodyne to the uncertainty we all currently face.

ConcernedApe

Breath of the Wild is a perfect escape from reality, offering you an epic adventure full of content and an extremely large map to explore. You'll never be lost with things to do as you're compelled by unknown urges to just see what's over the next hill. Combining typical Legend of Zelda gameplay and stunning graphics, the story will sweep you up and you'll never want to leave Hyrule.

Nintendo

While this technically is a PSP Vita game, it deserves to be on this because it offers some of the most impactful gameplay in any JRPG. P4 Golden is perhaps the happiest game about murder ever made, and as you work with your new best friends for life, you'll maintain social links to grow stronger in the turn-based battle system and dungeon crawling. You're also trying to solve a string of murders in the small and charming Japanese town of Inaba. The characters in-game will feel like real people and once it's all said and done, the emotional depth and weight in P4 makes it akin to missing your real-life friends. The game is, simply, a masterpiece that will change your life.

Atlus

Something of a creative mecca, where you can create, share and collaborate on anything from games to gadgets, music to movies, puzzles to paintings and more - all from your sofa. Some people have recreated their favourite games in Dreams, which is a staggering production and holds major implications for the future of game development. The world is your oyster, so it's time to get imaginative.

PlayStation

Boundlessly charming, Child of Light is a veritable gem of a game. The side-scrolling platformer / RPG is stunning to look at and filled with endearing characters and awe-inspiring animations and level design. If that's not enough to distract you from the outside world, then the charming dialogue, which is all (that's right, every word) written in excellent rhyme, and it is wondrous to behold.

Ubisoft

Want to be a supreme monster slayer? Fine. Want to spend all your time gathering, mining or fishing? Even better! Final Fantasy's massively successful online game A Realm Reborn is the perfect way to whittle away any sort of existential dread you might feel. Since it's an MMO, you can build whole communities and relationships (you can even get married in the game!) as you level up and adventure through the story. Close the world out and take a trip to Eorzea, you won't regret it.

Square Enix

Simple graphics, beautiful characters, catchy music and some pitch-perfect writing combine to make Undertale an absolute joy to play. Perhaps one of the funniest games ever made, you won't be able to step out of Undertale and you'll no doubt be thinking about it long after the credits roll. You can even go through the entire game without killing anything!

Toby Fox

Minecraft is the gift that keeps on giving. You're free to create absolutely anything you want and express yourself in every which way possible. It's perfect with friends to create your own private server to live out your best virtual lives and stay social together, or just to scratch an itch to be creative - Minecraft provides a potent escape from reality.

Mojang

If you've played Human: Fall Flat, you'll know why it's on this list. If not, well, you're in for a treat. This is one of the funniest games ever made. It's a quirky, open-ended physics-based puzzle and exploration game set in floating dreamscapes. Your goal is to escape these surreal dreams by solving puzzles with nothing but your wits and physics. It's all executed to devastating effect, especially when you bring along seven other people to join your adventure.

505 Games

In this reporter's humble opinion, The Sims 3 is far and beyond the greatest Sims game ever made. It's old now, but it offered you untold freedom in your characters, homes and spending time with your fellow neighbours. You're not confined to one lot or one neighbourhood (silly, Sims 4) and you're able to step outside into a sprawling city. With all the DLC, you've got so much to look forward here, offering the definitive Sims experience.

EA

Embark on an all-new adventure in a vast and exotic world where youll encounter towering enemies and challenging puzzles on your quest to unravel Oris true destiny. Boasting some downright pleasing animations and graphics, this adventure is one you'll never want to leave.

Microsoft

Instead of sailing around on a lonely boat by yourself, this game is infinitely better with friends. It offers you a wonderful co-op dynamic where everyone has a role, all for the noble cause of finding buried treasure. With it's cartoonish and endearing characters, you can set sail for adventure for days on end.

Microsoft

Kingdom Hearts 3 offers what everyone wants and needs deep down during the coronavirus pandemic: being able to visit the ebullient and myriad worlds of Disney. From Tangled to Frozen, you can pretend the world isn't on fire outside and relax in the safe, comforting arms of Disney. While you can also play this on PS4, playing on the Xbox feels like a neat novelty.

