Critics Choice Real TV Awards 2020 Winners List in Full – Hollywood Reporter

Netflix's Cheer and Queer Eye topped the winners of the 2020 Critics Choice Real TV Awards, it was announced today. Each show won two awards Cheer for unstructured series and male star of the year Jerry Harris and Queer Eye for lifestyle: fashion/beauty show and ensemble cast in an unscripted series.

Meanwhile Netflix, which scored the most nominations this year, won the most awards with eight prizes, including in the category of outstanding achievement in nonfiction programming by a network or streaming platform.

In the culinary show category, there was a tie, with both Food Network's Chopped and Bravo's Top Chef winning the award.

The male and female star of the year awards were determined by online fan voting. Female star of the year went to the lead of TLC's Dr. Pimple Popper, Dr. Sandra Lee.

Other high-profile projects that won awards include RuPaul's Drag Race (competition series), ESPN's The Last Dance (sports show), Hulu's Hillary (limited doc series), Netflix's Love Is Blind and HGTV's A Very Brady Renovation (lifestyle: home/garden show).

Jeopardy!: The Greatest of All Time won the game show award with host Alex Trebek winning for show host, his second award in a few days after taking home best game show host at the Daytime Emmys on Friday night.

While the awards show ceremony didn't take place this year due to the global pandemic, winners recorded remote acceptance speeches, which can be viewed here.

Survivor host and executive producer Jeff Probst was honored with the Critics Choice Real TV Impact Award for his ongoing contributions to unscripted TV, as Survivor celebrates its 20th anniversary and 40th season.

The Critics Choice Real TV Awards honor excellence in nonfiction, unscripted and reality programming across broadcast, cable and streaming.

A full list of this year's winners follows.

Competition SeriesRuPaul's Drag Race (VH1) (WINNER)LEGO Masters (Fox)Making It (NBC)Survivor (CBS)Top Chef (Bravo)

Competition Series: Talent/Variety The Voice (NBC) (WINNER)American Idol (ABC)Dancing With the Stars (ABC)La Voz (Telemundo)Songland (NBC)

Unstructured Series Cheer (Netflix) (WINNER)Couples Therapy (Showtime)Intervention (A&E)RuPaul's Drag Race: Untucked! (VH1)We're Here (HBO)

Structured Series The World According to Jeff Goldblum (Disney+) (WINNER)Encore! (Disney+)Prop Culture (Disney+)Queer Eye (Netflix)Shark Tank (ABC)

Business Show Shark Tank (ABC) (WINNER)Gordon Ramsay's 24 Hours to Hell and Back (Fox)The Profit (CNBC)T-Pain's School of Business (Fuse)Undercover Boss (CBS)

Sports Show The Last Dance (ESPN) (WINNER)Blackballed (Quibi)Cheer (Netflix)Last Chance U (Netflix)Peyton's Places (ESPN+)Real Sports with Bryant Gumbel (HBO)

Crime/Justice Series Jeffrey Epstein: Filthy Rich (Netflix) (WINNER)Atlanta's Missing and Murdered: The Lost Children (HBO)The Innocence Files (Netflix)The Pharmacist (Netflix)Trial by Media (Netflix)The Trials of Gabriel Fernandez (Netflix)

Ongoing Documentary Series Frontline (PBS) (WINNER)Abstract: The Art of Design (Netflix)The Circus: Inside the Craziest Political Campaign on Earth (Showtime)Last Chance U (Netflix)POV (PBS)

Limited Documentary SeriesHillary (Hulu) (WINNER)Atlanta's Missing and Murdered: The Lost Children (HBO)Cheer (Netflix)Jeffrey Epstein: Filthy Rich (Netflix)The Last Dance (ESPN)Trial by Media (Netflix)The Trials of Gabriel Fernandez (Netflix)

Short Form Series Carpool Karaoke: The Series (Apple) (WINNER)Comeback Kids (The Dodo)Creating Saturday Night Live (NBC)The Daily Show With Trevor Noah: Between the Scenes (Comedy Central)The Impossible Row (Discovery)While Black With MK Asante (Snap)

Live Show Chasing the Cure (TNT) (WINNER)Build (Yahoo)Live PD (A&E)Talking Dead (AMC)Watch What Happens Live With Andy Cohen (Bravo)

Interactive Show Watch What Happens Live With Andy Cohen (Bravo) (WINNER)Chasing the Cure (TNT)Enamorndonos (Univision)Talking Dead (AMC)

Culinary Show Chopped (Food Network) (WINNER - TIE) Top Chef (Bravo) (WINNER - TIE)Nailed It! (Netflix)Tournament of Champions (Food Network)Ugly Delicious (Netflix)

Game ShowJeopardy!: The Greatest of All Time (ABC) (WINNER)25 Words or Less (Fox/Syndicated)Brain Games (National Geographic)Cash Cab (Bravo)Mental Samurai (Fox)

Travel/Adventure SeriesSomebody Feed Phil (Netflix) (WINNER)Expedition Unknown (Discovery)Extinct or Alive (Animal Planet)Gordon Ramsay: Uncharted (National Geographic)The Great Food Truck Race (Food Network)

Animal/Nature ShowSeven Worlds, One Planet (BBC America) (WINNER)Dodo Heroes (Animal Planet)Dr. Oakley, Yukon Vet (Nat Geo WILD)Crikey! It's the Irwins (Animal Planet)Serengeti (Discovery)

Lifestyle: Fashion/Beauty Show Queer Eye (Netflix) (WINNER)The Goop Lab (Netflix)Making the Cut (Amazon)Next in Fashion (Netflix)Project Runway (Bravo)

Relationship ShowLove Is Blind (Netflix) (WINNER)90 Day Fianc (TLC)Are You the One? (MTV)Black Love (OWN)Couples Therapy (Showtime)

Lifestyle: Home/Garden Show A Very Brady Renovation (HGTV) (WINNER)Celebrity IOU (HGTV)Home (Apple TV+)Home Town (HGTV)Selling Sunset (Netflix)

Ensemble Cast in an Unscripted SeriesQueer Eye (Netflix) (WINNER)Making the Cut (Amazon)RuPaul's Drag Race (VH1)Dancing With the Stars (ABC)A Very Brady Renovation (HGTV)Crikey! It's the Irwins (Animal Planet)

Female Star of the YearDr. Sandra Lee Dr. Pimple Popper (TLC) (WINNER)Nicole Byer Nailed It! (Netflix)Dr. Orna Guralnik Couples Therapy (Showtime)Gwyneth Paltrow The Goop Lab (Netflix)Michelle Visage RuPaul's Drag Race (VH1)Monica Aldama Cheer (Netflix)

Male Star of The Year Jerry Harris Cheer (Netflix) (WINNER)The Fab Five Queer Eye (Netflix)Trevor Noah The Daily Show With Trevor Noah (Comedy Central)RuPaul Charles RuPaul's Drag Race (VH1)Hasan Minhaj Patriot Act With Hasan Minhaj (Netflix)Kevin Hart Kevin Hart: What the Fit (YouTube Originals)

Show HostAlex Trebek Jeopardy! (CBS Television Distribution) (WINNER)Will Arnett Lego Masters (Fox)RuPaul Charles RuPaul's Drag Race (VH1)Jeff Goldblum The World According to Jeff Goldblum (Disney+)Nick Offerman and Amy Poehler Making It (NBC)Jeff Probst Survivor (CBS)

Outstanding Achievement in Nonfiction Programming by a Network or Streaming PlatformNetflix (WINNER)A+E NetworksHBONational GeographicPBSTLC

Outstanding Achievement in Nonfiction ProductionRaw TV (WINNER)Anvil 1893 EntertainmentBig Fish EntertainmentFlorentine FilmsKinetic ContentSmart Dog Media

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Critics Choice Real TV Awards 2020 Winners List in Full - Hollywood Reporter

Another Professor Layton puzzle-adventure is coming to iOS this month – Cult of Mac

Classic Nintendo DS puzzle game series Professor Layton continues to make its way to iOS slowly but surely.

