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Two Hundred Ways Is Coming To Steam On September 3rd – Bleeding Cool News

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Indie developer and publisher Sunlight Games revealed this week that their upcoming sequel Two Hundred Ways will be released on Steam on September 3rd. Those of you who love marble puzzle games will get a kick out of this one as they improve on the original by providing you 200 different puzzles to challenge the brain and give you options of puzzle-solving that you probably didn't think of. All you have to do is the simple task of guiding anything from one to multiple marbles out of a maze that can have up to three levels. It sounds simple until you see some of the complex oddities they throw in your path where anything and everything can go wrong. You can check out the latest trailer for the game, which gives you a preview of the mayhem to come, down at the bottom.

Two Hundred Ways, the sequel of the successful brain teaser One Hundred Ways, gives puzzle fans twice as many mental challenges to overcome. The mission of each of its 200 levels sounds easy: guide one or more balls to the exit. But levels with up to three different layers and numerous ball traps don't make this task a walk in the park. Luckily, players can use dozens of tools to help them reach their goal but using more tools means that their level score will go down

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Two Hundred Ways Is Coming To Steam On September 3rd - Bleeding Cool News

I Expect You To Die 2 review: the most fun Ive had solving puzzles this year – The Verge

Youre not really a secret agent until you put on a funny hat and fake mustache while youre trying to stop an evil conglomerate from filling a theater with poison gas. At least, thats what I Expect You To Die 2 posits, and I think its about right.

I Expect You To Die 2: The Spy and The Liar is a sequel to one of the first hit virtual reality titles, which was released by Schell Games in 2016 for first-gen VR headsets. The series riffs on James Bond and other classic super spy franchises. Using motion controls and a headset, you play a field agent whose missions invariably turn into convoluted deathtraps, and you have to escape using whatever objects happen to be nearby. Behind its tongue-in-cheek tone and colorful retro stylings, its a master class in translating an often frustrating genre for an often frustrating piece of hardware and its the most fun Ive had solving puzzles this year.

I Expect You To Die 2 descends from the kinds of classic adventure games that punish tiny slip-ups with a horrible demise. Like the original, it pits you against the evil organization Zoraxis, which has a mysterious plan for (obviously) world domination. Where the original game featured almost totally standalone scenarios, the six new missions are an extended cat-and-mouse game involving an actor named John Juniper. Juniper, voiced by Wil Wheaton, gets a genuinely Bond-worthy character conceit: he prepares for roles by commissioning an elaborate mask of the person hes embodying, then wears it continuously until his premiere.

Larger narrative aside, each mission is a puzzle box full of secret compartments and props for you to throw around with your virtual hands. You do this all without leaving your chair; when something is too far away, you can grab it telekinetically with a button on your motion controller. If you know exactly how to solve each puzzle, an I Expect You To Die level might take a few minutes to complete. But as the name suggests, half the experience is watching things go wrong.

Poison gas was my worst enemy in I Expect You To Die 2, although Ive also been sliced up by a sharpened pendulum, killed by a grenade in a dumbwaiter, and offed by an exploding cigar. Each failure just leaves you staring into a briefcase with a little slip of virtual paper explaining your cause of death, plus an instant restart button so its not really a big deal. (You see essentially the same thing when you win a scenario, except that you get cake instead of death.)

I tend to find adventure games, especially VR ones, deeply maddening. When youre already stumped trying to guess how developers want you to solve a puzzle, being stuck in a headset while youre thinking through it is even worse than staring at a screen, and thats hampered my enjoyment of other titles like The Room VR. Additionally, in the I Expect You To Die series, physics and motion controls add a layer of uncertainty to all your problem-solving. I got hung up on the sequel a couple of times when I was convinced Id found the right solution but couldnt quite maneuver it into place, before realizing that I was missing an obvious step or two.

But these hangups highlight how well Schells overall trial-and-error setup works. I Expect You To Die 2 is built around quick little loops of gameplay complemented by a bunch of random silly fun, and restarting is a chance to explore more pieces of a level. Your long-suffering mission control (voiced by Jared Mason) can offer some gentle hints over the radio, but rather than spelling out solutions when you repeat a level, he cuts down his lines so you can focus. Conversely, because you spend each level in one place, every prop offers a Chekhovs gun-like hint at a later challenge that you can feel extra clever by averting.

I Expect You To Die 2s puzzles generally have one solution, and a few parts focus a little too heavily on hitting control panel buttons in a given order. But the developers evoke the feeling that theyve anticipated all kinds of little sequence-breaking tricks and virtual interactions, rewarding you with a visual flourish or some dialog. (The outfit mentioned above, for instance, will earn you a snarky comment from one character.) One of the sequels rare new features is a simple achievement system, which offers cryptic clues about its Easter eggs.

Even if youre stuck, youll always have something to do in a level. And some actions overlap with the anti-frustration features. Without spoiling the encounter too much, one of my favorite moments in I Expect You To Die 2 involved realizing that I did not, in fact, have to indulge a villains monologuing.

I Expect You To Die 2 is only a couple of hours long, although if it follows the first games pattern, Schell will add a few bonus missions after release. But even at that length, it shows how solid the series formula is. I Expect You To Die wants you to fail, but it makes failure fun and lets players feel like theyre in on the joke.