Square Enix

Cuphead is a classic run and gun action game, inspired by cartoons of the 1930s. The pleasingly childish visuals and audio have been painstakingly created with the same techniques of the era, i.e. traditional hand-drawn cel animation, watercolour backgrounds, and original jazz recordings. It's the perfect storm to keep you and a friend entertained for hours.

Studio MDHR

Reacting to the spreading of the virus, Niantic has made multiple changes to how Pokmon GO works, allowing it to be played comfortably indoors. You'll be able to bring the Pokmon to you, and not risk yourself getting sick or brazenly flouting the rules and go gallivanting outside.

The Pokmon Company

Travel through gorgeously stunning areas in Summer Catchers. It's an epic road trip adventure of a lifetime, and you'll set out with your trusty wooden car to embark on a quest from the frozen north to distant lands full of mystery and strange creatures. All in an effort to finally see summer. The visuals, story and enjoyable characters will make this a trip you'll never forget.

FaceIT

This OG puzzle game needs no introduction. Why not whittle away some stray hours with a relaxing game of Tetris.

Tetris

Hit the slopes in this endless, serene snowboarding adventure. Join Alto on a journey across the beautiful alpine hills of their native wilderness, through neighbouring villages, ancient woodlands, and long-abandoned ruins. Along the way, you'll rescue runaway llamas, grind rooftops, leap over terrifying chasms and outwit the mountain elders.

Noodlecake Studios Inc

Animal Crossing: New Horizons

Of course, Animal Crossing: New Horizons might well be the ultimate game to beat the quarantine blues. From its gorgeously wholesome gameplay to it's relaxing aesthetic and endearing characters, escaping to your own island paradise with Tom Nook is the game we all need right now.

Buy it here.

Cadence of Hyrule

Dance your way out of the coronavirus with this sublime rhythm game made by the same genius studio behind Crypt of the Necrodancer, just set in the colourful world of Zelda. Not only is Cadence of Hyrule pleasing to look at, but you can also grab a friend and dance through the entire game co-op to maximise your fun. Bop and weave your way through multiple dungeons in true Zelda fashion!

Buy it here.

Animal Crossing: New Horizons review - a soothing balm for the soul

Stardew Valley

Along a similar vein to Animal Crossing, Stardew Valley offers typically playful and friendly gameplay, with a wholly cathartic gameplay cycle of crafting, gathering, growing your own farm and settling down with one of the villagers there. It's a perfect anodyne to the uncertainty we all currently face.

Buy it here.

Legend of Zelda: Breath of the Wild

Breath of the Wild is a perfect escape from reality, offering you an epic adventure full of content and an extremely large map to explore. You'll never be lost with things to do as you're compelled by unknown urges to just see what's over the next hill. Combining typical Legend of Zelda gameplay and stunning graphics, the story will sweep you up and you'll never want to leave Hyrule.

Buy it here.

Link:
20 best games to play if you are self-isolating during the coronavirus outbreak | London Evening Standard - Evening Standard

Newsdio: Oleg Nesterenko’s blog – Beidi Guo, developer of LUNA The Shadow Dust, on how story and environmental narrative increase repeatability in…

The following blog post, unless otherwise noted, was written by a member of the Newsdio community.The thoughts and opinions expressed are those of the writer and not Newsdio or its parent company.

This interview was originally published in Game World Observer on March 24, 2020.

MOON The dust of the shadows is a hand-animated point-and-click puzzle adventure released on February 13. It is the debut title of the Chinese team called Lantern Studio.

We sat down with Beidi Guo, art director of the game., to discuss the ups and downs of the development process, as well as the overall fate of puzzle games.

One of the two is Beidi Guo, art director.

Oleg Nesterenko, managing editor of GWO: Beidi, tell us about Lantern Studio.

There are four members on the team. I'm there. There is Fox, who is our project manager. Susie Wang composed music for the game, and Wang Guan is our programmer. We are scattered all over the world. We are located in London, Toronto and Shanghai. We mainly keep in touch on Skype.