Professor Layton and the Unwound Future, the last installment in the original trilogy, which launched on DS a decade ago, is coming to the App Store July 13. Complete with some swanky updated HD graphics for your troubles!

In the stunning animated puzzle/adventure game, the titular Professor Layton and apprentice Luke Triton receive a mysterious letter. The twist is that its apparently sent from an adult Luke a decade in the future. (Which, if the game launched around 10 years ago, would make that today?) That kicks off a whole new adventure in which you explore a future version of London, alongside other locations.

Like other games in the series, The Unwound Future takes the form of a series of mini puzzles wrapped up in a point-and-click adventure. These are bound together by some stunning animated cutscenes.Its definitely worth checking out if youre a fan of the genre.

For the past few years, developersLevel-5 have been gradually rolling out new games in the franchise. This started in 2017 when spinoffLaytons Mystery Journey: Katrielle and the Millionaires Conspiracylanded inthe App Store. Since then, the devs have gone back to the start and released new versions of Professor Layton and the Curious Villageand Professor Layton and the Diabolical Box. This latest installment rounds off that original trilogy.

As a sprawling series with plenty of other titles (subsequent installments followed the original three games), we should keep getting Professor Layton games for the foreseeable future. So long as folks keep on buying them, that is!

Via: Touch Arcade

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Another Professor Layton puzzle-adventure is coming to iOS this month - Cult of Mac

The 24 best video games of all time – Mashable

Video game fans frequently try to crown one favorite or another as "The Best." There are tens of thousands of words scattered across the internet, all devoted to identifying the titles that represent the absolute pinnacle of games one can play.

There's also no consensus: My dull experience is another person's transcendent awakening. Even the basic definition of "best" and how it's applied to one or a list of games is open to debate.

That's why we're not having it.

Instead of trying to crown a set of games as the one-size-fits-all best video games of all time, I turned to the members of Mashable's games-loving team and asked them to share what they considered the best games for them. No other context given, and no guidance as to how "best" should be measured. Just tell me your best video games, and briefly explain why.

I ended up with eight sets of opinions and not a single repeat among them. Here's what we all had to say about the best video game of all time.

1. A Mind Forever Voyaging (1985)

I was raised on Infocom's classic text adventures, and none made more of an impact than Steve Meretzky's A Mind Forever Voyaging. Your journey as an AI that learns about human nature by traveling backward and forward in a fictional person's life showed me at a young age how even the most rudimentary story-driven games can afford players the freedom to experiment and discover. It's exceedingly hard to play AMFV or any other Infocom game these days because of rights issues and a lack of support for older software, but I still think about it often.

2. Sid Meier's Civilization III (2001)

There are newer Civilization games, and better ones too. But Civilization III was my first, and the one I've put the most hours into by far. The premise of the series hasn't changed much over time: Starting from the Stone Age, you guide your chosen civ through scientific, cultural, militaristic, and diplomatic advancements over a period of centuries. The degree of control you have over the development of your people lets you do things like turn the Roman Empire into a modern nuclear powerhouse, and the turn-based "just one more click!" format makes the game hard to put down. I've stuck with the series ever since, and it's still one of the few games I can binge for double-digit hours without breaking a sweat.

3. Destiny (2014)

Destiny is a special game for me. It's great fun to play, of course: the first-person running and jumping and shooting just feels right, and the RPG-style progression is sticky in a way that makes it hard to put down. But it's the social aspect of Destiny, from forming a small fireteam just for the hang to spending hours solving a raid's mysteries with five other friends, that carries the real power. I've made memories in this game. Formed friendships, too. And while I've since moved on to put more time into the sequel mainly because that's where the crowds went I still keep the original installed and ready to play at a moment's notice, in case the old gang wants to get back together for a raid.

1. Crash Bandicoot 2: The Wrath of Cortex (1997)

In trying to describe what makes Crash 2 special, I considered a lot of different elements: the lush and vivid environments, the funky soundtrack, the crisp and memorable sound design. But ultimately I settled on one word: pacing. Wrath of Cortex is set at a frenetic pace, practically begging you to sprint through its linear levels and smash every wooden box to splinters, trigger every TNT crate, suck up every Wumpa Fruit. In some levels, our hero rides a hypercharged baby polar bear; in others, the camera reverses itself and Crash has to outrun a boulder like a tiny, marsupial Indiana Jones. Platforming at this breakneck speed demands precision, but ultimately delivers a breathless experience that left me heaving a well-earned sigh of relief (right along with Crash) at the end of every stage.

2. Grand Theft Auto: Vice City (2003)

Every Grand Theft Auto since Grand Theft Auto III has pushed the limits of what an open-world game could be, whether through improved graphics, map size, or online multiplayer capabilities. But as the recent games have strived to simulate a real world, the spark of whimsy that defined Vice City has waned. Less interested in rendering a simulacra of Miami, Vice City created a wondrous 80s fantasy decked out in pastel blazers and mirror shades. Setting was so important to this game a place, a time, an era, an aesthetic. The feeling of tearing up the shorefront drive in a Cheetah with Hall & Oates blasting on the soundtrack... pure magic. The voice cast is stacked including Ray Liotta, Burt Reynolds, and Dennis Hopper, just to name a few and the scope feels truly cinematic as our protagonist goes on a rags-to-riches journey a la Scarface. Its a shame that only the immediate follow-up, San Andreas, followed Vice Citys lead by leaning into a vivid setting of time and place.

3. Ultimate Marvel vs. Capcom 3 (2011)

The Tetris Effect is a condition in which you spend so much time with a game that it begins to pattern your thoughts. You find yourself daydreaming about it, running scenarios again and again in your head. For me, MvC3 was that game. The vibrant colors, cartoonishly exaggerated animations, incredible roster, and razor-thin margin of error made this game a pure addictive delight. Even after playing 30 matches in a night, I kept running it over and over as I drifted off to sleep stringing devastating combos together as Wesker, getting in a game-ending grapple as She-Hulk, launching an air combo into a super hadouken as Ryu. The energy of this game seemed legitimately too big for any screen to contain, but if you could find a way to harness that energy, to learn a few combos, to start approaching getting good, you could turn your opponent into a rag doll in seconds and come away feeling like a champion until the next match.

1. Golden Sun: The Lost Age (2002)

Golden Sun was an incredibly formative title for me during the Game Boy Advance era that helped me get into more turn-based role-playing games. I vividly remember standing in an Electronics Boutique store, drawn to the games box art. It wasn't until much later that I realized The Lost Age is technically a sequel, and I had to backtrack to play the first game in a series. I loved the characters and squeaky pitch of their digitized "voices." If I were to play it again, I might find it dated in some ways, but I think the game's puzzles remain unique and creative even today.