I Expect You To Die 2 was released on August 24th for the Oculus Quest, PlayStation VR, the Oculus Store, and SteamVR on PC.

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I Expect You To Die 2 review: the most fun Ive had solving puzzles this year - The Verge

10 PS1 Games that Need to Be Remastered for Modern Consoles – Paste Magazine

Over the last year or so, theres been a keen uptick in interest in videogame preservation. Nintendo has begun mass takedowns of fanmade content. and game music while offering a scant selection of games on Nintendo Switch Online or manufacturing scarcity with time-limited releases. Elsewhere, some games lost in the annals of the first PlayStation like Legend of Mana, Grandia, and Saga Frontier received the remaster treatment, with Frontier even including completed scenarios made up from scrapped material. Moon: Remix RPG Adventure, a seminal work thats inspired many games since its release, received its first Western release last August. What a translation it was, toothe script came courtesy of (former Paste contributor) Tim Rogers, who rendered the text with passion and humor, proudly showcasing why the game is so well-regarded and a great example of just how many of the greatest games for the PS1 never made it outside of Japan.

Many of the big publishers struggle with providing worthwhile ports and remasters of older games. Some, like the remaster of Shin Megami Tensei: Nocturne, are disproportionately priced (with the full game coming in at around $70) for the amount of effort put in to preserving the experience, framerate, and original intentions of the visual design. Still, these remasters are often the only reliable way to play these games legally in the modern day, with copies of out-of-print games becoming collectors items only available for exorbitant prices. The lack of regard for preservation as well as the gatekeeping of emulation and fan efforts is one of the biggest gates in maintaining an actual historical record of games as a medium. Its a shame how fractured its left the community.

As a major fan of the PlayStation and its vast library, Ive thought long and hard about the games Id love to see be made available for wider audiences on modern consoles. My choices arent necessarily the most notable games on the PlayStation, or even the best; theyre just games that would deepen our understanding of many of the games made today, and personal favorites that deserve their moment to shine. Believe me, Id love it if the full PS1 library were made available today.

Baroque is a first-person dungeon crawler inspired by Chunsofts Mystery Dungeon series, and among the first of many to do something interesting and innovative with the format. In Baroque, you play a nameless amnesiac whose only impetus is to explore a labyrinth in a desolate wasteland calle the Neuro Tower. Decades before Hades, Baroque told its story through a series of successes and failures, unlocking new cutscenes and dialogue from the denizens of a nearby village after exploring and eventually dying in the Neuro Tower. In classic roguelike fashion, your level is reset and you lose all equipment each time you die, starting you with a fresh slate on each successive run. The only surefire equipment youll be going into Neuro Tower with is a rifle called Angelic, which can be used to one-shot a highly limited number of enemies.

Theres a remake of Baroque out there for PlayStation 2 and Wii that was localized outside of Japan, but no Western release of the original game exists. Its a deeply unique and essential game, especially for fans of things like FromSoftwares Kings Field series or fans of the apocalyptic mood of the older Shin Megami Tensei games.

Front Mission 3 is the shining gem of Squares excellent mech-based strategy RPG series. The game takes place amid an arms race between two powerful political forces in a near-future Southeast Asia. At the games start, you pick between playing as a pilot allied with the United States of the New Continent (a supernation of the North and South Americas, hilariously said to have been formed in 2020) or one with the Peoples Republic of Da Han Zhong, formed from the merging of China and Taiwan. Both scenarios place you on opposite sides of a rebellion, giving the game a ton of replayability and depth. The game has gorgeous visual design thanks in part to character designer and art director Akihiro Yamada. Every map in the game seems washed with sepia and grey, giving it a nostalgic yet industrial look, which blends beautifully with some of the most intriguing UI design to be found in SRPGs.

The battles in Front Mission 3 are wonderfully streamlined, with fight scenarios happening on a zoomed-in version of the map to limit load times. In battle, the player can choose between focusing on attacking individual parts of an opposing mech or directly attacking the pilot in hopes of forcefully ejecting them. Empty mechs can then be hijacked by pilots on the players force.

The game was originally packaged with both Front Mission and Front Mission 2, which would be a welcome collection to any SRPG fans library.

Jade Cocoon is something of an unsung gem; featuring character designs from Studio Ghiblis Katsuya Kondou, sophisticated and unique pet-raising mechanics, sumptuous visuals, and a plot centered around coexisting with nature. The player takes on the role of a Cocoon Master, who is tasked with reviving villagers stricken with a curse of eternal sleep. He travels in search of an herb said to be able to lift the curse and must use the power of Minions, bug-like creatures that can be captured and purified, to traverse the deadly forest. Minions function as both battle companions and currency, and can be fused and customized to obtain new and stronger Minions.

Jade Cocoon is also notable for being almost fully voice-acted, a rarity for PS1 games (and the voice acting is actually pretty good, too!). Jade Cocoon is a brief and enchanting experience, and followed-up excellently with Jade Cocoon 2. After completing Jade Cocoon, a new and almost endless area is unlocked which contains randomly generated dungeons and new Minions to collect. These can be used in the games multiplayer, which loads the save files of two memory cards to allow for one-on-one battles. Jade Cocoon would be a great addition to modern consoles for any fans of monster collecting RPGs, especially if theyre seeking ones with a mythic feel.