Susie and I are also in charge of social media as well as reporting to our Kickstarter sponsors.

We try to do everything ourselves to save budget. But towards the end of development, we hired our current Marketing Manager George Eastmead from Acorngames, who helped us manage our accounts on Facebook, Instagram, Reddit, Discord. For example, he also suggested a cross promotion with other teams. We have met many other independent developers over the years, so when their games are released we will either RT each other or post some fan art featuring our characters but using their playstyle.

A rare Lantern Studio moment being physically together

The limited budget means you have to be very selective about the gaming conventions you attend.

At first, we tried to attend conventions that were free. There are also organizations that help independent teams in the UK, such as an organization called the Tentacle Zone. They help independent developers hire space at major conventions like EGX Rezzed and Insomnia. They have a dedicated zone there called the Tentacle Zone, and they generally offer booths and teams from independent developers.

Later, we signed with our editors. They helped us promote our game at trade shows like GDC and Gamescom.

Good for you. But you weren't that smart with your Kickstarter campaign, were you? The money you raised only lasted a year, and it took another three years to finish the game. How did that happen?

We lacked experience. We thought we could finish the game in a year. A year and a half, maximum. But after we started development, we realized that this game had much more potential than we expected. We had to decide whether to keep the game small so we could finish it within our budget or try to make the game the way we really wanted. And this was probably two, three times bigger than our original plan.

Beidi's first concept art for LUNA, when it was still a very small game that only existed in her head

We did not want to give up. We all got into our savings and contributed. This was enough to last us another three years.

It was not an easy decision. We also had to apologize to our Kickstarter sponsors because this game was taking longer than we promised. But our sponsors are very patient. Instead of rushing, they agreed to wait for us to provide a more complete experience, they have always shown us support and love, which was incredible.

And you didn't want funding from your publishers?

We only signed with them in 2018, when most of the game was ready.

However, prior to that, in 2017, some individual investors approached us to say they would like to invest in our game, but we declined. We wanted to maintain our creative freedom by doing MOON.

If publishers offer funding, that often means they could interfere with your creative decisions. In certain cases, developers even sell their IP to their publisher, which is something we definitely don't recommend. If you don't own your game, what's the point of being independent?

It must have been quite dark times, risking your own money, not knowing exactly what to do with your game

It was tough, but at least we could do something about it. The most difficult times were when unpredictable situations occurred that were completely out of our control.

For example, when we needed to publish our game in China. According to the last regulation, you must apply for a license. We had to queue a year earlier because we knew it was going to take a while, but we didn't know exactly how long. Throughout the entire process, there is no way to consult with the corresponding department staff. Ask them, "How are you doing? Are there any additional documents we need to supply? The communication is strictly one-sided. If they find a problem, they will contact you and ask you to fix it. Then you have to resend what you actually consumed. long time.

We never expected this because the law only came into effect in early 2018. And we definitely wanted to publish our game in China. We are a Chinese team, and many Chinese players supported us. In no way could we disappoint them.

This was probably the most difficult moment. I mean you want to start marketing your game almost half a year before launching it. But without knowing when we would get this license, we really couldn't start any promotion. And we didn't want to promote our game too soon. If you promote for too long, people can get tired of waiting. This caused us a lot of anxiety in addition to the existing health problems. There was literally nothing we could do but wait and pray.

We finally got the license after nine months.

Health problems, you said?

It is a common problem among all indies, when you do not have enough budget to allow yourself a healthy lifestyle. There is no extra money to spend at the gym or eat healthy. And you're working from home, so it's also a little lonely.

And we tried not to take time off because we were already way behind our original schedule. Towards the end of development, it began to affect the health of some of our team members. We were burned. It felt like all the creativity was squeezed out of us. We looked at our game, and all we could see were mistakes.

Last year, while we were still waiting for that license, the whole team decided to take a couple of weeks to recover from this exhaustion.

Pray and take breaks. Essential tips for all the indies out there. Let's talk about the game itself. How did you come up with an idea for MOON?