2. To the Moon (2011)

To the Moon is less a game and more an interactive film. You play as a pair of scientists who work for a company that alters the memories of clients who are nearing the end of their life, according to each person's requests. With a charged premise like that, youre gonna get something inevitably upsetting, touching, and sad. The game is clunky to play now and didnt age well, but I'll never forget how much I cried after finishing its very emotional story. I think it was my first real experience with a great indie game, and it inspired me to actively look for more.

3. Bejeweled (2001)

This may sound like an odd choice, but during my old flip phone days, Bejeweled was a very playable, go-to game that wasnt painfully laggy. I turned to it on long, cold nights while waiting for the bus after school. And look: What are all the mobile puzzle games like Candy Crush and the latest Disney Tsum Tsum reiteration all drawing their mechanics from? Bejeweled. Why? Because the formula works! Even now, it's still widely available, and it has this legacy of inspiring so many other puzzle games. To me, Bejeweled is a perfect game. It never faltered. It's never failed me.

1. The Last of Us (2013)

For me (and I think many others), The Last of Us was a turning point for storytelling in games, specifically in the mainstream space. It took the already well-treaded ground of the zombie apocalypse backdrop (mind you, The Walking Dead was still highly popular at this time), and used it to tell a deeply affecting and nuanced story about a growing relationship between two characters we would come to love, even if one of them was extremely flawed. I know some find it overrated, but I think The Last of Us is a very special game that hasnt lost its luster.

2. Red Dead Redemption 2 (2018)

Red Dead 2 caught a lot of flak for being plodding, meandering, and hyperrealistic. I actually dont disagree with any of those things but they led to some of my favorite moments in the game. What genuinely affected me wasnt the set pieces or Wild West shootouts (if anything, I think Rockstars games aren't that great with high-action moments); it was the more organic moments. Every awe-inspiring vista and intriguing character I accidentally stumbled upon made it one of the most immersive games I have ever played, creating a world I didnt want to leave. The poignant story that tied it all together was just the icing on the cake.

3. The Witcher 3: Wild Hunt (2015)

The Witcher 3 is the amalgamation of everything I love about RPGs. Throughout the more than 100 hours I put into it, I was reminded of the enrapturing world of Jade Empire, the memorable characters and choices of Mass Effect 2, and the sense of wonder I felt when I first played The Elder Scrolls IV: Oblivion. Except The Witcher 3 expands on everything those games did so well. None of it felt bloated to me, though it's packed to the brim with things to do even before you get to the two 20-hour add-ons. Every side mission and every Witcher contract is its own fleshed-out story, always rewarding me with a rich and unique experience that's utterly engaging.

1. The Legend of Zelda: Majora's Mask (2000)

I wouldn't call this the "best" Zeldagame by traditional standards. That's either Ocarina of Timeor Breath of the Wild,depending on my mood. But Majora's Maskonly becomes more impactful over time, with a pervasive sense of dread, themes of loss and healing, and masterful time-based mechanics to bring it all together. It's a weird, melancholy masterpiece, warts and all.

2. Chrono Trigger (1995)

Years before Square and Enix became the same company, the minds behind Final Fantasy and Dragon Quest teamed up with Dragon Ballcreator Akira Toriyama to create my favorite RPG of all time. Chrono Triggerdoesn't just have top-tier combat, the greatest RPG soundtrack ever, and a dope time machine. It also has a memorable story that smartly weaves together cliches without taking itself especially seriously.

3. DJ Hero 2 (2010)

The plastic instrument rhythm game boom of the late 2000s was never really my bag, but the short-lived DJ Hero series made an exception of itself with earnest creativity. The second and last entry milked everything it could out of the incredibly fun turntable peripheral, allowing players to toy with original remixes and mashups of hip-hop and dance classics. No disrespect to Rock Band, but it didn't let me mix Armand van Helden and Salt-N-Pepa together like DJ Hero 2 did.

1. Paper Mario (2001)

The original Paper Mario on Nintendo 64 is a gem. The art style of this game has, for me, remained the peak aesthetic in video games with its bold colors, adorable 2D characters, and warm music. As a turn-based RPG, it stands out as having some of the most simple-yet-effective mechanics, with just enough player interactivity during moves to make it feel engaging without bogging it down. The locations in Paper Mario from the dark and eerie haunted mansion to the magma-filled volcano on the jungle island along with the inventive boss fights, the humor, and the endearing sidekicks Mario meets along the way have all left indelible marks in my brain. It's a game packed with personality, and looking back on it feels like remembering an old friend.

The Virtual Console version of this game that I have downloaded on my Wii U is the only reason I still hang onto that dusty console.

2. World of Warcraft (2004)

I dont know how much time Ive put into World of Warcraft since I started playing the vanilla version in 2005, but I have likely racked up thousands of hours in that game. From the beginning, the sense of escape, progression, and discovery that World of Warcraft provides is addicting. The questing is excellent, the diversity in landscapes and characters is mesmerizing, and the music continues to send shivers down my spine. One of the best things about WoW is the plethora of ways to play, whether you enjoy grinding materials to sell in the auction house, participating in player vs. player battlegrounds, or taking on challenging raids with groups of 10, 25, or even 40 other players. Its hard to get bored in a game that offers so many different avenues.

And then theres the lore, of which there is frankly too much, but with such a plethora of characters, stories, and histories to dig into, so much of the game feels important and full. That makes exploring Azeroth and beyond that much more enriching. Over the years I have drifted away from WoW, but I still come back to it semi-regularly to check out the new content and sink hours into adventuring because its just such a satisfying experience.

3. Super Meat Boy (2010)

Super Meat Boy is an absurdly well-made, tightly designed, and addictive platformer with one of the fastest death-to-reset features in gaming, which is very important because there is a lot of dying. With the pulsing music from composer Danny Baranowsky pumping, running as fast as possible through each world feels like a constant rush. The average length of each level is nine seconds, but they can stretch on for minutes or even hours due to the precision, accuracy, and speed they demand of players. After bursting into a blood smear dozens of times throughout a single buzzsaw-choked level in Super Meat Boy, its an incredible feeling to finally make it through and move onto the next challenge. Beating the whole game is a feeling like no other.

1. Stardew Valley (2016)

Ive never fallen for a game quite like I fell for Stardew Valley. Sure, there are other farming simulators Ive really, really liked (Animal Crossing: New Horizons and the hundreds of hours I've spent with it come to mind), but Eric Barones magical world of easy living and grounds maintenance forever found a place in my heart once I played it. With charming design, heartfelt characters, and secrets to spare, Stardew Valley is an uncomplicated yet completely transporting play experience. Returning to Foreman farm always comforts and reassures me never once has it made me question why I love this game or the emotional importance Ive imparted on it. Pared-down and perfect, Stardew Valley is an obvious Best for me. Plain and simple.