Mega Man Legends has long been lost in the lurch of the remaster rumor mill and has yet to surface with any substantial news. The duology is beloved for its deft blend of play styles as well as its whimsical art direction and Saturday morning cartoon tone. Both games involve Mega Man, a treasure hunter known as a Digger, spelunking through ruins in search of ancient artifacts used to power machinery. Mega Man, along with many other Diggers, is ultimately in search of the Mother Lode, an item that could effectively wipe out the worlds presiding energy crisis.

The games both have a lot of heart and great emotional beats balanced with hilarious dialogue and wacky hijinks. It would be an incredible loss if they werent both packaged with The Misadventures of Tron Bonne as well, which follows one of the main villains of the series through an almost experimental genre-mixed experience.

Mega Man Legends 3 may (or may not) be a pipe dream, but its never too late to revitalize the already excellent entries in Capcoms most heartfelt spin-off.

Moonlight Syndrome is part of the Twilight Syndrome series developed by Human Entertainment, who are best known for the Clock Tower franchise and (thanks to recent curiosity) Mizzurna Falls. In Japan, however, the Twilight Syndrome franchise is pretty recognizable, so much so that references to the games can be found in The Silver Case and Danganronpa 2, and Moonlight Syndrome specifically is cited as inspiration for the PlayStation 2 horror game Siren.

While the series mostly revolves around young high school age girls investigating ghosts and paranormal activity, Moonlight Syndrome, helmed by Goichi Suda, is a much more human kind of horror that takes place in an alternate reality. Moonlight Syndrome is Sudas directorial debut, and after the games completion he would leave Human Entertainment to form his own studio Grasshopper Manufacture. Its a shame that none of the Twilight Syndrome games have been released stateside, and even more tragic that a vital work in Sudas career is missinghe still refers to Moonlight Syndrome as an influence on his later works, and even follows up on it in some of the games in his Kill the Past collection.

Its a bit of a joke these days that the Persona series begins with Persona 3, given how few fans of the series have played the franchises pre-PS2 fare, but its hard to blame them given the lack of availability afforded to these three seminal RPGs. Persona 2 in particular is perhaps the best the series has to offerits quite a bit more psychological than Atluss later works, borrowing more heavily from the Jungian archetypes and motifs that inspired the spin-off series to begin with. The game follows a group of students that attend Seven Sisters High School as well as two journalists that work for a teen magazine as they investigate a mysterious wish-granting entity known as Joker (no relation to Persona 5s protagonist).

Disgruntled Persona fans might be shocked to find that many of the complaints they have with the modern games are fully absent here. Persona 2 comes before the introduction of Social Links and the daily life simulation aspects the series is known for, resulting in a much more streamlined and focused story. The female characters arent nearly as objectified because of the absence of dating sim mechanics. There are, however, some more minor romantic dialogue options the player can choose from that allow the protagonist to pursue one of the three romanceable party members in the game. One of these is Jun Kurosu, who is the series only same-sex love interest to date.

The games direct sequel, Eternal Punishment, follows Maya Amano from the previous game with a much more ghost story-esque plot. Eternal Punishments PSP remake never made it outside of Japan despite being the only of the two to originally be released in the States on PlayStation (thanks to Innocent Sins depiction of a certain Fhrer). A collection of the two would be a great opportunity to package the duology more neatly to introduce the games to a whole new generation.

Its hard to believe before Soulcalibur the cast of Namcos iconic Renaissance age fighting series were chasing after not one but two swords. Soul Edge is generally overshadowed by its successor, which is often considered one of the best fighting games ever made, but is a perfectly fun game in its own right and in desperate need of a revival. Many of the franchises most iconic characters like Mitsurugi and Sophitia found their start here.

Soul Edge includes many interesting mechanics that were later scrapped for Soulcalibur. Most notably is a sort of rock-paper-scissors mechanic when combatants weapons meet, allowing the player who presses the correct button first an advantage. Jumps have a much more significant verticality to them, allowing players to fully jump behind their opponents. Soul Edge is, in many ways, the meeting ground for Tekken and Soulcaliburs mechanics, which give battles a fast-paced, high risk feel. The games soundtrack is also one of the best youll find in any fighting game.

Soul Edge touts itself as a tale of souls and swords, eternally retoldits eternally replayable for sure, we just need a port to fulfill the prophecy!

Fans of studio Love-de-Lic and the later projects of former Love-de-Lic staffers like Chulip and Chibi-Robo have long wanted a Western release of UFO: A Day in the Life, with interest only skyrocketing since last years incredible port of Moon: Remix RPG Adventure. Like Moon, UFO is a rather surreal and psychedelic adventure game that involves rescuing bizarre creatures from the world. Instead of Dragon Quest-esque monsters, though, the protagonist is tasked with rescuing aliens who crash landed on Earth and are now stranded. The aliens in question are completely invisible, and have to be discovered with a camera-like device which prints out negatives. You can then beam back up to your UFO to get the negatives developed, rescuing the aliens and unlocking more areas to explore.