The general philosophy behind the game was inspired by the Terramar series written by Ursula K. Le Guin. His novels are never one-dimensional, he is not just the hero against evil, the light against the dark side. She emphasizes how everything is interconnected. Without shadow, there will be no light, and vice versa. It's something we don't really see in most games today.

So there is no evil in MOON. There are no boss fights. It is more of a balance. The more light you create, the more shadow will follow. The ambition to become the best and do good deeds can also have devastating consequences.

How did you design the puzzles?

At the beginning of development, we only brainstormed for a couple of weeks. We create a folder called "Crazy Ideas". And we add all kinds of ideas, be it about mechanics, images or history. At this stage, we didn't even think about whether these ideas could get us anywhere.

When we run out of ideas, we all sit down to mix and match different concepts. For example, we have a room with many objects lying around. Therefore, it can be fun to present a game in which people need a lot of things to interact.

Or vice versa. For example, we came up with this mechanic that we really liked. You know, when the character can become a shadow. So we thought, what setting is suitable for this type of game? You probably need a room with walls. It cannot happen outdoors. And to emphasize the contrast between light and dark, this room needs a very strong light source. So you can have a lot of candles. This is how we came up with the idea of a room for this puzzle.

We just try to fill each room with the proper mechanics and game. But all of this changed throughout development. For some of the rooms we couldn't find the proper mechanics. Either we started developing and then realized that it wasn't as fun as we thought or that it had nothing to do with our history.

Then we gave up some of the levels that were already in development. We also got rid of ideas that were technically too challenging for us.

Have you tried your puzzles?

Player feedback is crucial. The four of us think very much alike and sometimes we can't help but develop this kind of tunnel vision, caught up in our own judgment. Therefore, every time we finish a level, we try to invite as many people as we can to try it out.

First off, we would invite our friends game designers from the industry. They are professionals, so they would give us their opinion from a design point of view. After that, when we fix some of the gameplay issues, I would give them to more casual players.

That included our friends, our families, who don't even play. But we like to know what your first impression is. Because sometimes when we thought a puzzle was easy, but we found that a lot of people got stuck. We need to ask them for comments. We want to know your way of tackling the puzzles, wasn't the clue visible enough or is there confusion about the UI design? Then we have to solve these problems.

That's another important reason for us to go to gaming conventions. You hug hundreds of players. You can stand behind them, look at them, see exactly how they interact with a level. And then you talk to them. This is how we collect data.

Based on player feedback, we constantly adjust one or the other aspect. Some levels went smoothly, others went through multiple iterations.

However, you can't try them forever. When do you know that a level is complete?

Once you have around 50 or 30 people giving you the same comments, it's safe to say that we know how the majority of the audience will react to this level. However, there will always be players who think differently, we just have to accept that.

Doing individual puzzles correctly is quite difficult, but you should also think of a difficulty curve instead.

A good learning curve is difficult to achieve. This is something that we also tested on the players. We made many adjustments in the later stage by changing the order of certain puzzles to see which sequence works best.

We found, for example, that the difficulty should be uneven towards the end. If players have been playing a game for hours, puzzles of the same difficulty may seem more difficult because people are simply tired. Therefore, we need to include one or two intermediate levels that are relatively easy to give them some time to recover, just to enjoy history and the environment.

After all this adjustment, is there any weakness in MOON what do you think?

Maybe we try too hard to be original. This is why we sometimes make our riddles very different from each other. One of the common opinions we receive is that there is not enough continuity between the puzzles. You learn a skill early in the game, but then you have to wait a long time to use that skill again. We could improve that in the future.

We also try too hard to attract a wide audience. I wish I had understood before who our main audience was. If we had communicated more with them, we probably could have avoided some easy but less interesting puzzles that just tried to make sure everyone can get through the first stage of the game.

I mean, this is our first game. We weren't so sure about our decisions sometimes. In hindsight, I would say that for an independent team it's okay to make a game that the general public will criticize as long as their key audience really likes it. They'll tell their friends about their game, and that's how it slowly reaches the intended audience. You may not be able to find it right away because it is a niche and there are always risks when you do something new. People tend to be more comfortable with the things they're used to, I guess.

Now you have a better idea of who your target audience is?