2. Tomb Raider II (1996)

Tomb Raider II may not be the best adventure platformer out there. Hell, it may not even qualify as the best Lara Croft game available since the heros badass rebirth under Square Enix. Still, theres something about this classic 1996 release that never fails to engage me and the people I play it with. Solid voice-acting, decent action sequences, fun mechanics, and an exquisite score make for an all-around compelling narrative worth investing in. Plus, the quirks in this game give me such immense nostalgia, I cant help but revel in every blocky boulder, pointy tiger, and weirdly blurry bat. Oh, and locking Winston in the refrigerator? Dont even get me started. Perfection.

3. Oddworld: Abes Oddysee (1997)

In my mind, few franchises are as criminally underrated as Oddworld. Everyones favorite game with a dedicated farting button, Oddworld: Abes Oddysee began the legend of Abe, breaker of chains and liberator of Mudokons, in 1997 with a stunning (and incredibly difficult) game that perfectly captured the heros journey. Detailed art direction, an inventive narrative, and timeless themes offered a truly one-of-a-kind gaming experience that inspired strong feelings in fans who would follow the franchise for years to come. One of the most charming yet disturbing fantasy worlds out there, Oddworld has always been an underdog compared to genre competitors. And yet, when I think of the best games, Abes is always the first face I see.

1. Wipeout (1995)

Back in December of 1995, when Id finally unwrapped and set up my PlayStation on Christmas morning, there was only one thing on my mind: Wipeout. Just a few short months earlier, Id gotten my first glimpse of the Psygnosis-developed anti-gravity racing game with its soundtrack of techno bangers via the movie Hackers. This was a game that somehow managed to connect to my burgeoning teen identity. It was a mash-up of next-gen video gaming culture (and lets be real here, the 3D visuals were nothing short of revelatory at the time) with the raver culture I was already steeped in, much to my parents chagrin.

Shortly after, in January of 1996, New York got walloped by a massive blizzard. I remember that time fondly because I spent the duration of it in my bedroom in a flow state blissfully glued to my lil off-white, 13-inch CRT TV, trying to master hairpin turns at high speeds with nothing more than a D-pad, some shoulder buttons, and the forward momentum of those adrenaline-thumping CoLD SToRAGE tracks. (No analog sticks. Can you even imagine?) Since then, the game has stayed with me, making the leap to the PlayStation Portable, PlayStation 3, and PS Vita. All the while, Ive never forgotten the muscle memory required to navigate those unforgiving, low-poly tracks with their impressively aggressive AI. I can even still make it to Mars, the secret track thats only unlocked once youve beaten all other six tracks in the faster Rapier mode.

2. Metroid Prime (2002)

Two words immediately spring to mind when I think of this GameCube classic: Phendrana Drifts.

Stepping out into that vast, sandboxed ice level, and ascending its snowy heights for the first time induced a sense of quiet awe and exhilaration within me. There was something eerie about the sense of presence developer Retro Studios imbued into its first-person adventure game, which fully enmeshed players in the isolation and desperation of being stuck on an unexplored alien planet. I still have PTSD from the late night I first encountered those panic-inducing Chozo ghosts in that darkened, airy chamber backed by a spine-tingling score and punctuated with their screams.

And while the gameplay is undoubtedly excellent, the true beauty of Metroid Prime is in its atmosphere in the believable world Retro crafted with its mysterious lore, shortcuts, hostile aliens, and hidden items. Its why, decades later, Ive continued to play Nintendos underappreciated early aughts gem whether thats been on my Wii (with those upgraded motion controls), my Wii U, or even the Dolphin emulator in HD-quality. And itll hopefully be the first menu icon on my Switchs UI whenever Nintendo gets around to re-releasing the remastered trilogy.

3. Gravity Rush (2012)

When it comes to first-party PlayStation developers, no other studio consistently wins me over like the fine folks at Japan Studio. (Puppeteer, anyone?) And Gravity Rush is no exception. Its mix of iconic cel-shaded character designs, endearing comic book-style cut scenes, a mysterious but provocative plot, and frantic, gyro-based, gravity-shifting controls make for a game that was seemingly designed just for me. To this day, I can spend hours free-falling through the air as Kat, the games amnesiac protagonist, and still never tire of it. And that sense of liberation as a gameplay mechanic is why I keep coming back for more, even with the remaster on the PS4. Its also why Ive happily made an absolute fool of myself in public playing it twisting and turning frantically in my seat, whipping the Vita in every direction in an attempt to gravity-kick those Nevi baddies to their doom.

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The 24 best video games of all time - Mashable

The Witcher: Top 10 Hardest Puzzles From The Games | Game Rant – GameRant

There are many puzzles in the Witcher games, but some are more cumbersome than others. Here are the hardest ones you can find!

The Witcheris a role-playing game card that's based on the novel series of The Witcher, written by a Polish author. The story is developed in a medieval fantasy world. It follows the tale of Geralt of Rivia, one of the traveling monster hunters who possesswitchers superpowers.

RELATED:The Witcher: 5 Worst Things Geralt Ever Did To Triss (& 5 Worst Things She Did To Him)

Players control the Queen Meve, who guides an army to defeat an invading enemy. To win, a task has to be accomplished using scarce resources. There are many puzzles in the game, but some are more cumbersome than others. Here we unpack the top 10 hardest puzzles plus some tips on how to solve them.

In this puzzle, players are required to destroy a number of monsters by the end of the battle. To begin with, the Nekkers hasto be destroyed by the Rivian Sappers in order to curb the strength of the Alghoul atthe time of the battle.

Players should ensure that they hit the Alghoul twice to get four points. When the Alghoul has no Nekkers to consume, it stabilizes at the same power as the Grave Hag in the next row. The aftermath is a high strength unit on the battle, after which the player can scorchand destroy them.

In the Headstrongpuzzle, Players pick up Gabor Zigrin. After some time, Gascon allywill invite him to a drinking challenge. Players act as Gascon, and their aim is timing their cards for the best effect.

RELATED:The Witcher 3: 5 Reasons Blood & Wine Is The Better Expansion (& 5 Why It's Hearts Of Stone)

The game participants gainGawkers as Gascon takes charge of his drink. They can play Splash cardsand gain charges to drink several times. Two cards can be played, accompanied by two Fortitude Tonics before they participate in Sudsy Inspiration for a whole20 swings.

The first map involves a Deranged cow that tries to destroy the lowest cow among a herdof cows. Meve, on the other hand, tries to save the cows from danger. When a cow dies, that means failure.

The goal is that players should use their units to destroy some cows so that the Deranged doesn'tget a chance to kill them. This increases the chances of playing many units and then destroying the deranged by use of a Lyrian Albert two times through a Decoy.

This puzzle presents two fireGolens at the beginning of the game. Gamers need to get them on the same row and the same power. The challenge is that one remains at odd power while the other is at even.

RELATED:10 Secret Side Quests Everyone Missed In The Witcher 3

When you damage one of them, it automatically switches the rows. The secret here is to use Regiment Drummers, then two Lyrian Arbalests, on odd power to give three powers. This destroys his ability to self-damage. Gamers should destroy the even Golem to three by playing an Arbalest on a row that's not occupied.

The Meve army encounters an Earth Elemental or a Dao and the landslides that comewith it. Destroying an enemy brings more and stronger ones to appear, and they all have to be destroyed to win the puzzle.

Players should use the Wageburg and a Lyrian Arbalest to defeat the first boulders. Reynard can be used to damage the ones in spawns. A D'ao will then appear, but it can be defeatedby playing a Lyrian Arbalest, then letting a death wish to finish it.