UFO is a lot less mercurial than Moonthe experience is closer to a puzzle game than than anything, and its far less protracted thanks to the time and picture limit allotted on each trip to Earthso its a perfect follow-up to that sprawling saga. We can only hope UFO can ride out on the intensely positive reception received from Moons debut in the West (and hopefully L.O.L: Lack of Love will follow suit to complete the Love-de-Lic trilogy!).

Vagrant Story is a Final Fantasy game in everything but name only, but perhaps benefited from its slight dissociation from the larger series. The game takes place within the world of Ivalice, the shared setting of Final Fantasy Tactics and Final Fantasy XII, and is unique in its hyper-focused, personal storyline which lies in direct contrast from the more sweeping epics usual for Ivalice. The game is a solo action RPG that takes place entirely within a desolate city; Ashley Riot, the protagonist, is sent on a mission by his band of knights to retrieve a cult leader who kidnapped a Dukes son.

Theres a hefty amount of puzzle and platforming elements present in the game, and the combat exudes style with a pausable real-time system in which individual body parts can be targeted and combos can be seamlessly chained together. Vagrant Story is one of the most well-regarded RPGs on the PS1 because of its singular combat and rich storyline, so its a bit of a mystery why this classic hasnt received the remaster treatment from Square Enix yet.

The Xeno franchise only seems to get more ubiquitous with each entry, so its a shame that the game that started it all has been left behind in the dust. Xenogears has maintained quite the cult following since its release thanks in part to its story, which uses psychotherapy and Lacanianism as an aesthetic in much the same way Evangelion does with Christian imagery. Xenogears is also infamous for its second disc, which drops gameplay almost completely and resembles something closer to a sound novel. Director Tetsuya Takahashi has since gone on record saying the team simply didnt have the staff or deadline to complete their vision, so Takahashi made the executive decision to finish the story how they could rather than leaving it unfinished.

Thank God he decided to do this, too. Xenogears wouldnt be what it was if it was presented in any other way, and the final product is one thats left fans mystified and curious ever since. Beyond all the legends surrounding Xenogears production, its a fun game with great mech combat and a beautiful soundtrack. Its a massive hole in the currently available PS1 catalogue; hopefully it and Monolith Softs later project Xenosaga will see the light of day again soon.

Austin Jones is a writer with eclectic media interests. You can chat with him about horror games, electronic music, Joanna Newsom and 80s-90s anime on Twitter @belfryfire

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10 PS1 Games that Need to Be Remastered for Modern Consoles - Paste Magazine

Arcade Games Machine Market Latest Trend and Business Attractiveness 2021 to 2027 UNLV The Rebel Yell – UNLV The Rebel Yell

The report begins with an overview of the Arcade Games Machine Market and offers throughout development. It presents a comprehensive analysis of all the regional and major player segments that gives closer insights upon present market conditions and future market opportunities along with drivers, trending segments, consumer behaviour, pricing factors and market performance and estimation. The forecast market information, SWOT analysis, Arcade Games Machine market scenario, and feasibility study are the vital aspects analysed in this report.

(Exclusive Offer: Up to 20% discount on this report)

Click the link to get a free Sample Copy of the Report:

https://www.marketinsightsreports.com/reports/06303021974/global-arcade-games-machine-market-growth-2021-2026/inquiry?mode=70

The report presents the market competitive landscape and a corresponding detailed analysis of the major vendor/key players in the market. Top Companies in the Global Arcade Games Machine Market: HBANDAI NAMCO Holdings Inc., Raw Thrills, Inc., UNIS Technology Co.Ltd., Taito Corporation (Square Enix Holdings Co., Ltd.), Dream Arcades, Bespoke Arcades, Rec Room Masters LLC

Global Arcade Games Machine Market Split by Product Type and Applications:

Segment by Type, the Arcade Games Machine market is segmented intoFighting Game

Speed Game

Puzzle Game

Others Game

Fighting game segment accounted for over 57% of arcades game machine in 2018.

Segment by ApplicationAmusement Arcades

Commercial Place

Amusement arcades is the most common application of arcade game machine, which takes up near 60% of the clients in 2018.

Regional Analysis For Arcade Games Machine Market:

The report provides a detailed breakdown of the market region-wise and categorizes it at various levels. Regional segment analysis displaying regional production volume, consumption volume, revenue, and growth rate from 2021-2027 covers: Americas (United States, Canada, Mexico, Brazil), APAC (China, Japan, Korea, Southeast Asia, India, Australia), Europe (Germany, France, UK, Italy, Russia, Spain), Middle East & Africa (Egypt, South Africa, Israel, Turkey, GCC Countries). Each of these regions is analysed on basis of market findings across major countries in these regions for a macro-level understanding of the market.

Influence of the Arcade Games Machine Market Report:

-Comprehensive assessment of all opportunities and risk in the Arcade Games Machine market.

-Arcade Games Machine market recent innovations and major events.

-Detailed study of business strategies for growth of the Arcade Games Machine market-leading players.

-Conclusive study about the growth plot of Arcade Games Machine market for forthcoming years.

-In-depth understanding of Arcade Games Machine market-particular drivers, constraints and major micro markets.

-Favourable impression inside vital technological and market latest trends striking the Arcade Games Machine market.