They are the people who like to take their time and enjoy every detail of the game. Every time they finish a puzzle, they don't just run to the next level so they can beat the entire game in two hours. They like to stay and look at those paintings and try to use their imaginations to discover the story, the back story.

Many people found them somewhat dark. Did you think of it that way to encourage players to slow down when they play?

We definitely didn't want to confuse people. We tried to make the story understandable to most people. We try to use the universal cinematographic language. For flashbacks, for example, we use a different tone to make people understand that this happened in the past. Or, another example, in so many cartoons and television shows, every time you listen to a harp, you know this is a memory of the past. This is the type of cinematic language that we tested in our game.

Sometimes, though, it's okay to let the player take care of solving things for himself. I trust the players. They chose to play a puzzle game without a single line of dialogue, which means they have certain expectations of being challenged, they have certain expectations of themselves, and they are able to figure things out.

So yes, it's about how you play it.

Much of the history of the story is embedded in individual rooms. Once you've completed enough of the game, you also realize that the entire tower is actually a place designed for some people to live there. There are kitchens, there are bedrooms. They're not just random stage props. If you start to wonder who really lives there, which room is connected to which character based on the decorations in the background, you might find out what kind of relationship there is between these characters.

It was worth it? Inventing all this rich narrative that could be completely lost on players who just want to win the game?

Absolutely. People don't usually play puzzle games. But what we saw with MOON is that many players return to the game because they did not get all the details on the first try. They do not repeat it for the simple fact of the puzzles. They just want to get a complete picture of the story.

For these players, we even designed some Easter eggs.

For example, one of the scenes cannot be activated in the first round. You will still see it locked in the gallery. We hope this encourages people to wonder if they have missed something.

You need to revisit some locations and rethink your previous assumptions to unlock this extra bit of history.

We have also designed a MOON language that is decodable. Surprisingly, many people decoded it in the first 24 hours. So if you know how to decode it, you can go back to the game and read those writings in books, on paintings on the wall. That's something many YouTubers did on their streams. We are very happy to see players willing to spend so much time doing this.

Unlocking all of these secrets will answer some of the questions, but will probably raise some new ones. We hope that people who are genuinely interested in shaping the world will move from the game to our website because we maintain a very detailed devlog and did some interviews that explain the story behind the story. We also have many behind-the-scenes design processes, sketches, and images included in our digital art book, which is also available on Steam.

So was it an artistic decision not to use any real language in the game?

It was a pragmatic and creative decision.

Sometimes when I play a game that has a lot of dialogue, I switch between English and Chinese. Most of the time, many jokes, many puns are lost in translation. It was really a shame, but I also understood that translating this is very difficult. So even if you localize your game some meaning will be lost in translation.

However, we can all understand emotions by looking at the facial expressions and movement of the characters. It is the universal language that we all share. As one of my favorites, Oscar-winning animated film The house of small cubes by Kunio Kato, and Arrival, an image-only graphic novel by Australian artist Shaun Tan. Neither of these two works has dialogue, but I can still be deeply moved by them.

Last but not least, as a small team we have a very limited budget, and writing dialogues is not our greatest strength either. So creating a game that doesn't need a location was definitely a better option for us.

What's next for Lantern Studio?

I don't know, to be honest. Never wait MOON to become a great project. If, in the future, we have an idea, a story that we adore and feel that we have to tell it, we will make another game. That is, if a game is the right medium for this idea. If, for example, a graphic novel is a more suitable format for it, then we will make a graphic novel. Or an animated short film.

The things we have learned as game developers are not going to go away, even if we don't apply them to game design. First, we have learned to solve problems. These skills can be used in software engineering, animation, etc. Who knows? Perhaps in the future there will be no computers as we know them, and completely new new media will emerge.

Congratulations on the adventure that is LUNA and good luck in the future, without a computer or not!

This interview was originally published in Game World Observer on March 24, 2020.

Visit link:
Newsdio: Oleg Nesterenko's blog - Beidi Guo, developer of LUNA The Shadow Dust, on how story and environmental narrative increase repeatability in...


Page 4«..3456..1020..»