Players encounter a Hymthat copies each card they play. The Hym is defeated by letting it play cards and doesself-damage. The participants should start with a card that does not affect the Hym- the Sangreal.

They should then damage the Hym by a Bekkers Dark Mirror. They can theninvolve anothermirror to bring the fight to an end.

The puzzle entails some rotting corpses that are used to damage two Deranged cows. The corpses have a counter that increases after each turn.

To preserve counters of the corpses, players need to sacrifice two units. A retreat is used to sacrifice a cow by a poison card; they finish the other using the remaining poisons.

This is a puzzle that involves setting workers free from Nilfgaardian slavers. Gamers need to be careful not to let their allies get damaged in the puzzle.

RELATED:10 Big Differences Between The Witcher TV Show And The Games

Scytheman and Meves absorbdamagefrom slave's attackers. The use of two Alchemistsaccompanied by a Lyrian Hajduk brings the slave's power to 12. At this point, the gamer can destroy the Drivers of the Slave and win the match.

For the Snowball flight puzzle, gamers deal with eight builders that move to the row with the maximum number of units. The main key is to ensure that most of the Meve is mostly alone in a particular row.

Players are required to play their Lyrian Scytheman cards far from the Meve. The Mever survives if players arrange their cards appropriately.

This puzzle requires the player to damage a Grave Hag. The Hag destroys the lowest units at the beginning of the turn. However, its Barghest turns with more strength than before. Gamers play their four Royal Decrees by placing each Arbaleston a separate row to finish the Barghests; This makes them have 11 powers. They should then play the Lyrian Horn to set Albelests to 9; hence all of them are destroyed.

When it comes to the gameplay, three cameras are available; two isometric views where the mouse controls the games functions and over the shoulder view that take the player inthe game combat. Players can choose a specific style to use against different enemies.

NEXT:10 Witcher Logic Memes That Are Too Hilarious For Words

Next Skyrim Vs Oblivion: Which Elder Scrolls Game Is Better?

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The Witcher: Top 10 Hardest Puzzles From The Games | Game Rant - GameRant

These 10+ Games Are Coming To Xbox One Next Week (July 7-10) – Pure Xbox

Next week is a fairly busy one for new Xbox One releases, including a day one Xbox Game Pass title in the form of 2D action-RPG CrossCode. There are a couple of major releases for fans of simulation racing games to look forward to as well, with both Nascar Heat 5 and Codemasters' F1 2020 making their debuts.

Let's take a look at the list below:

Sword Art Online: Alicization Lycoris (July 10): "Set in Underworld, an expansive world introduced in the SWORD ART ONLINE anime, Kirito sets out on adventure in the series' latest RPG!"

You'll find more details and screenshots for most of these titles over at Xbox Wire. Also, don't forget to check out our Pure Xbox roundup of all the games announced for July 2020 so far! Is there anything you're particularly looking forward to in this list? Let us know in the comments below.

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These 10+ Games Are Coming To Xbox One Next Week (July 7-10) - Pure Xbox

SwitchArcade Round-Up: ‘Animal Crossing: New Horizons’ Update is Available, ‘Clash Force’ and Today’s Other New Releases and Sales – Touch Arcade

Hello gentle readers, and welcome to the SwitchArcade Round-Up for July 3rd, 2020. In todays article, weve got the tiniest slice of news to check out before we get into the usual Friday new release summaries. More games hit the shop today than I had anticipated, though its definitely a curious mix. Theres also the usual large-boy list of sales to check out, so lets not wait around here any longer. To arms!

The Animal Crossing Update is Out, Enjoy Swimming

If youre running out of stuff to do in Animal Crossing: New Horizons, today is your lucky day. The first part of the big summer update is now available, allowing you to take to the seas to find all new items and creatures. Of course, it all starts with picking up a snazzy new swimsuit. The museum will also be taking donations of these new flora and fauna, and dont worry if its winter where youre at you can swim in any season. The update is free, so all you need to do is update your game and youll be good to go.

SwitchArcade Highlight!

Yeah, this game is neat. Its a puzzle game with turn-based movement where you slide around the levels. Enemies only move when you do, so you can take lots of time to think about your next move. Its not too tough to clear rooms if youre not worried about taking hits, but if youre looking for a stiffer challenge you can try to get through without getting hurt. Thats a nice tactical challenge, and its very satisfying to figure the best routes out. Unlockable abilities and gadgets help keep things spicy along the way. Its a little on the short side, but as a fan of this sort of puzzle game I found it worth the dip.

SwitchArcade Highlight!

This is an indie tribute to both 1980s run-and-gun games and the anthropomorphic animal cartoons of the time. Unlike many such tributes, Clash Force almost perfectly nails the gameplay side of things. So much so that you might be wondering why its only five bucks. Well, it only has 25 levels. It probably wont take you more than a couple of hours to clear once you know what youre doing. But you know what else can be cleared in a really short time? Contra. Mega Man 2. You get the point, Im sure. Im not saying this game is up there with those classics, but its definitely worth the price for those who enjoy vintage run-and-gun action.

SwitchArcade Highlight!

Very weird stuff. The first thing that will strike you about Infini is its very bizarre, almost unsettling presentation. Very surreal stuff. The gameplay itself isnt exactly normal, either. This is a puzzle game where your character is constantly moving, and if they go off the edge of the screen theyll appear on the other side. You need to reach the goal on each of the more than 100 stages. Those are the basics, but there are a lot of wrinkles to it. Like, I dont even want to go into detail because part of the fun is in seeing what new ideas it throws at you next. You get several hours of game for your money here, and as long as youre not too put off by its odd style I think its an easy recommendation for those who dig puzzle games.

Youve probably played some variant on this idea before. Youre given a few different identifying traits that will match only one character on the playfield, and you need to take them out within a very short span of time. The quicker you do it, the more points youll earn. There are a few different modes that allow you to find an appropriate level of challenge, and you can use touch controls if you like. Not much more to it than that. Feels a bit thin to me even at the relatively low price, but I could see some kids having fun with it, I suppose.

Its Switchy Road, but more of it. You basically get new levels in the original Switchy Road style, but eventually youll unlock new themes to change things up a little. As the levels are randomly generated each time, youve got a huge number of superficially-different challenges ahead of you. I dont mind these kinds of games if Im in the right mood, but Im not sure how many Id need even in the best of times. If youre more interested in them than I am, this does seem to be a decent example of one.

A cute arcade-style game where you have to grab onto ghosts and try to link a bunch together before blowing them up for high scores and virtual profit. They wont just float there and take it, though. Youll have to be careful and quick, and know when its time to go for one more ghost and when its better to just cut bait and blow up the ones youve snagged. The cash you earn can be used to buy upgrades that will help you last longer in each run. A little on the repetitive side over the long run, but given the low cost of the game I think its fine.

Do people outside of Japan know Eagle Talon? The characters debuted in 2005 and had several seasons of an animated series, a few movies (including one with an official crossover with the Justice League), a number of mobile games, and a metric ton of merchandise over the years. I have no clue if any of that spread out of Japan, though. Anyway, this is a pretty tough action-puzzle game featuring the characters. You have to make use of each ones special abilities in order to save the world. If you like Eagle Talon, the game is decent enough that youll likely enjoy it. If youve never heard of the show, I would say that this game isnt really good enough to stand on its own.