Browse the report description and TOC:

https://www.marketinsightsreports.com/reports/06303021974/global-arcade-games-machine-market-growth-2021-2026?mode=70

What are the market factors that are explained in the report?

-Key Strategic Developments: The study also includes the key strategic developments of the market, comprising R&D, new product launch, M&A, agreements, collaborations, partnerships, joint ventures, and regional growth of the leading competitors operating in the market on a global and regional scale.

-Key Market Features: The report evaluated key market features, including revenue, price, capacity, capacity utilization rate, gross, production, production rate, consumption, import/export, supply/demand, cost, market share, CAGR, and gross margin. In addition, the study offers a comprehensive study of the key market dynamics and their latest trends, along with pertinent market segments and sub-segments.

-Analytical Tools: The Global Arcade Games Machine Market report includes the accurately studied and assessed data of the key industry players and their scope in the market by means of a number of analytical tools. The analytical tools such as Porters five forces analysis, SWOT analysis, feasibility study, and investment return analysis have been used to analyze the growth of the key players operating in the market.

Customization of the Report: This report can be customized as per your needs for additional data up to 3 companies or countries or 40 analyst hours.

Please connect with our sales team (sales@marketinsightsreports.com ).

About Us:

MarketInsightsReports provides syndicated market research on industry verticals including Healthcare, Information and Communication Technology (ICT), Technology and Media, Chemicals, Materials, Energy, Heavy Industry, etc. MarketInsightsReports provides global and regional market intelligence coverage, a 360-degree market view which includes statistical forecasts, competitive landscape, detailed segmentation, key trends, and strategic recommendations.

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Arcade Games Machine Market Latest Trend and Business Attractiveness 2021 to 2027 UNLV The Rebel Yell - UNLV The Rebel Yell

Cloud save storage is causing issues with some Oculus Quest 2 games – Android Central

Source: Nick Sutrich / Android Central

Oculus revealed it is building a new version of its cloud storage feature for Oculus Quest 2 and other headsets after a few developers noticed it was causing issues with its games.

Earlier this week, developers behind virtual reality puzzle game Cubism and multiplayer cooking game Cook-Out: A Sandwich Tale noted on Twitter that its players were experiencing issues caused by cloud syncing. The Cubism studio said it had disabled cloud storage in its game, while Cook-Out: A Sandwich Tale studio told players not to delete the game or risk lost progression until the issue is resolved.

Oculus released a statement on its forums saying that it is "currently building a new version of the Cloud Storage feature." The company recommended that all developers should not use the current platform's Cloud Storage (v2) service since it is "causing some applications to not launch" and gave instructions to developers on how to disable the feature from the Developer Dashboard.

The company did not give any details on when the replacement of the cloud storage feature will be released. In the meantime, check out the differences between the Oculus Quest 2 128GB and 256GB versions if you need more local storage.

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Cloud save storage is causing issues with some Oculus Quest 2 games - Android Central

Gaming Time? Top 3 VR Games Available on Linux – Linux Journal

Its possible to deep dive into the virtual reality gaming world on your Linux system. Want to explore VR games on Linux? This article takes you through the top 3 VR games available on Linux.

Ready to get amazed? Lets start.

VR games are the new-gen computer games enabled with virtual reality, in short, VR technology. It gives players a first-person perspective of all the gaming actions. As a participant, you can enjoy the gaming environment through your VR gaming devices, such as hand controllers, VR headsets, sensor-equipped gloves, and others.

VR games are played on gaming consoles, standalone systems, powerful laptops, and PCs compatible with VR headsets including HTC Vive, Oculus Rift, HP Reverb G2, Valve Index, and others.

Now, a little brief about VR technology. By now, you know that VR is an abbreviation of Virtual Reality. This is, basically, a computer-generated simulation where the player controls its generated objects through the limb and facial movements in a three-dimensional environment. This environment is interacted with through special equipment, like clothing having touch simulating pressure nodes and enclosed glasses with screens in front, instead of lenses.

A lot of VR objects are usable as they are in reality and the gaming developers are making the VR universe more and more immersive with each passing day.

The Steam store seems to be the best way to get VR games on your system. Good news: you dont need to worry about installing all the modules and software to run the game smoothly. Steam client is ready to take all the worries. So, get a Steam account by downloading the client from Steams site.

Back in 2019, it was reported that VR Linux desktops are around the corner. What about now? Xrdesktop is here for you. Xrdesktop is free to use. It lets you work with the common desktop environments, like GNOME and KDE.

The SimulaVR is a similar open-source project to check out.

Now the fun part: In this section, well share the best 5 VR games to play on Linux in your gaming time.

DOTA 2 by Valve is a multiplayer online battleground and one of the most favorites of video game lovers. Its ruled this generations hearts for the past 8 years. DOTA 2 is a successor of Defence of the Ancients, in short, DOTA. DOTA was a mod created by the gaming community for Warcraft III of Blizzard Entertainment.

A fact about DOTA 2: its the very first video game to offer 1 million USD as a prize pool. Thats huge, isnt it? It was about 9 years ago. Now DOTA 2 offers a whopping 31+ million USD to the winners. And thats not a joke. The VR component of this gaming arena is an environment worth discovering. So, get ready with your VR headset for playing DOTA 2 on Linux.

Next up we have The Talos Principle VR. Are you into puzzle games? Then this virtual reality game by Croteam is the perfect one for you. The Talos Principle, actually, is the VR form of a critically acclaimed first-person puzzle based on philosophical science fiction brought by Croteam earlier.

Its a real brainstormer as the game makes you think through all its levels in an unconventional way. Its the difficulty of the game that gets you hooked. The narrator brings elements of philosophy that spike more interest. The VR port works well by presenting us, the player, as an unknown element to its world.

If you like crafting and building new designs, Locomancer is to try on your Linux system. This is a toy-box-style simulator created for touch-enabled VR headsets. In this VR video game, you build train models and tracks. You can also test your creation by getting on a train ride. Lots of fun mechanics and some playing are only needed to get familiar with Locomancer. Once experienced enough with the playing, youre good to build your own.

This game is somehow relatable to Noddys Toyland cartoon show of the 90s. Anyway, Locomancer is definitely a wise buy for video gamers and is always recommended by the gaming community.

Apart from the above video games, if you want to experience something interesting, do check out Google Earth VR. You enter the place you want to reach out and youre immediately placed there. And from there you can walk to all other places nearby and experience being in numerous cities that exist today. This piece of wander is sure to give your desired relief in your time off.

And thats a wrap for today. Follow our blog to get more interesting guides, information, and articles like this.

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Gaming Time? Top 3 VR Games Available on Linux - Linux Journal

The Dallas Cowboys offensive line depth puzzle – Blogging The Boys

The Dallas Cowboys 2020 season was wrecked by injuries. Dak Prescott was obviously the most significant, but the multiple injuries along the offensive line were almost as significant, and might have been enough to hold the team back even if Prescott had stayed healthy. Of the projected starters going into training camp, Lael Collins, Tyron Smith, Zack Martin, and Tyler Biadasz all finished the year on injured reserve, with the two tackles missing effectively the entire season. Only Connor Williams played in all sixteen games. While the five starters are all healthy and expected to be ready for the opening game of the season against the Tampa Bay Buccaneers, finding good depth this year to keep the team competitive through the now seventeen game season is vital.

Unfortunately, the attempts to do that have not gone very well. While most of the focus has been on the experiment to make Williams the primary backup at center, the rest of the line depth is also far from being settled.

Using Williams at center so much led to speculation that the staff was thinking about putting him in as the starter and promoting Connor McGovern to Williams spot at left guard, but the preseason game against the Arizona Cardinals showed that was not really viable. The poor showing by Williams on the first two series and the marked improvement once Biadasz came in were convincing. Now many are calling for an end to the Williams experiment.

That may be a bit premature. While the final decision could well be to go anther direction, there are still two more preseason games as well as the practices back at the Star to give Williams work. He is having to learn the position from scratch and may show a significant leap forward.

Still, the staff has to be exploring other options. One that has flown under the radar is UDFA Braylon Jones. After both Williams and Biadasz left the game on Friday, he came in and got plenty of reps. Matt Farniok may be in that picture, too. In any case, it is worth noting that there were no bad snaps in the second half after Williams and Biadasz were done for the night, as well as the lone touchdown drive of Dallas preseason. While this was against the third and fourth string defenders for the Cardinals, just getting the snaps done without error is noteworthy. Jones may be a sleeper to make the roster if Williams does not improve enough.

McGovern is the only proven backup at guard, but Jones may also be able to contribute there in a pinch. Farniok could be in the mix as well despite seeming more likely destined for the practice squad. However, there is sense in just carrying one backup at center and one at guard to not eat up too many spaces on the 53-man roster. Because tackle depth is a whole other can of worms.

The Cowboys signed Ty Nsekhe to have some quality depth, but he was injured against Arizona. His performance to date has not been overly impressive, but he was off to a good start against the Cardinals before leaving the game. The team would like to keep him because of his extensive experience, which carries more weight with coaches than it does with fans. Terrence Steele increasingly looks like a lock to make the roster even if Nsekhe also is on the 53. That is especially true of Nsekhe is unable to go for a couple of games but will be available before long. Given how center and guard are a bit more interchangeable, and the bad memories from last season, Dallas most likely will carry two backup tackles and a total of nine offensive linemen.

If Nsekhe is not on the roster, that leaves a hole. There are two possible answers on the current roster. Brandon Knight started nine games last year during the offensive line turmoil, and he also has reportedly gotten some work at guard. He has had some poor reps so far in preseason though. That might open up the door for a real dark horse, Isaac Alarcn. The International Pathway player has seen a lot of work this preseason, also on the field for the entire second half versus the Cardinals. And like Knight, he has reportedly gotten some work at guard. Fourth-round pick Josh Ball has been injured, so as of right now there is no clear path for him to make the 53-man roster.

Those are the only likely options from within for Dallas. If the situation does not make the staff comfortable after the preseason is over, they will have to look outside as other teams make their final roster cuts. Some offensive line rich franchises may be forced to waive some good backup level talent, and the Cowboys have a nice position for waiver claims. Even if they are reasonably satisfied with what they have after their own cutdown to 53, they need to take a long hard look at any clear upgrades that become available. Even though an outside player might need a week or two to get up to speed, it would be easy to handle. The team always has at least one inactive offensive lineman each week, and that would allow them to buy a little time for someone to integrate into the offense.