Ooh, thats rather nice-looking, isnt it? Theres a cool concept behind this adventure game. Youre going through the events of the classic Frankenstein, but entirely through the eyes of the Creature itself. You have some degree of choice in terms of how the narrative plays out, so if you want to be the murderous wretch that the Creature is often painted as, you can do that. Or you can be a kinder, gentler Creature and see how that plays out instead. It only takes a couple of hours to run through once, but youll probably want to fool around with those choices to see how things go. Its strength is in its presentation, so I wouldnt come in with lofty expectations of the gameplay. Still, its a rather interesting experience. If you dont mind parting with a not-small amount of money for a few hours of intrigue, you may want to look into The Wanderer.

What an odd price. Anyway, this is a port of a mobile action-RPG that seems to have gotten very little traction in the couple of years it has been out. Kind of a very poor mans take on a Souls game, and Im not sure how well that plays on a platform where you can buy the real Dark Souls for only twelve dollars more. Im not sure what the thinking was behind cranking the price up by nearly three times on Switch, but I suppose if you want to blow a twenty on an extremely rough action-RPG that doesnt have much more going for it than heart, I cant stop you. Nor would I, because that would be super-weird. Buy what you want, friends. Im not the gaming police.

Oh joy, another one of these. Well, as we can all plainly see, this is not something aimed at me or likely anyone else reading this article. Its an extremely simple interactive toy for very young children to help them learn. Touch controls only here, Im afraid. This is almost certainly a port of a mobile app of some sort and if I had to hazard a guess Id bet it was cheaper over there. But hey, if youre looking for something your little one can use to pound on your Switchs screen and maybe pick up a few new words along the way, this will probably help you accomplish that.

(North American eShop, US Prices)

NIS America has put a selection of its games on sale for the weekend, but those discounts expire on Monday so make sure you grab them quick if you want them. There are other interesting games in the list today too, including R-Type Dimensions EX, The Keep, Gun Gun Pixies, and more. Do have a good look and see what strikes you. Maybe Strikey Sisters? The weekend outbox is quite small, but its right there so you might as well check it while youre at it.

Select New Games on Sale

R-Type Dimensions EX ($7.49 from $14.99 until 7/15)Welcome to Hanwell ($5.99 from $14.99 until 7/17)Biped ($12.74 from $14.99 until 7/11)Axiom Verge ($9.99 from $19.99 until 7/9)Touhou Kobuto V ($4.99 from $19.99 until 7/6)Party Planet ($4.79 from $19.99 until 7/9)The Longest Five Minutes ($9.99 from $39.99 until 7/6)Lode Runner Legacy ($5.99 from $11.99 until 7/15)Penny-Punching Princess ($9.99 from $39.99 until 7/6)Sky Rogue ($9.99 from $19.99 until 7/9)Chameleon Run Deluxe ($0.59 from $5.99 until 7/22)Vegas Party ($6.59 from $21.99 until 7/15)Muddledash ($1.79 from $5.99 until 7/20)Hungry Shark World ($1.99 from $9.99 until 7/7)Valrithian Arc: Hero School ($5.99 from $14.99 until 7/20)Spencer ($2.79 from $6.99 until 7/13)

Friday the 13th: Killer Puzzle ($5.19 from $19.99 until 7/9)Chicken Range ($2.99 from $9.99 until 7/15)Swamp Defense 2 ($1.19 from $2.99 until 7/13)M.A.C.E. Space Shooter ($1.99 from $4.99 until 7/13)ATV Drift & Tricks ($6.99 from $29.99 until 7/8)Nippon Marathon ($5.99 from $14.99 until 7/20)Razed ($3.59 from $11.99 until 7/20)The Keep ($1.79 from $17.99 until 7/22)Horizon Shift 81 ($2.99 from $9.99 until 7/15)Bubble Shooter DX ($1.19 from $2.99 until 7/13)Marble Power Blast ($1.19 from $2.99 until 7/13)Balance Blox ($1.19 from $2.99 until 7/13)Perry Pig Jump ($1.19 from $2.99 until 7/13)Solitaire Klondike Black ($3.75 from $5.00 until 7/22)Liar Princess & Blind Price ($9.99 from $19.99 until 7/6)

Tokyo School Life ($5.99 from $14.99 until 7/20)Strikey Sisters ($4.99 from $9.99 until 7/22)Hell Warders ($5.99 from $14.99 until 7/20)Anodyne ($0.99 from $9.99 until 7/16)Crash Dummy ($2.99 from $9.99 until 7/15)Klondike Solitaire ($0.89 from $8.99 until 7/22)Bargain Hunter ($7.49 from $12.49 until 7/17)Super Star Blast ($1.99 from $4.99 until 7/13)Lost Artifacts: Soulstone ($1.99 from $9.99 until 7/16)Lapis x Labyrinth ($9.99 from $29.99 until 7/6)Jim Is Moving Out! ($1.49 from $14.99 until 7/22)Root Letter: Last Answer ($20.99 from $29.99 until 7/19)Gun Gun Pixies ($34.99 from $49.99 until 7/19)Lost Castle ($6.49 from $9.99 until 7/16)Contraptions ($2.99 from $9.99 until 7/15)

Raging Loop ($20.99 from $29.99 until 7/19)Dusk Diver ($26.24 from $34.99 until 7/20)Garfield Kart Furious Racing ($11.99 from $29.99 until 7/15)SoccerDie: Cosmic Cup ($0.49 from $6.99 until 7/23)Ciel Fledge: Daughter Raising Sim ($13.39 from $19.99 until 7/20)Animated Jigsaws Collection ($9.99 from $24.99 until 7/15)Kemono Heroes ($10.04 from $14.99 until 7/6)Soul Axiom Rebooted ($7.79 from $12.99 until 7/16)La-Mulana ($10.04 from $14.99 until 7/6)Nerdook Bundle Vol. 1 ($4.49 from $29.99 until 7/15)Indie Puzzle Bundle Vol 1 ($5.99 from $39.99 until 7/15)Wanba Warriors ($5.59 from $6.99 until 7/10)Indie Darling Bundle Vol 2 ($5.24 from $34.99 until 7/15)Card Game Bundle Vol. 1 ($3.59 from $23.99 until 7/15)

Slain/Valfaris Bundle ($13.99 from $39.99 until 7/15)Zenge ($0.99 from $1.99 until 7/22)Monstrum ($23.99 from $29.99 until 7/17)Depth of Extinction ($9.99 from $14.99 until 7/16)Digerati Indie Darling Bundle Vol. 3 ($7.57 from $50.49 until 7/22)Couch Co-Op Bundle Vol. 2 ($6.89 from $45.99 until 7/22)Space Cows ($1.99 from $7.99 until 7/6)

Sales Ending This Weekend

Baobabs Mausoleum Ep.1 ($4.19 from $5.99 until 7/4)Baobabs Mausoleum Ep.2 ($4.89 from $6.99 until 7/4)Baobabs Mausoleum Ep.3 ($4.19 from $5.99 until 7/4)Bleep Bloop ($2.79 from $3.99 until 7/4)Eternum Ex ($9.09 from $12.99 until 7/4)Cast of the Seven Godsends ($1.29 from $12.99 until 7/5)Dragon Pinball ($1.49 from $2.99 until 7/5)Jurassic Pinball ($1.49 from $2.99 until 7/5)Never Again ($10.49 from $13.99 until 7/5)Soap Dodgem ($0.99 from $1.99 until 7/5)Spirit of the North ($17.49 from $24.99 until 7/5)Super Arcade Soccer ($2.44 from $6.99 until 7/5)The Long Reach ($2.99 from $14.99 until 7/5)The Walking Vegetables: Radical ($1.94 from $12.99 until 7/5)Titans Pinball ($1.49 from $2.99 until 7/5)World Soccer Pinball ($1.49 from $2.99 until 7/5)

Thats all for today and this week, friends. Not the most fiery of starts to a month weve seen this year, but things will heat up quite a bit as we go. Next week sees Atluss Catherine hit the Switch along with the excellent action-RPG CrossCode, 2D action sequel Bloodstained: Curse of the Moon 2, and the hotly-anticipated Deadly Premonition 2. And thats just the stuff we know about! I hope you all have a great weekend, and as always, thanks for reading!

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SwitchArcade Round-Up: 'Animal Crossing: New Horizons' Update is Available, 'Clash Force' and Today's Other New Releases and Sales - Touch Arcade

Q&A: About the upcoming print and e-paper edition changes at the West Central Tribune – West Central Tribune

Why reduce print papers to Wednesdays and Saturdays?

We need to reduce our expenses in order to sustain the future of local news. A printed newspaper is expensive to produce. These expenses are manageable when balanced out by advertisements and membership subscriptions, but COVID-19 has put a strain on many of our advertisers, which is accelerating the transition to digital delivery most days a week.

Why was my subscription rate not adjusted with these changes?

When faced with some of the economic impacts of the pandemic, we had to decide whether to significantly increase subscription rates or cut print frequency days while continuing to deliver the news in a similar format via the e-paper. We felt the second option would provide the best experience for our subscribers, as it allowed us to continue delivering the news daily across a variety of formats without affecting rates. Of course, we understand some people may have signed up for a subscription with a different expectation, and we are happy to discuss options if thats the case. Please contact our Member Services team at 320-214-1154 or memberservices@wctrib.com if you would like to discuss your rate.

How do I get my unlimited e-paper access or online news at wctrib.com?

If you are a current subscriber and have not connected to your online account yet, go to wctrib.com/activate or contact Member Services for assistance at 320-214-1154 or memberservices@wctrib.com.

What if I dont want to read the news online?

We understand. This isnt an easy change and it will take some adjusting for all of us. However, we encourage you to try the e-paper edition for a similar experience to the printed newspaper. Its found at epaper.wctrib.com. The e-paper is an electronic replica of the printed newspaper, including the same layout and stories with pages you can flip through. The e-paper can be accessed from anywhere, in any weather and is available early each day. It also comes with some added benefits, like the ability to increase text size, zoom into pages, clip or save stories for later and story jumps are automatically attached when you open a story.

A new edition of your e-paper will be available seven days a week.

Additional features, stories and content will continue to be added to both the e-paper and online sites to increase the value of your membership.

You will also be able to access the latest news and updates on all of our companys many news websites with just one subscription.

When will I get my printed newspaper?

Once we shift to delivering the printed newspaper twice a week on July 8, you will receive the printed newspaper on both Wednesday and Saturday through the U.S. Postal Service mail. A new edition of your e-paper will be available early each day, seven days a week, and online news is updated with new information and articles all the time.

When will the advertising inserts be included?

Store inserts will be included in either the Wednesday or Saturday print editions, depending upon an advertiser's preference.

When will Channels be published?

The Channels television guide will be published in Saturday's print edition and the TV schedule grids will run from Sunday through Saturday.

When will the Showcase and Extra sections be published?

The Showcase section will be moved to Wednesday's print edition and the Extra section will remain part of Saturday's print edition.

When will the Health and Business pages be published?

The Health page will move to Wednesday's print edition and the Business page will move to Saturday's print edition.

What about the crossword puzzles, comics and other games?

The puzzles, games and comics are a much loved feature of our printed newspapers and are included in all seven days of the e-paper. Once in the e-paper, you can easily read the comics or navigate to your favorite puzzle. From there, you may tap or click on it and follow the simple instructions to print your puzzle.

We also publish comics, puzzles and games on our web site at: wctrib.com/comics and wctrib.com/games.

What can I do to help?

The best thing anyone can do to support local news is to subscribe at: wctrib.com/subscribe.

If youre already doing that, the next best thing you can do is activate your digital access at wctrib.com.com/activate and continue to check us out online or via the mobile app to stay connected every day.

Thank you for your support.

We are so grateful for the support of our subscribers who allow us to keep telling the stories of our communities and region.

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Q&A: About the upcoming print and e-paper edition changes at the West Central Tribune - West Central Tribune

The 9 worst scientists in PC games – Rock Paper Shotgun

One Off The List is our weekly list feature. Is there something you think doesnt deserve to be on this list? Comment with your reasons why, and next week it may be struck off.

Science, the most difficult of the arts. We are trained from toddlerhood to respect and fear the products of scientific advancement, such as the selfie sticks or mechanical pencil. The unsurpassed boffins who create such devices are worthy of admiration. But there is one realm in which science is not such a gentle guardian of the people. Thats right, its videogames. In games, scientists are treacherous, evil, stupid, murderous or some genetic concoction of all the above. Here are the 9 worst scientists in PC games.

Dr Darling is the spectacle-wearer who appears in the crackly, live-action science vids you find throughout the brutalist government building youre investigating in Control. Its not the concrete-demolishing action sequences that drive the player through this superpower-fuelled shooter (although they help) but rather the funny videos of Darling, the hapless lab-coated theorist trying to poke and prod the phenomena around him, even if said phenomena are an existential threat to humanity. He is a scientist in the traditional Icarus mold. He flies too close to the giant intradimensional ghost-pyramid, and his noggin melts. Yet still he pokes. Stop poking, Casper, you are only making things worse.

The quintessential virologist power couple. William and Annette Birkin are simultaneously the brightest minds of Umbrella Corp and the worst parents in Raccoon City. They have developed a virus that miraculously restores eyesight (to shoulders) but, oops, it also turns humans into flesh-eating zombies. And they forgot to send their own daughter, little Sherry Birkin, to a safe boarding school in Canada when things were getting a bit outbreaky. As the town tumbles into disorder and Big Billy Birko stomps around with a brand new face growing on his neck, Annette tries to burn a woman in an incinerator. They are terrible role models.

This battle royales toxic token male is famous for being a 14-year-old Linkin Park fan with a false beard and some stilts, but aside from that indisputable fact he is also a fan of science. Most pressingly, gas science. He is keen to use the deadly arena as a giant laboratory in which to test the effects of his noxious vapours on human lungs. Invariably, he does this by barricading himself into a tiny shack and blocking the doors with barrel-sized gas traps. But sometimes he uses a toilet.