What is clear is that outside of McGovern there are a lot of maybes for all the backup jobs. With only three and a half weeks until they start the season, time is getting short. Perhaps the final two preseason games will provide some clarity. Even if not, the staff needs to find good solutions to make sure an injury on the line does not cripple the team.

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The Dallas Cowboys offensive line depth puzzle - Blogging The Boys

Neon White, A Game About Killing Demons, Could Be The Next Hades – Kotaku

Screenshot: Annapurna Interactive

What happens when your debut game found its fame as a result of its chill vibes and earnestness? Where do you go from there? What do you do next? Why, you make a fast-paced game about killing demons in the afterlife, of course. Obviously.

When you think of Donut County, a puzzle game that casts you as a bottomless hole, a string of light-hearted descriptors probably come to mind: charming. Cute. Earnest. Adorable. Among a crop of capital-W Wholesome games that populated the 2010s, Donut County was arguably one of the most wholesome (and indubitably the most hole-some). But developer Ben Espositos follow-up, Neon White, is about as far afield from Donut Countys infectious wholesomeness as possible.

You know the meme thats [of] Princess Daisy talking to Princess Peach and shes, like, Are you tired of being nice? Esposito told Kotaku over a Zoom call the other week. That was kind of my moment.

Screenshot: Annapurna Interactive

Neon White, which is planned for a Switch and PC release this winter, initially showed up during a Nintendo Direct earlier this year, at which point everyone in Kotakus Slack went Oooh and Ahhh and ...hmm wait wtf is...it? Also: Whats with the name?

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Following a showing at an Annapurna Interactive showcase (Neon Whites publisher) last month, we know now that Neon White is a first-person shooter. And a role-playing game. And a platformer with a bunch of parkour elements. And a sandbox built for speedrunning feats. And a visual novel, kind of. Its a little bit of a dating sim, too. Oh, and its got some deck-building bona fides, what with the card-collecting mechanic (which well get to in a sec).

Your goal, as with most first-person shooters, is to kill everything in your way and make it to the end of the level. Every level lasts anywhere from 10 seconds to two minutes, according to Esposito, depending on how good you are.

The main gimmick at play is a mechanic called soul cards. Each card features both a weapon and a traversal ability. Holding onto the card allows you to use the pictured weapon, while discarding it lets you use the ability. Lets say you have a handgun card with the Elevate ability. By discarding it, you can double-jump. Or maybe theres an SMG that allows you to do a Yoshi-style ground-pound. Or maybe a bolt-action rifle that gives you a burst of speed.

So, sure, its not quite deck-building in the sense of, say, Gwent or Slay the Spire, but yes, cards are very much in play here. See it in action:

Neon White is, in short, a whole bunch of stuff going on at once, a Skips Scramble of Cool Shit from the past few decades of gaming. But theres one ubiquitous descriptor thats decidedly not part of this games recipe: a roguelike.

Youd be forgiven for jumping to the conclusion that Neon White is yet another roguelike. After all, the game shares a lot of DNA with another indie darling, a runaway success story called Hades. (Maybe youve heard of it?) Both take place in the afterlife. Both feature striking character designs. Both are steeped in sultry undertones. Both put the player in death-or-more-death situations rooted in fast-paced gameplay. Both are made by independent developers with dedicated fanbases. There are undeniable similarities, yes, but Neon White is not a roguelike.

The game really found its personality once I started to remove the randomness and remove the deck-building and keep it really, really straightforward and simple, Esposito said. It is a hundred hand-designed levels that are meant to be replayed a bunch of times.

In Neon White, you play as a so-called Neonsomeone, typically with a violent past, who wakes up in heaven. Each one is named after a color, and has a correspondingly colored mask. Neons are given a chance to compete in a demon-slaying competition. Whoever wins gets to stay in heaven for good. You play as White, hence the name of the game.

Screenshot: Annapurna Interactive

The energy that powers this game is teen energy, Esposito said. This is what I would have thought was the coolest thing ever when I was a teenager inspired by, like, Y2K era-anime and The Matrix and all this stuff.

Its a cool concept, but one born as a result of a really cool-sounding phrase that came out of thin air. As Esposito told Kotaku, the games name isnt a chicken-or-egg situation. The egg very clearly came first.

One day, [my wife Geneva] turned to me ... ten minutes after we woke up and she just said, Neon White. I was, like, What are you talking about? Shes like, Neon White. That would be a really cool name for a game. She was right.

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Neon White, A Game About Killing Demons, Could Be The Next Hades - Kotaku

NYT Crossword: Wife of Theseus – The New York Times

5D. Quotation marks like these signal that you should be looking for a colloquialism that is equivalent in meaning and tone to the phrase in the clue. To repeat myself means the same thing as AS I SAID

29D. Weve got another pun with Score keeper? as the clue for MUSIC STAND, which is a place where musicians might keep their musical scores.

30D. The clue Blades that dont cut but that are themselves cut is a nice observation about blades of GRASS, which are unthreatening but regularly submit to clippings by lawn mowers.