The very model of a scientist Salarian! That is to say: a fascist. Oh, dont give me that look, as if this big-eyed buddy of yours is a reformed goodie with his heart in the right place and a streak of firm loyalty to his captain and crewmates. Mordin Solus is a war criminal. Hes a eugenicist who performed a planet-wide sterilisation program. You dont get to redemptive character beat your way out of that. Bring this shitheel to the Hague.

Ineptitude in a white coat, exemplified by this dopey duo who guide Gordon Highly Trained Professional Freeman through a dangerous procedure despite several glaring hints that this experiment is unsafe and ill-advised. They put their qualms aside because of a visit from a mysterious administrator and famously judge notable discrepancies as well within acceptable bounds. This is like if CERNs scientists listened to their pushy marketing team who kept telling them to make a black hole because itd be great for the numbers.

An effective healer with a strong Dr Strangelove vibe and a deep appreciation for hiding behind other, bigger men. You may push your glasses up your nose and snort that, actually, the Medic is a very good scientist, he heals bullet wounds with a cursory glance, he transforms people into bulletproof war heroes. Well, slide those glasses right back down your nose, sunshine. It is clear from the start this doc has no clue what hes doing. He is an unqualified quack. Like his pigeon mascots, he is completely winging it. Even if it works, that is not good science.

Molek-Syntez is a zachlike puzzler that puts you in the dusty boots of a black market chemist. A puzzle game about synthesising dugs with little machines. You will start to feel a gnawing unease as you work your way from the nice happy drugs like Nitrous Oxide to dubious compounds like Mustard Gas and Sarin. Is this what you ought to be doing? Is it right to be creating these substances? Dont worry. Your moral hand-wringing doesnt really matter. At this point, you wont be able to figure out the solution anyway. You become dumbfounded, the videogaming inversion of Jurassic Parks dinosaur geneticists. Too preoccupied with whether or not you should, you didnt stop to think if you could.

Once more your scientific credentials come into question, as you try to sort out multiple dangerous gas leaks in this asteroid settlement sim. This game will challenge your ability to track several systems of toxic and non-toxic matter at once. Do you know how to separate clean and contaminated water sources? Do you know how to control the pressure of various unstable gases? Are you aware there is a corpse floating in the reservoir? Well, there is. It would be helpful if you were better at this.

To lose one astronaut is unfortunate. To lose 17 is an inquiry.

Last week we went out on the town, with the 9 best nights out in PC games. But some returned from one night with frowns and disappointed sighs. Its The Witcher 3: Wild Hunt.

[It] is not a night out, says list wrangler Coming Second (ugh) arguing that Geralt and the gang be disqualified. Its profoundly a night in. In their old ruined school many miles away from anywhere, Gerald and pals have nothing to do except get completely rat-arsed with each other. That they eventually drunkenly attempt to summon girls to them speaks to the faint and all-too-familiar desperation of the scenario.

Speak for yourself! Wayooo. Lads! Lads! Lads! All right, simmer down. See you all next week, list scum.

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The 9 worst scientists in PC games - Rock Paper Shotgun

The recursive world simulation & puzzle-making process in Maquette – PlayStation.Blog

Maquette is a puzzle game, but not in the sense that Sudoku is a puzzle, more like a story that has puzzles throughout. As you explore the games recursive world, youll uncover memories of a young couple in love, solving puzzles through creative thinking.

Our game takes place in a world nested inside of itself recursively. Its an idea much easier to understand if you see it in action, but heres a thought experiment we can do right now to try and convey the idea.

Imagine that for this experiment the entirety of Maquettes game world is just a house and every player action happens inside that house. Now imagine theres a small model of that house sitting on a coffee table in the living room. If you look inside the house youll see exactly whats on the real house as a smaller version. But these are not two different houses they are both instances of the same world living simultaneously, so the world is nested inside of itself.

Now, because of this, if you run to open the front door of the house and then return to the model, youll see the models front door will also be open. Conversely, if you use your finger to close the models door, youll hear the real houses front door slam shut at the same time.

It gets stranger. Objects too heavy for you to lift in the real house can be easily picked up and moved inside the small house model on the coffee table and as you do, that object will move in the normal size house as well.

Thats not all, if you were to open the front door of the normal sized house and walk outside, youd find yourself standing on an impossibly huge coffee table, in an impossibly huge living room, of an impossibly huge house (and that impossibly huge front door would be open too). Maquette takes that idea beyond just a single house and into a series of fantastical locations.

Maquettes puzzles come from the magical rules of the world that are different from our own, and how to use those special rules in not-so-obvious-at-first ways. So when the obvious solution to a puzzle wont work, think about the recursive world and what makes it different from our own, and how those differences could enable you to reach your goal in a way that wouldnt be possible in real life.

We built out the recursive simulation then explored its uniqueness to come up with situations exclusive to our world to build puzzles with. As the player unlocks the secrets of the world, we come up with new situations building off of what the player learned, but adding twists and folds.

Maquette has a lot to offer emotionally, from both the puzzles and the story. First and foremost, the sense of wonder and awe from exploring an otherwise physically-impossible world. The puzzles and recursive reality deliver plenty of ah-ha and mind-blown moments, while the narrative asks you to take a journey of love, loss, and acceptance. Together, its a message of understanding in the physical world, in the mind, and in the heart.

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The recursive world simulation & puzzle-making process in Maquette - PlayStation.Blog

Creaks, a trippy 2D puzzle game, arrives on PS4, Xbox One, Switch and PC in July – Daily Star

We were fortunate enough to play Creaks at an Xbox Indies preview event last year and since then, we fell in love with it.

The game, developed by Amanita Design (the studio behind Machinarium, Botanicula and the Samorost games) is an exercise in creepy uneasiness.

At its most simple, Creaks is a game about turning creatures into ordinary objects and using these objects to solve fiendish 2D puzzles. The folks at Amanita are experts in obtuse, brain-teasing puzzles, and Creaks looks set to continue that in-game trend in style.

Solving mechanical puzzles as you explore a house that seems to be alive and judging you is the core goal, but there's so much more to this fascinating game beneath that simple conceit.

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"Human imagination is a wonderfully ambiguous thing," explains Radim Jurda, lead designer and artist at Amanita Design.

"Very often, when were looking at an object, our vision fools us into thinking that its something different. Something scarier, maybe. Sometimes we look up into the sky and see faces among the clouds, and we can barely understand how it is possible for the person standing next to us not to see the same thing."

"Science knows a beautiful word for this phenomenon of seeing things pareidolia. That is one of the building blocks of our game. Just a few minutes into Creaks, you will bump into some strange barking creatures in the mansions dark corridors.

"But are they as dangerous as they seem? Try to get them trapped under a beam of light and take a closer look. You may find out that what felt dangerous is a simple night table.

"Turning these creatures into ordinary objects is the key gameplay mechanic, along with pulling levers, stepping on pressure plates, and manipulating the environment to outsmart your enemies."

Think House of Leaves meets Neil Gaiman and you have a pretty good feeling of what this fascinating project feels like, spiritually.

We've only played the opening few hours of this experience, and that's enough to have kept us waiting eagerly for a release date for over 12 months.

Now, finally, we have one (or a release window, at least): July.

Creaks is coming to PS4, Xbox One, PC, Mac and Switch later this month and we'll be sure to update you the second we have more information.

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Creaks, a trippy 2D puzzle game, arrives on PS4, Xbox One, Switch and PC in July - Daily Star