This puzzle features four sets of entries that visually illustrate the relationship between the intersecting across and down theme entries. The first set is INDIA INK and NIB, where the pen NIB dips into the INDIA INK (the clue reads You might dip a 15-Down in this before writing something). The next set of intersecting theme entries depicts a TOE dipping into a SWIMMING POOL, an apt image for mid-August.

This pattern repeats with two more sets of things that can be dipped into other things, and although there is no revealer, the visual crossing is super elegant, and the theme is spelled out in the clues. What a joy! Lets hear about the inspiration for this theme from Ms. Margolin herself:

Each winter, in the depths of January, my family attempts to gather for Fondue Night. First, we dip all manner of vegetables along with fresh French bread into our wine-y cheesy mixture. Then, of course, we follow it up by dipping cakes and fruits into hot, rich chocolate. (There is no better use for coconut macaroons that have been in the freezer since Passover!). All of this is in my moms bright orange fondue pot, from circa 1965. Very retro and very delicious!

Such was the inspiration for this puzzle. I made this puzzle before the winter, but we already knew that Covid would keep the family apart, and fondue-by-Zoom was not going to be worth trying. So I turned the concept into a puzzle instead. Like making lemons into lemonade, or leftover macaroons into chocolate delicacies! I hope you enjoyed dipping into this puzzle.

The New York Times Crossword has an open submission system, and you can submit your puzzles online.

For tips on how to get started, read our series, How to Make a Crossword Puzzle.

Almost finished solving but need a bit more help? Weve got you covered.

Warning: There be spoilers ahead, but subscribers can take a peek at the answer key.

Trying to get back to the puzzle page? Right here.

Your thoughts?

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NYT Crossword: Wife of Theseus - The New York Times

Five new Steam games you probably missed (August 16, 2021) – PC Gamer

On an average day, about a dozen new games are released on Steam. And while we think that's a good thing, it can be understandably hard to keep up with. Potentially exciting gems are sure to be lost in the deluge of new things to play unless you sort through every single game that is released on Steam. So thats exactly what weve done.If nothing catches your fancy this week, we've gathered thebest PC gamesyou can play right now and a running list of the2021 gamesthat are launching this year.

Steam pageRelease: August 14Developer: T19 GamesLaunch price: $13.49 | 11.69 | AU$19.35

Here's a retro-styled first-person shooter with a strong Quake engine vibe and a charmingly rote narrative backdrop: you are entering hell in order to exact revenge on demons. Awesome! It's not just a shoot and circle strafe affair though, because there are ninja weapons in Dread Templar, as well as some skill customization and light puzzle solving. It looks pretty good, but do be aware that this Early Access version is only a fraction of what the final game will be: There are ten of an expected 25 levels here, with the full 1.0 expected to release during "Fall 2022".

Steam pageRelease: August 13Developer: Reptoid GamesLaunch price: $4.79 | 3.83 | AU$6.80

Fire Tonight is about a couple separated by a fire that's ravaging their city. They want to reunite, but there's a problem: it's the '90s, so they'll have to use their legs and eyes rather than a smartphone. It isn't a horror game, though, more of a visual novel mixed with an isometric puzzle game. The dioramic city looks like a real joy to navigate, and you'll traverse it via road, car, train and roller skate while avoiding police barricades and, naturally, fire.

Steam pageRelease: August 12Developer: PicogramLaunch price: $20 | 15.49 | AU$28.95

Garden Story has been in development for quite a while but here it finally is, and the top-down action adventure definitely looks gorgeous. Coming across as a mix of ye olde Zelda, Stardew Valley and Forager, you play as a grape named Concord, who must help revitalize their declining island. Yep, there is gardening, but it doesn't appear to be a huge focus here. Expect to explore a whimsical pastel-hued overworld, interact with other vegetable and fruit life, and delve into dungeons to slay extremely cute baddies.

Steam pageRelease: August 10Developer: Lioncode GamesLaunch price: $13.49 | 12.59 | AU$19.35

Launched into Early Access last week, Mech Armada is a turn-based tactics game with, yep: mechs. With most of civilization living underground due to a hectic alien invasion, these extremely well-armed robotic vehicles are used to slay the aggressive wildlife that thrives up on the surface. All mechs are fully customizable with over 70 parts, so you could spend a lot of time optimizing your build, and with procedurally generated maps there's a lot of game here to bite into. The current Early Access build has a full roguelite campaign with five biomes and more than 30 enemies to face, but expect a lot more content between now and its 1.0 launch in "about a year".

Steam pageRelease: August 13Developer: Vaka Game Magazine, ImCyan$10 | 7.19 | AU$14.50

Tsugunohi is a series of terrifying Japanese horror browser games. There's not much to them really: You take control of a protagonist, but you're really just walking in a certain direction while scary things happen. That's a hugely reductive (if basically true) description though, because the Tsugunohi games are all about gently haunting narratives unfurling is unexpected ways. Anyway, this Steam package includes every previously released episode of Tsugunohi plus two new instalments, so if it's a veritable treasure trove of pants-shitting scares you're after, this is worth investigation.

These games were released between August 9 and 16 2021. Some online stores give us a small cut if you buy something through one of our links. Read ouraffiliate policyfor more info.

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Five new Steam games you probably missed (August 16, 2021) - PC Gamer


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